From af27d6848333bedb9013e6b281a7ae1557a777ab Mon Sep 17 00:00:00 2001 From: Denis Pauk Date: Sat, 6 Jul 2019 13:25:29 +0300 Subject: [PATCH] Remove unused sw_partialflush flag --- src/client/refresh/soft/sw_main.c | 24 +++++++++++------------- 1 file changed, 11 insertions(+), 13 deletions(-) diff --git a/src/client/refresh/soft/sw_main.c b/src/client/refresh/soft/sw_main.c index 4d076b32..3196f9aa 100644 --- a/src/client/refresh/soft/sw_main.c +++ b/src/client/refresh/soft/sw_main.c @@ -140,7 +140,6 @@ static cvar_t *sw_overbrightbits; cvar_t *sw_custom_particles; cvar_t *sw_texture_filtering; cvar_t *sw_retexturing; -static cvar_t *sw_partialflush; cvar_t *r_drawworld; static cvar_t *r_drawentities; @@ -292,7 +291,6 @@ R_RegisterVariables (void) sw_custom_particles = ri.Cvar_Get("sw_custom_particles", "0", CVAR_ARCHIVE); sw_texture_filtering = ri.Cvar_Get("sw_texture_filtering", "0", CVAR_ARCHIVE); sw_retexturing = ri.Cvar_Get("sw_retexturing", "0", CVAR_ARCHIVE); - sw_partialflush = ri.Cvar_Get("sw_partialflush", "0", CVAR_ARCHIVE); r_mode = ri.Cvar_Get( "r_mode", "0", CVAR_ARCHIVE ); r_lefthand = ri.Cvar_Get( "hand", "0", CVAR_USERINFO | CVAR_ARCHIVE ); @@ -1941,13 +1939,6 @@ RE_FlushFrame(int vmin, int vmax) int pitch; Uint32 *pixels; - // flush whole buffer - if (!sw_partialflush->value) - { - vmin = 0; - vmax = vid.height * vid.width; - } - if (SDL_LockTexture(texture, NULL, (void**)&pixels, &pitch)) { Com_Printf("Can't lock texture: %s\n", SDL_GetError()); @@ -1999,21 +1990,28 @@ RE_EndFrame (void) vmin = vid_minu + vid_minv * vid.width; vmax = vid_maxu + vid_maxv * vid.width; - // search real begin/end of difference - vmin = RE_BufferDifferenceStart(vmin, vmax); - - vmax = RE_BufferDifferenceEnd(vmin, vmax); + // fix to correct limit if (vmax > (vid.height * vid.width)) { vmax = vid.height * vid.width; } + // search real begin/end of difference + vmin = RE_BufferDifferenceStart(vmin, vmax); + // no differences found if (vmin >= vmax) { return; } + // search difference end + vmax = RE_BufferDifferenceEnd(vmin, vmax); + if (vmax > (vid.height * vid.width)) + { + vmax = vid.height * vid.width; + } + RE_FlushFrame(vmin, vmax); }