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https://github.com/yquake2/yquake2remaster.git
synced 2024-11-25 22:10:59 +00:00
menu: fix cppcheck warnings
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parent
36242bd254
commit
acea97c16f
1 changed files with 46 additions and 50 deletions
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@ -84,13 +84,13 @@ typedef struct
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const char *(*key)(int k);
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} menulayer_t;
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menulayer_t m_layers[MAX_MENU_DEPTH];
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int m_menudepth;
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static menulayer_t m_layers[MAX_MENU_DEPTH];
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static int m_menudepth;
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static qboolean
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M_IsGame(const char *gamename)
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{
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cvar_t *game, *gametype;
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const cvar_t *game, *gametype;
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const char* current_game;
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game = Cvar_Get("game", "", CVAR_LATCH | CVAR_SERVERINFO);
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@ -118,7 +118,7 @@ M_IsGame(const char *gamename)
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}
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static void
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M_Banner(char *name)
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M_Banner(const char *name)
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{
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int w, h;
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float scale = SCR_GetMenuScale();
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@ -425,16 +425,6 @@ M_Print(int x, int y, char *str)
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}
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}
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/* Unsused, left for backward compability */
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void
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M_DrawPic(int x, int y, char *pic)
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{
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float scale = SCR_GetMenuScale();
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Draw_PicScaled((x + ((viddef.width - 320) >> 1)) * scale,
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(y + ((viddef.height - 240) >> 1)) * scale, pic, scale);
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}
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/*
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* Draws an animating cursor with the point at
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* x,y. The pic will extend to the left of x,
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@ -743,7 +733,7 @@ InitMainMenu(void)
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static void
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M_Main_Draw(void)
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{
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menucommon_s * item = 0;
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const menucommon_s * item = NULL;
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int x = 0;
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int y = 0;
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@ -769,13 +759,13 @@ M_Main_Key(int key)
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void
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M_Menu_Main_f(void)
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{
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menucommon_s * item = 0;
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InitMainMenu();
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// force first available item to have focus
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while (s_main.cursor >= 0 && s_main.cursor < s_main.nitems)
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{
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const menucommon_s * item = NULL;
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item = ( menucommon_s * )s_main.items[s_main.cursor];
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if ((item->flags & (QMF_INACTIVE)))
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@ -953,7 +943,7 @@ M_UnbindCommand(char *command, int scope)
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for (j = begin; j < end; j++)
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{
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char *b;
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const char *b;
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b = keybindings[j];
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if (!b)
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@ -992,7 +982,7 @@ M_FindKeysForCommand(char *command, int *twokeys, int scope)
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for (j = begin; j < end; j++)
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{
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char *b;
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const char *b;
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b = keybindings[j];
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if (!b)
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@ -3469,7 +3459,7 @@ static qboolean menukeyitem_delete = false;
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static void
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PromptDeleteSaveFunc(menuframework_s *m)
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{
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menucommon_s *item = Menu_ItemAtCursor(m);
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const menucommon_s *item = Menu_ItemAtCursor(m);
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if (item == NULL || item->type != MTYPE_ACTION)
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{
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return;
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@ -3526,8 +3516,6 @@ Create_Savestrings(void)
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{
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int i;
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fileHandle_t f;
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char name[MAX_OSPATH];
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char tmp[32]; // Same length as m_quicksavestring-
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// The quicksave slot...
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FS_FOpenFile("save/quick/server.ssv", &f, true);
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@ -3539,6 +3527,8 @@ Create_Savestrings(void)
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}
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else
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{
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char tmp[32]; // Same length as m_quicksavestring-
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FS_Read(tmp, sizeof(tmp), f);
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FS_FCloseFile(f);
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@ -3561,6 +3551,8 @@ Create_Savestrings(void)
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// ... and everything else.
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for (i = 0; i < MAX_SAVESLOTS; i++)
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{
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char name[MAX_OSPATH];
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Com_sprintf(name, sizeof(name), "save/save%i/server.ssv", m_loadsave_page * MAX_SAVESLOTS + i);
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FS_FOpenFile(name, &f, true);
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@ -3938,7 +3930,7 @@ static char local_server_netadr_strings[MAX_LOCAL_SERVERS][80];
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void
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M_AddToServerList(netadr_t adr, char *info)
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{
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char *s;
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const char *s;
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int i;
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if (m_num_servers == MAX_LOCAL_SERVERS)
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@ -4165,7 +4157,6 @@ StartServerActionFunc(void *self)
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char startmap[1024];
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float timelimit;
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float fraglimit;
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float capturelimit;
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float maxclients;
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char *spot;
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@ -4177,6 +4168,8 @@ StartServerActionFunc(void *self)
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if (M_IsGame("ctf"))
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{
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float capturelimit;
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capturelimit = (float)strtod(s_capturelimit_field.buffer, (char **)NULL);
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Cvar_SetValue("capturelimit", ClampCvar(0, capturelimit, capturelimit));
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Cvar_SetValue("ctf", 1);
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@ -4549,7 +4542,7 @@ static menulist_s s_no_spheres_box;
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static void
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DMFlagCallback(void *self)
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{
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menulist_s *f = (menulist_s *)self;
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const menulist_s *f = (menulist_s *)self;
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int flags;
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int bit = 0;
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@ -5024,7 +5017,7 @@ static menulist_s s_allow_download_sounds_box;
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static void
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DownloadCallback(void *self)
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{
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menulist_s *f = (menulist_s *)self;
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const menulist_s *f = (menulist_s *)self;
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if (f == &s_allow_download_box)
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{
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@ -5189,7 +5182,7 @@ AddressBook_MenuInit(void)
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for (i = 0; i < NUM_ADDRESSBOOK_ENTRIES; i++)
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{
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cvar_t *adr;
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const cvar_t *adr;
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char buffer[20];
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Com_sprintf(buffer, sizeof(buffer), "adr%d", i);
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@ -5308,7 +5301,7 @@ ModelCallback(void *unused)
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// returns true if icon .pcx exists for skin .pcx
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static qboolean
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IconOfSkinExists(char* skin, char** pcxfiles, int npcxfiles,
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IconOfSkinExists(const char* skin, char** pcxfiles, int npcxfiles,
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const char *ext)
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{
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int i;
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@ -5358,13 +5351,14 @@ StripExtension(char* path)
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static qboolean
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ContainsFile(char* path, char* file)
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{
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char pathname[MAX_QPATH];
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int handle = 0;
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int length = 0;
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qboolean result = false;
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if (path != 0 && file != 0)
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{
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char pathname[MAX_QPATH];
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int length = 0;
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Com_sprintf(pathname, MAX_QPATH, "%s/%s", path, file);
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length = FS_FOpenFile(pathname, &handle, false);
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@ -5446,19 +5440,19 @@ PlayerModelFree()
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while (s_skinnames[s_modelname.num].num-- > 0)
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{
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s = s_skinnames[s_modelname.num].data[s_skinnames[s_modelname.num].num];
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if (s != 0)
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if (s != NULL)
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{
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free(s);
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s = 0;
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s = NULL;
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}
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}
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s = (char*)s_skinnames[s_modelname.num].data;
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if (s != 0)
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if (s != NULL)
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{
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free(s);
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s = 0;
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s = NULL;
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}
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s_skinnames[s_modelname.num].data = 0;
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@ -5466,19 +5460,19 @@ PlayerModelFree()
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// models
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s = s_modelname.data[s_modelname.num];
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if (s != 0)
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if (s != NULL)
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{
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free(s);
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s = 0;
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s = NULL;
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}
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}
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}
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s = (char*)s_modelname.data;
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if (s != 0)
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if (s != NULL)
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{
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free(s);
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s = 0;
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s = NULL;
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}
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s_modelname.data = 0;
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@ -5488,18 +5482,17 @@ PlayerModelFree()
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while (s_directory.num-- > 0)
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{
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s = s_directory.data[s_directory.num];
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if (s != 0)
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if (s != NULL)
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{
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free(s);
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s = 0;
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s = NULL;
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}
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}
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s = (char*)s_directory.data;
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if (s != 0)
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if (s != NULL)
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{
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free(s);
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s = 0;
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}
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s_directory.data = 0;
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@ -5538,8 +5531,9 @@ PlayerDirectoryList(void)
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for (int i = 0; i < num; ++i)
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{
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char dirname[MAX_QPATH], *dirsize;
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int dirnamelen = 0, j;
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char dirname[MAX_QPATH];
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const char *dirsize;
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int j;
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// last element of FS_FileList maybe null
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if (list[i] == 0)
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@ -5552,6 +5546,8 @@ PlayerDirectoryList(void)
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dirsize = strchr(list[i] + listoff, '/');
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if (dirsize)
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{
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int dirnamelen = 0;
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dirnamelen = dirsize - list[i];
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memcpy(dirname, list[i], dirnamelen);
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dirname[dirnamelen] = 0;
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@ -5896,7 +5892,7 @@ static qboolean
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PlayerConfig_MenuInit(void)
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{
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extern cvar_t *name;
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extern cvar_t *skin;
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const extern cvar_t *skin;
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cvar_t *hand = Cvar_Get( "hand", "0", CVAR_USERINFO | CVAR_ARCHIVE );
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static const char *handedness[] = { "right", "left", "center", 0 };
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char mdlname[MAX_QPATH];
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@ -5936,7 +5932,7 @@ PlayerConfig_MenuInit(void)
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for (i = 0; i < s_skinnames[mdlindex].num; i++)
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{
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char* names = s_skinnames[mdlindex].data[i];
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const char* names = s_skinnames[mdlindex].data[i];
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if (Q_stricmp(names, imgname) == 0)
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{
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imgindex = i;
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@ -6070,7 +6066,7 @@ extern float CalcFov(float fov_x, float w, float h);
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static void
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PlayerConfig_AnimateModel(entity_t *entity, int curTime)
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{
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cvar_t *cl_start_frame, *cl_end_frame;
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const cvar_t *cl_start_frame, *cl_end_frame;
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int startFrame, endFrame;
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cl_start_frame = Cvar_Get("cl_model_preview_start", "84", CVAR_ARCHIVE);
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@ -6164,10 +6160,10 @@ PlayerConfig_MenuKey(int key)
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key = Key_GetMenuKey(key);
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if (key == K_ESCAPE)
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{
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const char* name = NULL;
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char skin[MAX_QPATH];
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char* name = 0;
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char* mdl = 0;
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char* img = 0;
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char* mdl = NULL;
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char* img = NULL;
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name = s_player_name_field.buffer;
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mdl = s_modelname.data[s_player_model_box.curvalue];
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