Fix build when -DOGG is not given.
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@ -26,7 +26,11 @@
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*/
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#include "header/common.h"
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#include "../common/header/glob.h"
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#include "header/glob.h"
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#ifdef OGG
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#include "../client/sound/header/vorbis.h"
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#endif
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#ifdef ZIP
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#include "unzip/unzip.h"
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@ -1466,10 +1470,6 @@ void FS_BuildGenericSearchPath(void) {
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Sys_Mkdir(path);
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}
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// FS_BuildGameSpecificSearchPath() seems like the best place to update the list of ogg tracks
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// (it depends on the current mod)
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extern void OGG_InitTrackList(void);
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void
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FS_BuildGameSpecificSearchPath(char *dir)
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{
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@ -1576,7 +1576,7 @@ FS_BuildGameSpecificSearchPath(char *dir)
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// the gamedir has changed, so read in the corresponding configs
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Qcommon_ExecConfigs(false);
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#ifndef DEDICATED_ONLY
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#if !defined(DEDICATED_ONLY) && defined(OGG)
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// this function is called whenever the game cvar changes => the player wants to switch to another mod
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// in that case the list of music tracks needs to be loaded again (=> tracks are possibly from the new mod dir)
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OGG_InitTrackList();
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@ -1672,7 +1672,7 @@ FS_InitFilesystem(void)
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{
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FS_BuildGameSpecificSearchPath(fs_gamedirvar->string);
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}
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#ifndef DEDICATED_ONLY
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#if !defined(DEDICATED_ONLY) && defined(OGG)
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else
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{
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// no mod, but we still need to get the list of OGG tracks for background music
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