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soft: scale model texture s,t values
ref_gl renders use 0.0..1.0 float texture coordinates in gl commands and skin ratio/resolution could be any. ref_soft render uses absolute coordinates as result textures with different to expected size are applied incorrectly. Fix will not add support of scalled retextured skins, just fix case when ratio is incorrect after scale down such or place a incorrect pcx skin to the model directory.
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79c71c7a68
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3 changed files with 35 additions and 10 deletions
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@ -221,6 +221,8 @@ typedef struct
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pixel_t *pskin;
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int skinwidth;
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int skinheight;
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float scalewidth;
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float scaleheight;
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} affinetridesc_t;
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typedef struct
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@ -526,8 +526,10 @@ R_AliasSetupSkin(const entity_t *currententity, const model_t *currentmodel)
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return false;
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r_affinetridesc.pskin = pskindesc->pixels[0];
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r_affinetridesc.skinwidth = pskindesc->width;
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r_affinetridesc.skinheight = pskindesc->height;
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r_affinetridesc.skinwidth = pskindesc->asset_width;
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r_affinetridesc.skinheight = pskindesc->asset_height;
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r_affinetridesc.scalewidth = (float)pskindesc->asset_width / s_pmdl->skinwidth;
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r_affinetridesc.scaleheight = (float)pskindesc->asset_height / s_pmdl->skinheight;
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return true;
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}
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@ -273,27 +273,41 @@ FloorDivMod(int numer, int denom, int *quo, int *rem)
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#if defined(__i386__) || defined(__amd64__)
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q = numer / denom;
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r = numer - q * denom;
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if (-1/2 || 1/-2 || -1/-2) {
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// long live C89
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if (r < 0 && r < denom) {
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q += 1;
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r -= denom;
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}
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} else {
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}
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else
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{
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// C99 always truncates to 0
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if ((numer ^ denom) < 0 && r != 0) {
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if ((numer ^ denom) < 0 && r != 0)
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{
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q -= 1;
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r += denom;
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}
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}
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if ((numer < 0) ^ (denom < 0))
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{
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assert(q <= 0);
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}
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else
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{
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assert(q >= 0);
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}
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if (denom < 0)
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{
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assert(r > denom && r <= 0);
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}
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else
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{
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assert(r >= 0 && r < denom);
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}
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#else
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float num = numer, den = denom;
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float x;
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@ -754,8 +768,8 @@ R_PolysetDrawSpans8_Opaque (const entity_t *currententity, spanpackage_t *pspanp
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}
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static void
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R_ProcessLeftEdge(compactvert_t *plefttop, compactvert_t *prighttop,
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compactvert_t *pleftbottom)
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R_ProcessLeftEdge(const compactvert_t *plefttop, const compactvert_t *prighttop,
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const compactvert_t *pleftbottom)
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{
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light3_t working_lstepx;
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pixel_t *d_ptex;
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@ -768,8 +782,8 @@ R_ProcessLeftEdge(compactvert_t *plefttop, compactvert_t *prighttop,
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v = plefttop->v;
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d_aspancount = plefttop->u - prighttop->u;
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s = plefttop->s;
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t = plefttop->t;
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s = plefttop->s * r_affinetridesc.scalewidth;
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t = plefttop->t * r_affinetridesc.scaleheight;
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i = (s >> SHIFT16XYZ) + (t >> SHIFT16XYZ) * r_affinetridesc.skinwidth;
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d_ptex = &r_affinetridesc.pskin[i];
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d_sfrac = s & 0xFFFF;
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@ -794,7 +808,9 @@ R_ProcessLeftEdge(compactvert_t *plefttop, compactvert_t *prighttop,
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// ceil (), but plus a little bit)
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t = ubasestep < 0;
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for (i = 0; i < 3; i++)
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{
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working_lstepx[i] = r_lstepx[i] - t;
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}
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// base steps for drawers
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s = r_sstepy + r_sstepx * ubasestep;
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@ -805,7 +821,9 @@ R_ProcessLeftEdge(compactvert_t *plefttop, compactvert_t *prighttop,
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d_tfracbasestep = t & 0xFFFF;
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for (i = 0; i < 3; i++)
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{
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d_lightbasestep[i] = r_lstepy[i] + working_lstepx[i] * ubasestep;
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}
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d_zibasestep = r_zistepy + r_zistepx * ubasestep;
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@ -818,7 +836,9 @@ R_ProcessLeftEdge(compactvert_t *plefttop, compactvert_t *prighttop,
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d_tfracextrastep = t & 0xFFFF;
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for (i = 0; i < 3; i++)
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{
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d_lightextrastep[i] = d_lightbasestep[i] + working_lstepx[i];
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}
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d_ziextrastep = d_zibasestep + r_zistepx;
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@ -833,7 +853,8 @@ R_RasterizeAliasPolySmooth
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static void
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R_RasterizeAliasPolySmooth(const entity_t *currententity)
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{
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compactvert_t *plefttop, *prighttop, *pleftbottom, *prightbottom;
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const compactvert_t *pleftbottom, *prightbottom;
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const compactvert_t *plefttop, *prighttop;
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spanpackage_t *pstart;
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int originalcount;
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int leftheight, rightheight;
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