Document how map rotations are configured.

This closes #457.
This commit is contained in:
Yamagi 2019-10-12 16:45:55 +02:00
parent d4a914644c
commit b24a75ec32

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@ -17,6 +17,7 @@ crashed frequently anyways and Win9x had the same bug and crashed after
Apart from this, we'll only document changes/additions here. Apart from this, we'll only document changes/additions here.
## HTTP Downloads ## HTTP Downloads
Like r1q2 and some other Quake II source ports, we allow downloading Like r1q2 and some other Quake II source ports, we allow downloading
@ -99,3 +100,13 @@ options).
This CVar will be set to connecting Multiplayer Clients and if they This CVar will be set to connecting Multiplayer Clients and if they
support HTTP downloading they will try to load missing game data from support HTTP downloading they will try to load missing game data from
that server. that server.
## Map rotation
Map rotations are configured through the `sv_maplist` CVar added with
Quake II patch 3.15. The map list must be enclosed in quotation marks
and all maps must exist. Start the game with the first map.
For example: `q2ded +set sv_maplist '"q2dm1 q2dm2 q2dm3"' +map q2dm1`