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Doc: Make busywait 0 sound a bit less scary
As far as we know it's mostly a Windows-only problem, where (especially in power-saving modes) sleeping can be very imprecise.
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@ -73,9 +73,9 @@ If your computer is **fast enough** to reach at least 60fps in Yamagi Quake II
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the following settings should give you the best results:
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* Make sure that `busywait` is set to `1`. That's the default. Setting
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it to `0` saves some CPU time but is plain deadly for the timings.
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You'll never get precise timing and tearing- and / or micro stuttering
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free gameplay with busy waits switched off!
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it to `0` saves some CPU time (and thus increase battery life and
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reduce heat), but can mess up the timings, especially on Windows,
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which can lead to tearing- and / or micro stuttering.
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* Set `cl_async` to `1` (the default) to avoid glitches especially in
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physics/movement when rendering at high framerates (>90fps).
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* `cl_maxfps` should usually be set to `-1` (the **new** default) so
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@ -54,8 +54,8 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
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is a very accurate way to determine the internal timing, but comes with
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a relatively high CPU usage. If set to `0` Quake II lays itself to
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sleep and tells the operating system to send a wakeup signal when it's
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time for the next frame. The later is more CPU friendly but rather
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inaccurate, especially on Windows. Use with care.
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time for the next frame. The latter is more CPU friendly but can be
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rather inaccurate, especially on Windows. Use with care.
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* **cl_maxfps**: The approximate framerate for client/server ("packet")
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frames if *cl_async* is `1`. If set to `-1` (the default), the engine
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