Make cl_maxfps persistent

This commit is contained in:
Yamagi Burmeister 2012-10-06 09:15:32 +02:00
parent 687ca61dfa
commit a79b705c13

View file

@ -496,7 +496,7 @@ CL_InitLocal(void)
cl_noskins = Cvar_Get("cl_noskins", "0", 0); cl_noskins = Cvar_Get("cl_noskins", "0", 0);
cl_autoskins = Cvar_Get("cl_autoskins", "0", 0); cl_autoskins = Cvar_Get("cl_autoskins", "0", 0);
cl_predict = Cvar_Get("cl_predict", "1", 0); cl_predict = Cvar_Get("cl_predict", "1", 0);
cl_maxfps = Cvar_Get("cl_maxfps", "95", 0); cl_maxfps = Cvar_Get("cl_maxfps", "95", CVAR_ARCHIVE);
cl_drawfps = Cvar_Get("cl_drawfps", "0", CVAR_ARCHIVE); cl_drawfps = Cvar_Get("cl_drawfps", "0", CVAR_ARCHIVE);
cl_upspeed = Cvar_Get("cl_upspeed", "200", 0); cl_upspeed = Cvar_Get("cl_upspeed", "200", 0);