From b24a75ec325b40549e786c917b2bf79ed6ca634b Mon Sep 17 00:00:00 2001 From: Yamagi Date: Sat, 12 Oct 2019 16:45:55 +0200 Subject: [PATCH] Document how map rotations are configured. This closes #457. --- doc/060_multiplayer.md | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/doc/060_multiplayer.md b/doc/060_multiplayer.md index feb47978..7b92f1a0 100644 --- a/doc/060_multiplayer.md +++ b/doc/060_multiplayer.md @@ -17,6 +17,7 @@ crashed frequently anyways and Win9x had the same bug and crashed after Apart from this, we'll only document changes/additions here. + ## HTTP Downloads Like r1q2 and some other Quake II source ports, we allow downloading @@ -99,3 +100,13 @@ options). This CVar will be set to connecting Multiplayer Clients and if they support HTTP downloading they will try to load missing game data from that server. + + + +## Map rotation + +Map rotations are configured through the `sv_maplist` CVar added with +Quake II patch 3.15. The map list must be enclosed in quotation marks +and all maps must exist. Start the game with the first map. + +For example: `q2ded +set sv_maplist '"q2dm1 q2dm2 q2dm3"' +map q2dm1`