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Fix oversight in last commit, the '/ 2' is evil.
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1 changed files with 6 additions and 6 deletions
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@ -885,12 +885,12 @@ Mod_LoadBrushModel(model_t *mod, void *buffer, int modfilelen)
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/* Because Quake II is is sometimes so ... "optimized" this
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* is going to be somewhat dirty. The map data contains indices
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* that we're converting into pointers. Yeah. No comments. The
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* indices are 32 bit long, we're loading the map somewhere at
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* the lower end of the address space (at least on the common
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* platforms) so 32 bit pointers should be enough. But let's
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* play save, waste some memory and just take the plattforms
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* pointer size instead of relying on assumptions. */
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loadmodel->extradata = Hunk_Begin(modfilelen * sizeof(void*) / 2);
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* indices are 32 bit long, they just encode the offset between
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* the hunks base address and the position in the hunk, so 32 bit
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* pointers should be enough. But let's play save, waste some
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* allocations and just take the plattforms pointer size instead
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* of relying on assumptions. */
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loadmodel->extradata = Hunk_Begin(modfilelen * sizeof(void*));
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loadmodel->type = mod_brush;
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if (loadmodel != mod_known)
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