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https://github.com/yquake2/yquake2remaster.git
synced 2024-11-22 20:51:31 +00:00
Multiplayer\Co-op menu customize controls
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commit
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1 changed files with 170 additions and 0 deletions
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@ -55,6 +55,7 @@ static void M_Menu_DownloadOptions_f(void);
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static void M_Menu_Credits_f(void);
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static void M_Menu_Mods_f(void);
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static void M_Menu_Multiplayer_f(void);
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static void M_Menu_Multiplayer_Keys_f(void);
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static void M_Menu_JoinServer_f(void);
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static void M_Menu_AddressBook_f(void);
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static void M_Menu_StartServer_f(void);
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@ -693,6 +694,7 @@ static menuframework_s s_multiplayer_menu;
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static menuaction_s s_join_network_server_action;
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static menuaction_s s_start_network_server_action;
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static menuaction_s s_player_setup_action;
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static menuaction_s s_customize_options_action;
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static void
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Multiplayer_MenuDraw(void)
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@ -709,6 +711,12 @@ PlayerSetupFunc(void *unused)
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M_Menu_PlayerConfig_f();
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}
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static void
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MultplayerCustomizeControlsFunc(void *unused)
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{
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M_Menu_Multiplayer_Keys_f();
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}
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static void
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JoinNetworkServerFunc(void *unused)
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{
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@ -750,9 +758,17 @@ Multiplayer_MenuInit(void)
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s_player_setup_action.generic.name = " player setup";
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s_player_setup_action.generic.callback = PlayerSetupFunc;
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s_customize_options_action.generic.type = MTYPE_ACTION;
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s_customize_options_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_customize_options_action.generic.x = 0;
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s_customize_options_action.generic.y = 30;
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s_customize_options_action.generic.name = " customize controls";
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s_customize_options_action.generic.callback = MultplayerCustomizeControlsFunc;
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Menu_AddItem(&s_multiplayer_menu, (void *)&s_join_network_server_action);
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Menu_AddItem(&s_multiplayer_menu, (void *)&s_start_network_server_action);
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Menu_AddItem(&s_multiplayer_menu, (void *)&s_player_setup_action);
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Menu_AddItem(&s_multiplayer_menu, (void *)&s_customize_options_action);
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Menu_SetStatusBar(&s_multiplayer_menu, NULL);
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@ -1021,6 +1037,159 @@ M_Menu_Keys_f(void)
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M_PushMenu(Keys_MenuDraw, Keys_MenuKey);
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}
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/*
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* MULTIPLAYER KEYS MENU
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*/
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char *multiplayer_key_bindnames[][2] =
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{
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{"score", "score"},
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{"messagemode", "chat"},
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{"messagemode2", "team chat"},
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{"wave 1", "wave 1"},
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{"wave 2", "wave 2"},
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{"wave 3", "wave 3"},
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{"wave 4", "wave 4"},
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};
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#define NUM_MULTIPLAYER_KEY_BINDNAMES (sizeof multiplayer_key_bindnames / sizeof multiplayer_key_bindnames[0])
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static int bind_grab;
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static menuframework_s s_multiplayer_keys_menu;
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static menuaction_s s_multiplayer_keys_actions[NUM_MULTIPLAYER_KEY_BINDNAMES];
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static void
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MultiplayerDrawKeyBindingFunc(void *self)
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{
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int keys[2];
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menuaction_s *a = (menuaction_s *)self;
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float scale = SCR_GetMenuScale();
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M_FindKeysForCommand(multiplayer_key_bindnames[a->generic.localdata[0]][0], keys);
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if (keys[0] == -1)
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{
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Menu_DrawString(a->generic.x + a->generic.parent->x + 16 * scale,
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a->generic.y + a->generic.parent->y, "???");
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}
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else
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{
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int x;
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const char *name;
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name = Key_KeynumToString(keys[0]);
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Menu_DrawString(a->generic.x + a->generic.parent->x + 16 * scale,
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a->generic.y + a->generic.parent->y, name);
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x = strlen(name) * 8;
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if (keys[1] != -1)
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{
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Menu_DrawString(a->generic.x + a->generic.parent->x + 24 * scale + (x * scale),
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a->generic.y + a->generic.parent->y, "or");
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Menu_DrawString(a->generic.x + a->generic.parent->x + 48 * scale + (x * scale),
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a->generic.y + a->generic.parent->y,
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Key_KeynumToString(keys[1]));
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}
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}
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}
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static void
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MultiplayerKeyBindingFunc(void *self)
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{
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menuaction_s *a = (menuaction_s *)self;
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int keys[2];
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M_FindKeysForCommand(multiplayer_key_bindnames[a->generic.localdata[0]][0], keys);
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if (keys[1] != -1)
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{
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M_UnbindCommand(multiplayer_key_bindnames[a->generic.localdata[0]][0]);
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}
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bind_grab = true;
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Menu_SetStatusBar(&s_multiplayer_keys_menu, "press a key or button for this action");
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}
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static void
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MultiplayerKeys_MenuInit(void)
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{
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int i;
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s_multiplayer_keys_menu.x = (int)(viddef.width * 0.50f);
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s_multiplayer_keys_menu.nitems = 0;
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s_multiplayer_keys_menu.cursordraw = KeyCursorDrawFunc;
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for (i = 0; i < NUM_MULTIPLAYER_KEY_BINDNAMES; i++)
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{
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s_multiplayer_keys_actions[i].generic.type = MTYPE_ACTION;
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s_multiplayer_keys_actions[i].generic.flags = QMF_GRAYED;
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s_multiplayer_keys_actions[i].generic.x = 0;
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s_multiplayer_keys_actions[i].generic.y = (i * 9);
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s_multiplayer_keys_actions[i].generic.ownerdraw = MultiplayerDrawKeyBindingFunc;
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s_multiplayer_keys_actions[i].generic.localdata[0] = i;
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s_multiplayer_keys_actions[i].generic.name = multiplayer_key_bindnames[s_multiplayer_keys_actions[i].generic.localdata[0]][1];
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Menu_AddItem(&s_multiplayer_keys_menu, (void *)&s_multiplayer_keys_actions[i]);
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}
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Menu_SetStatusBar(&s_multiplayer_keys_menu, "ENTER to change, BACKSPACE to clear");
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Menu_Center(&s_multiplayer_keys_menu);
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}
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static void
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MultiplayerKeys_MenuDraw(void)
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{
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Menu_AdjustCursor(&s_multiplayer_keys_menu, 1);
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Menu_Draw(&s_multiplayer_keys_menu);
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}
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static const char *
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MultiplayerKeys_MenuKey(int key)
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{
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menuaction_s *item = (menuaction_s *)Menu_ItemAtCursor(&s_multiplayer_keys_menu);
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if (bind_grab)
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{
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if ((key != K_ESCAPE) && (key != '`'))
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{
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char cmd[1024];
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Com_sprintf(cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n",
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Key_KeynumToString(key), multiplayer_key_bindnames[item->generic.localdata[0]][0]);
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Cbuf_InsertText(cmd);
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}
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Menu_SetStatusBar(&s_multiplayer_keys_menu, "ENTER to change, BACKSPACE to clear");
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bind_grab = false;
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return menu_out_sound;
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}
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switch (key)
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{
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case K_KP_ENTER:
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case K_ENTER:
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MultiplayerKeyBindingFunc(item);
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return menu_in_sound;
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case K_BACKSPACE: /* delete bindings */
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case K_DEL: /* delete bindings */
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case K_KP_DEL:
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M_UnbindCommand(multiplayer_key_bindnames[item->generic.localdata[0]][0]);
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return menu_out_sound;
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default:
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return Default_MenuKey(&s_multiplayer_keys_menu, key);
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}
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}
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static void
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M_Menu_Multiplayer_Keys_f(void)
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{
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MultiplayerKeys_MenuInit();
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M_PushMenu(MultiplayerKeys_MenuDraw, MultiplayerKeys_MenuKey);
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}
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/*
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* JOY MENU
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*/
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@ -4940,6 +5109,7 @@ M_Init(void)
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Cmd_AddCommand("menu_credits", M_Menu_Credits_f);
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Cmd_AddCommand("menu_mods", M_Menu_Mods_f);
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Cmd_AddCommand("menu_multiplayer", M_Menu_Multiplayer_f);
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Cmd_AddCommand("menu_multiplayer_keys", M_Menu_Multiplayer_Keys_f);
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Cmd_AddCommand("menu_video", M_Menu_Video_f);
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Cmd_AddCommand("menu_options", M_Menu_Options_f);
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Cmd_AddCommand("menu_keys", M_Menu_Keys_f);
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