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https://github.com/yquake2/yquake2remaster.git
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refexport_t::Init() now returns bool and has no args; minor things
the arguments were not used anyway, and returning true/false is clearer than returning -1 (for error) or sth else (which has no deeper meaning anyway). Also: * PrepareForWindow() can now return -1 if there's an error * suppress some warnings in Makefile * fix error for building ref_gl.dylib on OSX
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parent
5938a665e8
commit
aaa73236ec
5 changed files with 24 additions and 16 deletions
8
Makefile
8
Makefile
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@ -411,6 +411,8 @@ build/client/%.o : %.m
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${Q}$(CC) $(OSX_ARCH) -x objective-c -c $< -o $@
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endif
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release/quake2 : CFLAGS += -Wno-unused-result
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ifeq ($(WITH_CDA),yes)
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release/quake2 : CFLAGS += -DCDA
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endif
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@ -508,7 +510,7 @@ build/server/%.o: %.c
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
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release/q2ded : CFLAGS += -DDEDICATED_ONLY
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release/q2ded : CFLAGS += -DDEDICATED_ONLY -Wno-unused-result
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ifeq ($(WITH_ZIP),yes)
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release/q2ded : CFLAGS += -DZIP -DNOUNCRYPT
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@ -608,7 +610,7 @@ build/baseq2/%.o: %.c
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
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release/baseq2/game.so : CFLAGS += -fPIC
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release/baseq2/game.so : CFLAGS += -fPIC -Wno-unused-result
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release/baseq2/game.so : LDFLAGS += -shared
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endif
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@ -886,7 +888,7 @@ release/ref_gl.dll : $(REFGL_OBJS)
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else ifeq ($(OSTYPE), Darwin)
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release/ref_gl.dylib : $(REFGL_OBJS)
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@echo "===> LD $@"
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${Q}$(CC) $(GAME_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
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${Q}$(CC) $(REFGL_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
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else
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release/ref_gl.so : $(REFGL_OBJS)
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@echo "===> LD $@"
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@ -235,10 +235,12 @@ VID_LoadRefresh(void)
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}
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// Initiate the refresher
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if (re.Init(0, 0) == -1)
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if (!re.Init())
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{
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VID_Shutdown(); // Isn't that just too bad? :(
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return false;
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Com_Printf("ERROR: Loading %s as rendering backend failed!\n", reflib_path);
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Com_Printf("------------------------------------\n\n");
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return false; // TODO: try again with default renderer?
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}
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/* Ensure that all key states are cleared */
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@ -275,6 +275,11 @@ GLimp_InitGraphics(qboolean fullscreen, int *pwidth, int *pheight)
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// let renderer prepare things (set OpenGL attributes)
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flags = re.PrepareForWindow();
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if(flags == -1)
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{
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// hopefully PrepareForWindow() logged an error
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return false;
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}
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if (fullscreen)
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{
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@ -293,9 +298,8 @@ GLimp_InitGraphics(qboolean fullscreen, int *pwidth, int *pheight)
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#if 0 // DG: do we really need to do this? it makes things complicated and belongs into ref dll
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if (gl_msaa_samples->value)
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{
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VID_Printf(PRINT_ALL, "SDL SetVideoMode failed: %s\n",
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SDL_GetError());
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VID_Printf(PRINT_ALL, "Reverting to %s gl_mode %i (%ix%i) without MSAA.\n",
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Com_Printf( "SDL SetVideoMode failed: %s\n", SDL_GetError());
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Com_Printf("Reverting to %s gl_mode %i (%ix%i) without MSAA.\n",
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(flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed",
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(int)Cvar_VariableValue("gl_mode"), width, height);
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@ -129,14 +129,14 @@ typedef struct
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// if api_version is different, the dll cannot be used
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int api_version;
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// called when the library is loaded - FIXME: remove arguments, not used anyway
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int (EXPORT *Init) ( void *hinstance, void *wndproc );
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// called when the library is loaded
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qboolean (EXPORT *Init) (void);
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// called before the library is unloaded
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void (EXPORT *Shutdown) (void);
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// called by GLimp_InitGraphics() before creating window,
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// returns flags for SDL window creation
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// returns flags for SDL window creation, returns -1 on error
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int (EXPORT *PrepareForWindow)(void);
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// called by GLimp_InitGraphics() *after* creating window,
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@ -1351,8 +1351,8 @@ R_SetMode(void)
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return true;
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}
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int
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RI_Init(void *hinstance, void *hWnd)
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qboolean
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RI_Init()
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{
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int j;
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extern float r_turbsin[256];
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@ -1388,7 +1388,7 @@ RI_Init(void *hinstance, void *hWnd)
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if (!ri.GLimp_Init())
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{
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QGL_Shutdown();
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return -1;
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return false;
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}
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/* set our "safe" mode */
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@ -1400,7 +1400,7 @@ RI_Init(void *hinstance, void *hWnd)
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{
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QGL_Shutdown();
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R_Printf(PRINT_ALL, "ref_gl::R_Init() - could not R_SetMode()\n");
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return -1;
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return false;
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}
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ri.Vid_MenuInit();
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@ -1431,7 +1431,7 @@ RI_Init(void *hinstance, void *hWnd)
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QGL_Shutdown();
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R_Printf(PRINT_ALL, "Support for OpenGL 1.4 is not available\n");
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return -1;
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return false;
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}
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}
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