Benenne windowed_mouse_always in in_grap um

This commit is contained in:
Yamagi Burmeister 2010-10-23 10:16:25 +00:00
parent 8c3179f50e
commit b48a3d3c73
2 changed files with 7 additions and 7 deletions

6
README
View file

@ -262,9 +262,9 @@ How do I record a demo?
When playing in window mode my is locked onto the window. Can I change
that, e.g. that Quake II is behaving like a normal window?
- Open the console with pressing ~ or ^. If you want Quake II to never
grab the mouse set "windowed_mouse_always" to 0, if Quake II should
never release the mouse set 1, for releasing the mouse when open the
console set to 2. The default is 2.
grab the mouse set "in_grap" to 0, if Quake II should never release
the mouse set 1, for releasing the mouse when open the console set
to 2. The default is 2.
Hey, why is Quake II so slow?
- Because of some bugs in Mesa3Ds implementation of GL_EXT_point_

View file

@ -35,7 +35,7 @@
static int old_windowed_mouse;
static cvar_t *windowed_mouse;
static cvar_t *windowed_mouse_always;
static cvar_t *in_grap;
static int mouse_x, mouse_y;
static int old_mouse_x, old_mouse_y;
static int mouse_buttonstate;
@ -321,7 +321,7 @@ void IN_Update(void)
/* Grab and ungrab the mouse if the
console is opened */
if (windowed_mouse_always->value == 2)
if (in_grap->value == 2)
{
if (old_windowed_mouse != windowed_mouse->value)
{
@ -337,7 +337,7 @@ void IN_Update(void)
}
}
}
else if (windowed_mouse_always->value == 1)
else if (in_grap->value == 1)
{
SDL_WM_GrabInput(SDL_GRAB_ON);
}
@ -454,7 +454,7 @@ IN_BackendInit ( in_state_t *in_state_p )
SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
windowed_mouse = ri.Cvar_Get ("windowed_mouse", "1", CVAR_ARCHIVE);
windowed_mouse_always = ri.Cvar_Get ("windowed_mouse_always", "2", CVAR_ARCHIVE);
in_grap = ri.Cvar_Get ("in_grap", "2", CVAR_ARCHIVE);
Com_Printf( "Input initialized.\n" );
}