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https://github.com/yquake2/yquake2remaster.git
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dump current possition in world
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parent
7435283213
commit
aba398c1b9
2 changed files with 23 additions and 21 deletions
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@ -565,18 +565,18 @@ V_RenderView(float stereo_separation)
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sizeof(cl.refdef.entities[0]), (int (*)(const void *, const void *))
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entitycmpfnc);
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} else if (cl.frame.valid && cl_paused->value && gl1_stereo->value) {
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// We need to adjust the refdef in stereo mode when paused.
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vec3_t tmp;
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CL_CalcViewValues();
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VectorScale( cl.v_right, stereo_separation, tmp );
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VectorAdd( cl.refdef.vieworg, tmp, cl.refdef.vieworg );
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cl.refdef.vieworg[0] += 1.0/16;
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cl.refdef.vieworg[1] += 1.0/16;
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cl.refdef.vieworg[2] += 1.0/16;
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// We need to adjust the refdef in stereo mode when paused.
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vec3_t tmp;
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CL_CalcViewValues();
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VectorScale( cl.v_right, stereo_separation, tmp );
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VectorAdd( cl.refdef.vieworg, tmp, cl.refdef.vieworg );
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cl.refdef.time = cl.time*0.001;
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}
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cl.refdef.vieworg[0] += 1.0/16;
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cl.refdef.vieworg[1] += 1.0/16;
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cl.refdef.vieworg[2] += 1.0/16;
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cl.refdef.time = cl.time*0.001;
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}
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cl.refdef.x = scr_vrect.x;
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cl.refdef.y = scr_vrect.y;
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@ -606,7 +606,7 @@ V_RenderView(float stereo_separation)
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SCR_DrawCrosshair();
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}
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void
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void
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V_Render3dCrosshair(void)
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{
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trace_t crosshair_trace;
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@ -614,7 +614,7 @@ V_Render3dCrosshair(void)
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crosshair_3d = Cvar_Get("crosshair_3d", "0", CVAR_ARCHIVE);
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crosshair_3d_glow = Cvar_Get("crosshair_3d_glow", "0", CVAR_ARCHIVE);
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if(crosshair_3d->value || crosshair_3d_glow->value){
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VectorMA(cl.refdef.vieworg,8192,cl.v_forward,end);
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@ -626,10 +626,10 @@ V_Render3dCrosshair(void)
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crosshair_3d_glow_b = Cvar_Get("crosshair_3d_glow_b", "4", CVAR_ARCHIVE);
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V_AddLight(
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crosshair_trace.endpos,
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crosshair_3d_glow->value,
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crosshair_3d_glow_r->value,
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crosshair_3d_glow_g->value,
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crosshair_trace.endpos,
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crosshair_3d_glow->value,
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crosshair_3d_glow_r->value,
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crosshair_3d_glow_g->value,
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crosshair_3d_glow_b->value
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);
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}
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@ -655,9 +655,11 @@ V_Render3dCrosshair(void)
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void
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V_Viewpos_f(void)
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{
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Com_Printf("(%i %i %i) : %i\n", (int)cl.refdef.vieworg[0],
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(int)cl.refdef.vieworg[1], (int)cl.refdef.vieworg[2],
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(int)cl.refdef.viewangles[YAW]);
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Com_Printf("position: %i %i %i, angles: %i %i %i\n",
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(int)cl.refdef.vieworg[0], (int)cl.refdef.vieworg[1],
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(int)cl.refdef.vieworg[2],
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(int)cl.refdef.viewangles[PITCH], (int)cl.refdef.viewangles[YAW],
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(int)cl.refdef.viewangles[ROLL]);
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}
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void
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@ -99,7 +99,7 @@ typedef struct {
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float vieworg[3];
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float viewangles[3];
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float blend[4]; /* rgba 0-1 full screen blend */
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float time; /* time is uesed to auto animate */
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float time; /* time is used to auto animate */
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int rdflags; /* RDF_UNDERWATER, etc */
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byte *areabits; /* if not NULL, only areas with set bits will be drawn */
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