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Benenne windowed_mouse_always in in_grap um
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2 changed files with 7 additions and 7 deletions
6
README
6
README
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@ -262,9 +262,9 @@ How do I record a demo?
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When playing in window mode my is locked onto the window. Can I change
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that, e.g. that Quake II is behaving like a normal window?
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- Open the console with pressing ~ or ^. If you want Quake II to never
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grab the mouse set "windowed_mouse_always" to 0, if Quake II should
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never release the mouse set 1, for releasing the mouse when open the
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console set to 2. The default is 2.
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grab the mouse set "in_grap" to 0, if Quake II should never release
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the mouse set 1, for releasing the mouse when open the console set
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to 2. The default is 2.
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Hey, why is Quake II so slow?
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- Because of some bugs in Mesa3Ds implementation of GL_EXT_point_
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@ -35,7 +35,7 @@
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static int old_windowed_mouse;
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static cvar_t *windowed_mouse;
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static cvar_t *windowed_mouse_always;
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static cvar_t *in_grap;
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static int mouse_x, mouse_y;
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static int old_mouse_x, old_mouse_y;
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static int mouse_buttonstate;
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@ -321,7 +321,7 @@ void IN_Update(void)
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/* Grab and ungrab the mouse if the
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console is opened */
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if (windowed_mouse_always->value == 2)
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if (in_grap->value == 2)
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{
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if (old_windowed_mouse != windowed_mouse->value)
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{
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@ -337,7 +337,7 @@ void IN_Update(void)
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}
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}
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}
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else if (windowed_mouse_always->value == 1)
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else if (in_grap->value == 1)
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{
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SDL_WM_GrabInput(SDL_GRAB_ON);
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}
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@ -454,7 +454,7 @@ IN_BackendInit ( in_state_t *in_state_p )
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SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
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windowed_mouse = ri.Cvar_Get ("windowed_mouse", "1", CVAR_ARCHIVE);
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windowed_mouse_always = ri.Cvar_Get ("windowed_mouse_always", "2", CVAR_ARCHIVE);
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in_grap = ri.Cvar_Get ("in_grap", "2", CVAR_ARCHIVE);
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Com_Printf( "Input initialized.\n" );
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}
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