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Make cl_maxfps persistent
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1 changed files with 1 additions and 1 deletions
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@ -496,7 +496,7 @@ CL_InitLocal(void)
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cl_noskins = Cvar_Get("cl_noskins", "0", 0);
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cl_noskins = Cvar_Get("cl_noskins", "0", 0);
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cl_autoskins = Cvar_Get("cl_autoskins", "0", 0);
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cl_autoskins = Cvar_Get("cl_autoskins", "0", 0);
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cl_predict = Cvar_Get("cl_predict", "1", 0);
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cl_predict = Cvar_Get("cl_predict", "1", 0);
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cl_maxfps = Cvar_Get("cl_maxfps", "95", 0);
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cl_maxfps = Cvar_Get("cl_maxfps", "95", CVAR_ARCHIVE);
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cl_drawfps = Cvar_Get("cl_drawfps", "0", CVAR_ARCHIVE);
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cl_drawfps = Cvar_Get("cl_drawfps", "0", CVAR_ARCHIVE);
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cl_upspeed = Cvar_Get("cl_upspeed", "200", 0);
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cl_upspeed = Cvar_Get("cl_upspeed", "200", 0);
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