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Rename the nightmare menu entry to hard+.
I think this looks ugly, I always called it nightmare and it was one of the first changes I've made to Quake II. But for the sake of peace and quiet change it to be standard conformant. Closes #809.
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@ -2550,7 +2550,7 @@ Game_MenuInit(void)
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s_hardp_game_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_hardp_game_action.generic.x = 0;
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s_hardp_game_action.generic.y = 30;
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s_hardp_game_action.generic.name = "nightmare";
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s_hardp_game_action.generic.name = "hard+";
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s_hardp_game_action.generic.callback = HardpGameFunc;
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s_blankline.generic.type = MTYPE_SEPARATOR;
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