Improve readability of last commit, avoid opaque bit tinkering.

This commit is contained in:
Yamagi 2019-11-13 20:53:49 +01:00
parent fed2e142f5
commit a4f56a9650

View file

@ -109,7 +109,7 @@ CreateSDLWindow(int flags, int w, int h)
}
/* SDL_WINDOW_FULLSCREEN_DESKTOP implies SDL_WINDOW_FULLSCREEN! */
if (((flags & SDL_WINDOW_FULLSCREEN) && (~flags & SDL_WINDOW_FULLSCREEN_DESKTOP))
if (((flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_FULLSCREEN_DESKTOP)) == SDL_WINDOW_FULLSCREEN)
&& ((real_mode.w != w) || (real_mode.h != h)))
{
@ -159,11 +159,11 @@ CreateSDLWindow(int flags, int w, int h)
}
}
/* Normally SDL stays at desktop refresh rate or chooses something
/* Normally SDL stays at desktop refresh rate or chooses something
sane. Some player may want to override that.
Reminder: SDL_WINDOW_FULLSCREEN_DESKTOP implies SDL_WINDOW_FULLSCREEN! */
if ((flags & SDL_WINDOW_FULLSCREEN) && (~flags & SDL_WINDOW_FULLSCREEN_DESKTOP))
if ((flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_FULLSCREEN_DESKTOP)) == SDL_WINDOW_FULLSCREEN)
{
if (vid_rate->value > 0)
{