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https://github.com/yquake2/yquake2remaster.git
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soft: revert to use colormap
Apply light uses colormap for each color components with colorlights.
This commit is contained in:
parent
afc892001d
commit
b2500d6aed
4 changed files with 15 additions and 60 deletions
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@ -94,13 +94,12 @@ typedef enum
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} rserr_t;
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} rserr_t;
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/* 64 light grades available */
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/* 64 light grades available */
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#define LIGHTMASK 0x3F00
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#define LIGHTMASK 0xFF00
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extern viddef_t vid;
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extern viddef_t vid;
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extern pixel_t *vid_buffer; // invisible buffer
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extern pixel_t *vid_buffer; // invisible buffer
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extern pixel_t *vid_colormap; // 256 * VID_GRADES size
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extern pixel_t *vid_colormap; // 256 * VID_GRADES size
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extern pixel_t *vid_alphamap; // 256 * 256 translucency map
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extern pixel_t *vid_alphamap; // 256 * 256 translucency map
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extern byte *vid_lightmap; // 64 light grades for 256 colors
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extern light_t vid_lightthreshold; // full light distance maximum
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extern light_t vid_lightthreshold; // full light distance maximum
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extern char shift_size; // shift size in fixed-point
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extern char shift_size; // shift size in fixed-point
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@ -586,7 +586,7 @@ R_AliasSetupLighting(entity_t *currententity)
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}
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}
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}
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}
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if(r_colorlight->value < 2)
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if(r_colorlight->value == 0)
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{
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{
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float temp = (light[0] + light[1] + light[2]) / 3.0;
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float temp = (light[0] + light[1] + light[2]) / 3.0;
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@ -337,9 +337,10 @@ static byte *d_16to8table = NULL; // 16 to 8 bit conversion table
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pixel_t
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pixel_t
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R_ApplyLight(pixel_t pix, const light3_t light)
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R_ApplyLight(pixel_t pix, const light3_t light)
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{
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{
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light3_t light_masked;
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pixel_t i_r, i_g, i_b;
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byte b_r, b_g, b_b;
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byte b_r, b_g, b_b;
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int i_c;
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int i_c;
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light3_t light_masked;
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light_masked[0] = light[0] & LIGHTMASK;
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light_masked[0] = light[0] & LIGHTMASK;
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light_masked[1] = light[1] & LIGHTMASK;
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light_masked[1] = light[1] & LIGHTMASK;
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@ -349,30 +350,20 @@ R_ApplyLight(pixel_t pix, const light3_t light)
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if (light_masked[0] == light_masked[1] && light_masked[0] == light_masked[2])
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if (light_masked[0] == light_masked[1] && light_masked[0] == light_masked[2])
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return vid_colormap[pix + light_masked[0]];
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return vid_colormap[pix + light_masked[0]];
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/* full light, code could skip light processing */
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/* get index of color component of each component */
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if ((light_masked[0] | light_masked[1] | light_masked[2]) <= vid_lightthreshold)
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i_r = vid_colormap[light_masked[0] + pix];
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{
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i_g = vid_colormap[light_masked[1] + pix];
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// FIXME: color conversion should be applied and based on vid_colormap
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i_b = vid_colormap[light_masked[2] + pix];
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return pix;
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}
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/* get color component for each component */
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/* get color component for each component */
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b_r = d_8to24table[pix * 4 + 0];
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b_r = d_8to24table[i_r * 4 + 0];
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b_g = d_8to24table[pix * 4 + 1];
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b_g = d_8to24table[i_g * 4 + 1];
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b_b = d_8to24table[pix * 4 + 2];
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b_b = d_8to24table[i_b * 4 + 2];
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/* scale by light */
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/* convert back to indexed color */
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b_r = vid_lightmap[light_masked[0] + b_r];
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b_r = ( b_r >> 3 ) & 31;
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b_g = vid_lightmap[light_masked[1] + b_g];
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b_g = ( b_g >> 2 ) & 63;
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b_b = vid_lightmap[light_masked[2] + b_b];
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b_b = ( b_b >> 3 ) & 31;
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/*
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* convert back to indexed color (value reshifted >> 2)
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* look to R_Convert32To8bit
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*/
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b_r = ( b_r >> 1 ); // & 31;
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b_g = ( b_g >> 0 ); // & 63;
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b_b = ( b_b >> 1 ); // & 31;
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i_c = b_r | ( b_g << 5 ) | ( b_b << 11 );
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i_c = b_r | ( b_g << 5 ) | ( b_b << 11 );
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@ -40,7 +40,6 @@ static int swap_current = 0;
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espan_t *vid_polygon_spans = NULL;
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espan_t *vid_polygon_spans = NULL;
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pixel_t *vid_colormap = NULL;
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pixel_t *vid_colormap = NULL;
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pixel_t *vid_alphamap = NULL;
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pixel_t *vid_alphamap = NULL;
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byte *vid_lightmap = NULL;
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light_t vid_lightthreshold = 0;
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light_t vid_lightthreshold = 0;
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static int vid_minu, vid_minv, vid_maxu, vid_maxv;
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static int vid_minu, vid_minv, vid_maxu, vid_maxv;
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static int vid_zminu, vid_zminv, vid_zmaxu, vid_zmaxv;
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static int vid_zminu, vid_zminv, vid_zmaxu, vid_zmaxv;
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@ -515,13 +514,6 @@ RE_Shutdown (void)
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vid_colormap = NULL;
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vid_colormap = NULL;
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}
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}
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/* free lightmap */
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if (vid_lightmap)
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{
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free (vid_lightmap);
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vid_lightmap = NULL;
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}
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R_UnRegister ();
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R_UnRegister ();
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Mod_FreeAll ();
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Mod_FreeAll ();
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R_ShutdownImages ();
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R_ShutdownImages ();
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@ -1764,8 +1756,6 @@ Draw_GetPalette (void)
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{
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{
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byte *pal, *out;
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byte *pal, *out;
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int i;
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int i;
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int white = 0;
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/* get the palette and colormap */
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/* get the palette and colormap */
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LoadPCX ("pics/colormap.pcx", &vid_colormap, &pal, NULL, NULL);
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LoadPCX ("pics/colormap.pcx", &vid_colormap, &pal, NULL, NULL);
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@ -1785,34 +1775,9 @@ Draw_GetPalette (void)
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out[0] = r;
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out[0] = r;
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out[1] = g;
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out[1] = g;
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out[2] = b;
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out[2] = b;
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if (r == 255 && g == 255 && b == 255)
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white = i;
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}
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}
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free (pal);
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free (pal);
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R_Printf(PRINT_ALL,"white color in palete: %d\n", white);
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/* generate lightmap */
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vid_lightmap = malloc(64 * 256 * sizeof(byte));
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for (i=0; i < 64; i++)
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{
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int j, scale;
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scale = (
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d_8to24table[vid_colormap[i * 256 + white] * 4 + 0] +
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d_8to24table[vid_colormap[i * 256 + white] * 4 + 1] +
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d_8to24table[vid_colormap[i * 256 + white] * 4 + 2]
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) / 3;
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/* full light distance maximum */
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if (scale == 255)
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vid_lightthreshold = i * 256;
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for(j=0; j < 256; j++)
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vid_lightmap[i * 256 + j] = ((j * scale / 255) >> 2) & 63;
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}
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}
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}
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/*
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/*
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