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support for lower version of SDL
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1 changed files with 5 additions and 1 deletions
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@ -1643,7 +1643,11 @@ RE_InitContext(void *win)
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SDL_RenderPresent(renderer);
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texture = SDL_CreateTexture(renderer,
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SDL_PIXELFORMAT_BGRA32,
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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SDL_PIXELFORMAT_BGRA8888,
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#else
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SDL_PIXELFORMAT_ARGB8888,
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#endif
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SDL_TEXTUREACCESS_STREAMING,
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vid.width, vid.height);
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