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https://github.com/yquake2/yquake2remaster.git
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Zurück auf Icculus
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1 changed files with 136 additions and 118 deletions
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@ -198,6 +198,13 @@ float CL_KeyState (kbutton_t *key)
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key->downtime = sys_frame_time;
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key->downtime = sys_frame_time;
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}
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}
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#if 0
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if (msec)
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{
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Com_Printf ("%i ", msec);
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}
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#endif
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val = (float)msec / frame_msec;
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val = (float)msec / frame_msec;
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if (val < 0)
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if (val < 0)
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val = 0;
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val = 0;
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@ -224,70 +231,82 @@ cvar_t *cl_run;
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cvar_t *cl_anglespeedkey;
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cvar_t *cl_anglespeedkey;
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/*
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================
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CL_AdjustAngles
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Moves the local angle positions
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================
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*/
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void CL_AdjustAngles (void)
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{
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float speed;
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float up, down;
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if (in_speed.state & 1)
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speed = cls.frametime * cl_anglespeedkey->value;
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else
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speed = cls.frametime;
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if (!(in_strafe.state & 1))
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{
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cl.viewangles[YAW] -= speed*cl_yawspeed->value*CL_KeyState (&in_right);
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cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left);
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}
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if (in_klook.state & 1)
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{
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cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_forward);
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cl.viewangles[PITCH] += speed*cl_pitchspeed->value * CL_KeyState (&in_back);
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}
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up = CL_KeyState (&in_lookup);
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down = CL_KeyState(&in_lookdown);
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cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * up;
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cl.viewangles[PITCH] += speed*cl_pitchspeed->value * down;
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}
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/*
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/*
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================
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================
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CL_BaseMove
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CL_BaseMove
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Applies keyboard input to usercmd
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Send the intended movement message to the server
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================
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================
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*/
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*/
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void CL_BaseMove (usercmd_t *cmd)
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void CL_BaseMove (usercmd_t *cmd)
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{
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{
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int i;
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CL_AdjustAngles ();
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float tspeed;
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float mspeed;
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//adjust for turning speed
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memset (cmd, 0, sizeof(*cmd));
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if (in_speed.state & 1)
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tspeed = cls.frametime * cl_anglespeedkey->value;
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else
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tspeed = cls.frametime;
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//adjust for running speed
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if ( (in_speed.state & 1) ^ (int)(cl_run->value) )
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mspeed = 2;
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else
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mspeed = 1;
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//handle left/right on keyboard
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i = cls.netchan.outgoing_sequence & (CMD_BACKUP-1);
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cmd = &cl.cmds[i];
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cl.cmd_time[i] = cls.realtime; // for netgraph ping calculation
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VectorCopy (cl.viewangles, cmd->angles);
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if (in_strafe.state & 1)
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if (in_strafe.state & 1)
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{ // keyboard strafe
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{
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cmd->sidemove += mspeed * cl_sidespeed->value * CL_KeyState (&in_right);
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cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right);
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cmd->sidemove -= mspeed * cl_sidespeed->value * CL_KeyState (&in_left);
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cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left);
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}
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else
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{ // keyboard turn
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cl.viewangles[YAW] -= tspeed*cl_yawspeed->value*CL_KeyState (&in_right);
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cl.viewangles[YAW] += tspeed*cl_yawspeed->value*CL_KeyState (&in_left);
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}
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}
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//handle foward/back on keyboard
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cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_moveright);
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if (in_klook.state & 1)
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cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_moveleft);
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{ // keyboard look
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cl.viewangles[PITCH] -= tspeed*cl_pitchspeed->value * CL_KeyState (&in_forward);
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cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up);
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cl.viewangles[PITCH] += tspeed*cl_pitchspeed->value * CL_KeyState (&in_back);
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cmd->upmove -= cl_upspeed->value * CL_KeyState (&in_down);
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}
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else
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if (! (in_klook.state & 1) )
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{ // keyboard move front/back
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{
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cmd->forwardmove += mspeed * cl_forwardspeed->value * CL_KeyState (&in_forward);
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cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward);
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cmd->forwardmove -= mspeed * cl_forwardspeed->value * CL_KeyState (&in_back);
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cmd->forwardmove -= cl_forwardspeed->value * CL_KeyState (&in_back);
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}
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}
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// keyboard look up/down
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//
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cl.viewangles[PITCH] -= tspeed*cl_pitchspeed->value * CL_KeyState(&in_lookup);
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// adjust for speed key / running
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cl.viewangles[PITCH] += tspeed*cl_pitchspeed->value * CL_KeyState(&in_lookdown);
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//
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if ( (in_speed.state & 1) ^ (int)(cl_run->value) )
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// keyboard strafe left/right
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{
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cmd->sidemove += mspeed * cl_sidespeed->value * CL_KeyState (&in_moveright);
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cmd->forwardmove *= 2;
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cmd->sidemove -= mspeed * cl_sidespeed->value * CL_KeyState (&in_moveleft);
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cmd->sidemove *= 2;
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cmd->upmove *= 2;
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// keyboard jump/crouch
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}
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cmd->upmove += mspeed * cl_upspeed->value * CL_KeyState (&in_up);
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cmd->upmove -= mspeed * cl_upspeed->value * CL_KeyState (&in_down);
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}
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}
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void CL_ClampPitch (void)
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void CL_ClampPitch (void)
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@ -309,57 +328,19 @@ void CL_ClampPitch (void)
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cl.viewangles[PITCH] = -89 - pitch;
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cl.viewangles[PITCH] = -89 - pitch;
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}
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}
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// CL_InitCmd
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/*
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inline void CL_InitCmd (void)
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==============
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CL_FinishMove
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==============
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*/
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void CL_FinishMove (usercmd_t *cmd)
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{
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{
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usercmd_t *cmd = &cl.cmds[ cls.netchan.outgoing_sequence & (CMD_BACKUP-1) ];
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int ms;
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int i;
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// init the current cmd buffer
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//
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memset(cmd, 0, sizeof(struct usercmd_s) );
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// figure button bits
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}
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//
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// CL_RefreshCmd
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void CL_RefreshCmd (void)
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{
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int i, ms;
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usercmd_t *cmd = &cl.cmds[ cls.netchan.outgoing_sequence & (CMD_BACKUP-1) ];
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//get delta for this sample.
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frame_msec = sys_frame_time - old_sys_frame_time;
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// bounds checking
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if (frame_msec < 1)
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return;
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if (frame_msec > 1000)
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frame_msec = 500;
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// get basic movement from keyboard
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CL_BaseMove (cmd);
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// allow mice or other external controllers to add to the move
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IN_Move (cmd);
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// update cmd viewangles for CL_PredictMove
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CL_ClampPitch ();
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for (i=0 ; i<3 ; i++)
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cmd->angles[i] = ANGLE2SHORT(cl.viewangles[i]);
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// update cmd->msec for CL_PredictMove
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ms = cls.frametime * 1000;
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if (ms > 250)
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ms = 100;
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cmd->msec = ms;
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//update counter
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old_sys_frame_time = sys_frame_time;
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}
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// CL_FinalizeCmd
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void CL_FinalizeCmd (void)
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{
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usercmd_t *cmd = &cl.cmds[ cls.netchan.outgoing_sequence & (CMD_BACKUP-1) ];
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//set any button hits that occured since last frame
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if ( in_attack.state & 3 )
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if ( in_attack.state & 3 )
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cmd->buttons |= BUTTON_ATTACK;
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cmd->buttons |= BUTTON_ATTACK;
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in_attack.state &= ~2;
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in_attack.state &= ~2;
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@ -371,13 +352,53 @@ void CL_FinalizeCmd (void)
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if (anykeydown && cls.key_dest == key_game)
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if (anykeydown && cls.key_dest == key_game)
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cmd->buttons |= BUTTON_ANY;
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cmd->buttons |= BUTTON_ANY;
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// send milliseconds of time to apply the move
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ms = cls.frametime * 1000;
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if (ms > 250)
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ms = 100; // time was unreasonable
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cmd->msec = ms;
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CL_ClampPitch ();
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for (i=0 ; i<3 ; i++)
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cmd->angles[i] = ANGLE2SHORT(cl.viewangles[i]);
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cmd->impulse = in_impulse;
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cmd->impulse = in_impulse;
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in_impulse = 0;
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in_impulse = 0;
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// set the ambient light level at the player's current position
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// send the ambient light level at the player's current position
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cmd->lightlevel = (byte)cl_lightlevel->value;
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cmd->lightlevel = (byte)cl_lightlevel->value;
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}
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}
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/*
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=================
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CL_CreateCmd
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=================
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*/
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usercmd_t CL_CreateCmd (void)
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{
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usercmd_t cmd;
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frame_msec = sys_frame_time - old_sys_frame_time;
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if (frame_msec < 1)
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frame_msec = 1;
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if (frame_msec > 200)
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frame_msec = 200;
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// get basic movement from keyboard
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CL_BaseMove (&cmd);
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// allow mice or other external controllers to add to the move
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IN_Move (&cmd);
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CL_FinishMove (&cmd);
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old_sys_frame_time = sys_frame_time;
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//cmd.impulse = cls.framecount;
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return cmd;
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}
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void IN_CenterView (void)
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void IN_CenterView (void)
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{
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{
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@ -428,6 +449,8 @@ void CL_InitInput (void)
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cl_nodelta = Cvar_Get ("cl_nodelta", "0", 0);
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cl_nodelta = Cvar_Get ("cl_nodelta", "0", 0);
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}
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}
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/*
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/*
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=================
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=================
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CL_SendCmd
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CL_SendCmd
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@ -442,29 +465,27 @@ void CL_SendCmd (void)
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usercmd_t nullcmd;
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usercmd_t nullcmd;
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int checksumIndex;
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int checksumIndex;
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// build a command even if not connected
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// save this command off for prediction
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i = cls.netchan.outgoing_sequence & (CMD_BACKUP-1);
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cmd = &cl.cmds[i];
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cl.cmd_time[i] = cls.realtime; // for netgraph ping calculation
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*cmd = CL_CreateCmd ();
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cl.cmd = *cmd;
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if (cls.state == ca_disconnected || cls.state == ca_connecting)
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if (cls.state == ca_disconnected || cls.state == ca_connecting)
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return;
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return;
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if ( cls.state == ca_connected)
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if ( cls.state == ca_connected)
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{
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{
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if (cls.netchan.message.cursize || curtime - cls.netchan.last_sent > 1000 ) {
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if (cls.netchan.message.cursize || curtime - cls.netchan.last_sent > 1000 )
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memset (&buf, 0, sizeof(buf));
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Com_DPrintf ("connected: flushing netchan (len=%d, %s)\n", cls.netchan.message.cursize, cls.netchan.message.data);
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Netchan_Transmit (&cls.netchan, 0, buf.data);
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Netchan_Transmit (&cls.netchan, 0, buf.data);
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}
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return;
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return;
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}
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}
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i = cls.netchan.outgoing_sequence & (CMD_BACKUP-1);
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cmd = &cl.cmds[i];
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cl.cmd_time[i] = cls.realtime; // for netgraph ping calculation
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//jec - prepare the pending user command for sending.
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CL_FinalizeCmd();
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cl.cmd = *cmd;
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// send a userinfo update if needed
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// send a userinfo update if needed
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// send a userinfo update if needed
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if (userinfo_modified)
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if (userinfo_modified)
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{
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{
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@ -482,6 +503,7 @@ void CL_SendCmd (void)
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SCR_FinishCinematic ();
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SCR_FinishCinematic ();
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}
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}
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// begin a client move command
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MSG_WriteByte (&buf, clc_move);
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MSG_WriteByte (&buf, clc_move);
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// save the position for a checksum byte
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// save the position for a checksum byte
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@ -490,9 +512,6 @@ void CL_SendCmd (void)
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// let the server know what the last frame we
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// let the server know what the last frame we
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// got was, so the next message can be delta compressed
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// got was, so the next message can be delta compressed
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//r1: after a vid_restart memory locations of models changes! all existing ents
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//need to be re-sent so the client updates its model to the new memory location.
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if (cl_nodelta->value || !cl.frame.valid || cls.demowaiting)
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if (cl_nodelta->value || !cl.frame.valid || cls.demowaiting)
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MSG_WriteLong (&buf, -1); // no compression
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MSG_WriteLong (&buf, -1); // no compression
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else
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else
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@ -524,7 +543,6 @@ void CL_SendCmd (void)
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// deliver the message
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// deliver the message
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//
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//
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Netchan_Transmit (&cls.netchan, buf.cursize, buf.data);
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Netchan_Transmit (&cls.netchan, buf.cursize, buf.data);
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CL_InitCmd(); //jec - init the next usercmd buffer.
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}
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}
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