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https://github.com/yquake2/yquake2remaster.git
synced 2024-11-23 04:52:07 +00:00
Remove Sys_SendKeyEvents().
That function did nothing, we can just call IN_Update() directly...
This commit is contained in:
parent
54ab3f75db
commit
b3562015b0
9 changed files with 19 additions and 46 deletions
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@ -29,6 +29,11 @@
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#include "../../../common/header/shared.h"
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/*
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* Saves the time of the last input event.
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*/
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extern int sys_frame_time;
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/*
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* Initializes the input backend
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*/
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@ -68,6 +68,7 @@
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static int mouse_x, mouse_y;
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static int old_mouse_x, old_mouse_y;
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static qboolean mlooking;
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int sys_frame_time;
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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static float joystick_yaw, joystick_pitch;
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@ -701,9 +702,12 @@ IN_Update(void)
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/* calling GLimp_GrabInput() each is a bit ugly but simple and should work.
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* + the called SDL functions return after a cheap check, if there's
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* nothing to do, anyway
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*/
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* nothing to do, anyway. */
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GLimp_GrabInput(want_grab);
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/* We need to save the frame time so other subsystems know the
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* exact time of the last input events. */
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sys_frame_time = Sys_Milliseconds();
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}
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/*
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@ -53,9 +53,6 @@ qboolean stdin_active = true;
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// Console logfile
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extern FILE *logfile;
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// TODO
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unsigned sys_frame_time;
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/* ================================================================ */
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void
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@ -526,18 +523,3 @@ Sys_LoadLibrary(const char *path, const char *sym, void **handle)
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return entry;
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}
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/* ================================================================ */
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// TODO: Remove.
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void
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Sys_SendKeyEvents(void)
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{
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#ifndef DEDICATED_ONLY
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IN_Update();
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#endif
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/* grab frame time */
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sys_frame_time = Sys_Milliseconds();
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}
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@ -50,7 +50,6 @@ static size_t console_textlen;
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// TODO
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qboolean is_portable;
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unsigned int sys_frame_time;
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/* ================================================================ */
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@ -672,18 +671,3 @@ Sys_SetHighDPIMode(void)
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SetProcessDPIAware();
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}
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}
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/* ======================================================================= */
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// TODO: Remove.
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void
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Sys_SendKeyEvents(void)
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{
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#ifndef DEDICATED_ONLY
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IN_Update();
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#endif
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/* grab frame time */
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sys_frame_time = timeGetTime();
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}
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@ -30,7 +30,6 @@
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cvar_t *cl_nodelta;
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extern unsigned sys_frame_time;
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unsigned frame_msec;
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unsigned old_sys_frame_time;
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@ -365,7 +365,7 @@ CL_Skins_f(void)
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SCR_UpdateScreen();
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Sys_SendKeyEvents(); /* pump message loop */
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IN_Update(); /* pump message loop */
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CL_ParseClientinfo(i);
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}
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@ -755,7 +755,7 @@ CL_Frame(int packetdelta, int renderdelta, int timedelta, qboolean packetframe,
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{
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CL_ReadPackets();
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CL_UpdateWindowedMouse();
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Sys_SendKeyEvents();
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IN_Update();
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Cbuf_Execute();
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CL_FixCvarCheats();
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@ -25,6 +25,7 @@
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*/
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#include "header/client.h"
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#include "../backends/generic/header/input.h"
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void CL_DownloadFileName(char *dest, int destlen, char *fn);
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void CL_ParseDownload(void);
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@ -73,7 +74,7 @@ CL_RegisterSounds(void)
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}
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cl.sound_precache[i] = S_RegisterSound(cl.configstrings[CS_SOUNDS + i]);
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Sys_SendKeyEvents();
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IN_Update();
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}
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S_EndRegistration();
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@ -25,6 +25,7 @@
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*/
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#include "header/client.h"
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#include "../backends/generic/header/input.h"
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/* development tools for weapons */
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int gun_frame;
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@ -281,7 +282,7 @@ CL_PrepRefresh(void)
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}
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SCR_UpdateScreen();
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Sys_SendKeyEvents();
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IN_Update();
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if (name[0] == '#')
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{
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@ -321,7 +322,7 @@ CL_PrepRefresh(void)
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for (i = 1; i < MAX_IMAGES && cl.configstrings[CS_IMAGES + i][0]; i++)
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{
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cl.image_precache[i] = Draw_FindPic(cl.configstrings[CS_IMAGES + i]);
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Sys_SendKeyEvents();
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IN_Update();
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}
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Com_Printf(" \r");
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@ -335,7 +336,7 @@ CL_PrepRefresh(void)
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Com_Printf("client %i\r", i);
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SCR_UpdateScreen();
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Sys_SendKeyEvents();
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IN_Update();
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CL_ParseClientinfo(i);
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Com_Printf(" \r");
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}
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@ -789,9 +789,6 @@ void *Sys_LoadLibrary(const char *path, const char *sym, void **handle);
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void *Sys_GetGameAPI(void *parms);
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void Sys_UnloadGame(void);
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// TODO: Remove
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void Sys_SendKeyEvents(void);
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// Windows only (system.c)
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#ifdef _WIN32
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void Sys_RedirectStdout(void);
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