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CMake: Fix output dir for DLLs, also default to Release dir for non-debug builds
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parent
60232425bb
commit
b0479ce200
1 changed files with 5 additions and 3 deletions
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@ -407,8 +407,10 @@ set(Server-Header
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add_library(game SHARED ${Game-Source} ${Game-Header})
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set_target_properties(game PROPERTIES
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PREFIX ""
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Release/baseq2
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Release/baseq2
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RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug/baseq2
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LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug/baseq2
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LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release/baseq2
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)
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target_link_libraries(game ${yquake2LinkerFlags})
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@ -416,8 +418,8 @@ target_link_libraries(game ${yquake2LinkerFlags})
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add_executable(quake2 ${Client-Source} ${Client-Header} ${Platform-Specific-Source} ${Backends-Generic-Source} ${Backends-Generic-Header})
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set_target_properties(quake2 PROPERTIES
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PREFIX ""
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Release
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RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug
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RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release
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)
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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@ -431,8 +433,8 @@ add_executable(q2ded ${Server-Source} ${Server-Header} ${Platform-Specific-Sourc
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set_target_properties(q2ded PROPERTIES
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PREFIX ""
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COMPILE_DEFINITIONS "DEDICATED_ONLY"
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Release
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RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug
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RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release
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)
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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