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Remove gl_anisotropic_available. It's unnecessary...
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1 changed files with 0 additions and 2 deletions
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@ -1536,7 +1536,6 @@ R_Init(void *hinstance, void *hWnd)
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{
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gl_config.anisotropic = true;
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_config.max_anisotropy);
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Cvar_SetValue("gl_anisotropic_avail", gl_config.max_anisotropy);
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VID_Printf(PRINT_ALL, "%ux\n", (int)gl_config.max_anisotropy);
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}
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@ -1544,7 +1543,6 @@ R_Init(void *hinstance, void *hWnd)
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{
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gl_config.anisotropic = false;
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gl_config.max_anisotropy = 0.0;
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Cvar_SetValue("gl_anisotropic_avail", 0.0);
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VID_Printf(PRINT_ALL, "Failed\n");
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}
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