commandline argument --help that documents most important arguments

quake2 --help, -h, -help, -? and /? now show the most important
commandline arguments
This commit is contained in:
Daniel Gibson 2018-07-10 21:46:32 +02:00
parent eb259d0c02
commit a651c23021
2 changed files with 61 additions and 1 deletions

View File

@ -257,7 +257,7 @@ Cbuf_AddEarlyCommands(qboolean clear)
{
s = COM_Argv(i);
if (strcmp(s, "+set"))
if (strcmp(s, "+set") != 0)
{
continue;
}

View File

@ -195,6 +195,59 @@ void Qcommon_ExecConfigs(qboolean gameStartUp)
Cbuf_Execute();
}
static qboolean checkForHelp(int argc, char **argv)
{
const char* helpArgs[] = { "--help", "-h", "-help", "-?", "/?" };
const int numHelpArgs = sizeof(helpArgs)/sizeof(helpArgs[0]);
for (int i=1; i<argc; ++i)
{
const char* arg = argv[i];
for (int h=0; h<numHelpArgs; ++h)
{
if (Q_stricmp(arg, helpArgs[h]) == 0)
{
printf("Yamagi Quake II v%s\n", YQ2VERSION);
printf("Most interesting commandline arguments:\n");
printf("-h or --help: Show this help\n");
printf("-datadir <path>\n");
printf(" set path to your Quake2 game data (the directory baseq2/ is in)\n");
printf("-portable\n");
printf(" Only write (savegames, configs, ...) in current directory\n");
printf("+exec <config>\n");
printf(" execute the given config (mainly relevant for dedicated servers)\n");
printf("+set <cvarname> <value>\n");
printf(" Set the given cvar to the given value, e.g. +set vid_fullscreen 0\n");
printf("\nSome interesting cvars:\n");
printf("+set game <gamename>\n");
printf(" start the given addon/mod, e.g. +set game xatrix\n");
#ifndef DEDICATED_ONLY
printf("+set vid_fullscreen <0 or 1>\n");
printf(" start game in windowed (0) or desktop fullscreen (1)\n");
printf(" or classic fullscreen (2) mode\n");
printf("+set r_mode <modenumber>\n");
printf(" start game in resolution belonging to <modenumber>,\n");
printf(" use -1 for custom resolutions:\n");
printf("+set r_customwidth <size in pixels>\n");
printf("+set r_customheight <size in pixels>\n");
printf(" if r_mode is set to -1, these cvars allow you to specify the\n");
printf(" width/height of your custom resolution\n");
printf("+set vid_renderer <renderer>\n");
printf(" Selects the render backend. Currently available:\n");
printf(" 'gl1' (old OpenGL 1.x renderer),\n");
printf(" 'gl3' (the shiny new OpenGL 3.2 renderer),\n");
printf(" 'soft' (the experimental software renderer)\n");
#endif // DEDICATED_ONLY
printf("\nSee https://github.com/yquake2/yquake2/blob/master/stuff/cvarlist.md\nfor some more cvars\n");
return true;
}
}
}
return false;
}
void
Qcommon_Init(int argc, char **argv)
{
@ -204,6 +257,13 @@ Qcommon_Init(int argc, char **argv)
Sys_Error("Error during initialization");
}
if (checkForHelp(argc, argv))
{
// ok, --help or similar commandline option was given
// and info was printed, exit the game now
exit(1);
}
// Print the build and version string
Qcommon_Buildstring();