Add al_driver and gl_nolerp_list to the cvarlist.md

This commit is contained in:
Yamagi Burmeister 2017-06-06 17:48:51 +02:00
parent 6e6c90bd8c
commit a6704af878

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@ -42,6 +42,11 @@ Audio:
* **al_device**: OpenAL device to use. In most cases there's no need to * **al_device**: OpenAL device to use. In most cases there's no need to
change this, since the default device is normally the right choice. change this, since the default device is normally the right choice.
* **al_driver**: OpenAL library to use. This is usefull if for some
reasons several OpenAL libraries are available and Quake II picks the
wrong one. The given value is the name of the library, for example
`libopenal.so.1`.
* **ogg_enable**: Enable Ogg/Vorbis music playback. * **ogg_enable**: Enable Ogg/Vorbis music playback.
* **ogg_ignoretrack0**: Normally Quake II disabled the background music * **ogg_ignoretrack0**: Normally Quake II disabled the background music
@ -126,6 +131,10 @@ Graphics (all renderers):
3.2 anti aliasing is expensive and can lead to a huge performance hit, 3.2 anti aliasing is expensive and can lead to a huge performance hit,
so try setting it to a lower value if your framerate is too low. so try setting it to a lower value if your framerate is too low.
* **gl_nolerp_list**: list seperate by spaces of textures ommitted from
bilinear filtering. Used by default to exclude the console and HUD fonts.
Make sure to include the default values when extending the list.
* **gl_retexturing**: If set to `1` (the default) and a retexturing pack * **gl_retexturing**: If set to `1` (the default) and a retexturing pack
is installed, the high resolution textures are used. is installed, the high resolution textures are used.