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https://github.com/yquake2/yquake2remaster.git
synced 2024-11-26 14:30:48 +00:00
palette check
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parent
bec4c4accc
commit
a4b011c5fd
2 changed files with 70 additions and 46 deletions
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@ -589,17 +589,6 @@ image_t *R_FindImage(char *name, imagetype_t type);
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void R_FreeUnusedImages(void);
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void R_FreeUnusedImages(void);
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void R_InitSkyBox(void);
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void R_InitSkyBox(void);
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typedef struct swstate_s
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{
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qboolean fullscreen;
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int prev_mode; // last valid SW mode
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unsigned char gammatable[256];
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unsigned char currentpalette[1024];
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} swstate_t;
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void R_IMFlatShadedQuad( vec3_t a, vec3_t b, vec3_t c, vec3_t d, int color, float alpha );
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void R_IMFlatShadedQuad( vec3_t a, vec3_t b, vec3_t c, vec3_t d, int color, float alpha );
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/*
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/*
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@ -57,6 +57,19 @@ model_t *r_worldmodel;
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pixel_t *r_warpbuffer;
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pixel_t *r_warpbuffer;
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typedef struct swstate_s
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{
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qboolean fullscreen;
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int prev_mode; // last valid SW mode
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unsigned char gammatable[256];
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unsigned char currentpalette[1024];
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// SDL colors
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Uint32 palette_colors[256];
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} swstate_t;
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static swstate_t sw_state;
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static swstate_t sw_state;
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void *colormap;
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void *colormap;
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@ -193,6 +206,8 @@ unsigned int d_zwidth;
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qboolean insubmodel;
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qboolean insubmodel;
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static qboolean sdl_palette_outdated;
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static struct texture_buffer {
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static struct texture_buffer {
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image_t image;
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image_t image;
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byte buffer[1024];
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byte buffer[1024];
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@ -307,7 +322,7 @@ R_Register (void)
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r_mode->modified = true; // force us to do mode specific stuff later
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r_mode->modified = true; // force us to do mode specific stuff later
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vid_gamma->modified = true; // force us to rebuild the gamma table later
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vid_gamma->modified = true; // force us to rebuild the gamma table later
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sw_overbrightbits->modified = true; // force us to rebuild pallete later
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sw_overbrightbits->modified = true; // force us to rebuild palette later
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//PGM
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//PGM
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r_lockpvs = ri.Cvar_Get ("r_lockpvs", "0", 0);
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r_lockpvs = ri.Cvar_Get ("r_lockpvs", "0", 0);
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@ -1265,6 +1280,8 @@ R_GammaCorrectAndSetPalette( const unsigned char *palette )
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sw_state.currentpalette[i*4+1] = sw_state.gammatable[palette[i*4+1]];
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sw_state.currentpalette[i*4+1] = sw_state.gammatable[palette[i*4+1]];
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sw_state.currentpalette[i*4+2] = sw_state.gammatable[palette[i*4+2]];
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sw_state.currentpalette[i*4+2] = sw_state.gammatable[palette[i*4+2]];
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}
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}
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sdl_palette_outdated = true;
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}
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}
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/*
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/*
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@ -1737,9 +1754,9 @@ CreateSDLWindow(int flags, int w, int h)
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surface = SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask);
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surface = SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask);
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texture = SDL_CreateTexture(renderer,
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texture = SDL_CreateTexture(renderer,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING,
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SDL_TEXTUREACCESS_STREAMING,
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w, h);
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w, h);
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return window != NULL;
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return window != NULL;
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#else
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#else
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window = SDL_SetVideoMode(w, h, 0, flags);
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window = SDL_SetVideoMode(w, h, 0, flags);
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@ -2017,12 +2034,47 @@ SWimp_InitGraphics(int fullscreen, int *pwidth, int *pheight)
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vid_polygon_spans = malloc(sizeof(espan_t) * (vid.height + 1));
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vid_polygon_spans = malloc(sizeof(espan_t) * (vid.height + 1));
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memset(sw_state.currentpalette, 0, sizeof(sw_state.currentpalette));
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memset(sw_state.currentpalette, 0, sizeof(sw_state.currentpalette));
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memset(sw_state.palette_colors, 0, sizeof(sw_state.palette_colors));
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sdl_palette_outdated = true;
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X11_active = true;
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X11_active = true;
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return true;
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return true;
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}
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}
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static void
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RE_SDLPaletteConvert (void)
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{
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int i;
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const unsigned char *palette = sw_state.currentpalette;
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Uint32 *sdl_palette = sw_state.palette_colors;
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if (!sdl_palette_outdated)
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return;
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sdl_palette_outdated = false;
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for ( i = 0; i < 256; i++ )
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{
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if (surface)
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sdl_palette[i] = SDL_MapRGB(surface->format,
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palette[i * 4 + 0], // red
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palette[i * 4 + 1], // green
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palette[i * 4 + 2] //blue
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);
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#else
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if (window)
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sdl_palette[i] = SDL_MapRGB(window->format,
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palette[i * 4 + 0], // red
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palette[i * 4 + 1], // green
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palette[i * 4 + 2] //blue
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);
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#endif
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}
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}
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/*
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/*
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** RE_EndFrame
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** RE_EndFrame
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**
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**
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@ -2034,44 +2086,27 @@ SWimp_InitGraphics(int fullscreen, int *pwidth, int *pheight)
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static void
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static void
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RE_EndFrame (void)
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RE_EndFrame (void)
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{
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{
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int y,x, i;
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int y,x, pitch, buffer_pos;
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const unsigned char *pallete = sw_state.currentpalette;
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Uint32 pallete_colors[256];
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for(i=0; i < 256; i++)
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{
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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pallete_colors[i] = SDL_MapRGB(surface->format,
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pallete[i * 4 + 0], // red
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pallete[i * 4 + 1], // green
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pallete[i * 4 + 2] //blue
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);
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#else
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pallete_colors[i] = SDL_MapRGB(window->format,
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pallete[i * 4 + 0], // red
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pallete[i * 4 + 1], // green
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pallete[i * 4 + 2] //blue
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);
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#endif
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}
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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Uint32 * pixels = (Uint32 *)surface->pixels;
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Uint32 * pixels = (Uint32 *)surface->pixels;
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pitch = surface->pitch / sizeof(Uint32);
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#else
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#else
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Uint32 * pixels = (Uint32 *)window->pixels;
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Uint32 * pixels = (Uint32 *)window->pixels;
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pitch = window->pitch / sizeof(Uint32);
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#endif
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#endif
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RE_SDLPaletteConvert();
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buffer_pos = 0;
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for (y=0; y < vid.height; y++)
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for (y=0; y < vid.height; y++)
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{
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{
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for (x=0; x < vid.width; x ++)
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for (x=0; x < vid.width; x ++)
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{
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{
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int buffer_pos = y * vid.width + x;
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pixels[x] = sw_state.palette_colors[vid_buffer[buffer_pos + x]];
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Uint32 color = pallete_colors[vid_buffer[buffer_pos]];
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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pixels[y * surface->pitch / sizeof(Uint32) + x] = color;
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#else
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pixels[y * window->pitch / sizeof(Uint32) + x] = color;
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#endif
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}
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}
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pixels += pitch;
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buffer_pos += vid.width;
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}
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}
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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@ -2178,7 +2213,7 @@ R_ScreenShot_f(void)
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{
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{
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int x, y;
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int x, y;
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byte *buffer = malloc(vid.width * vid.height * 3);
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byte *buffer = malloc(vid.width * vid.height * 3);
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const unsigned char *pallete = sw_state.currentpalette;
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const unsigned char *palette = sw_state.currentpalette;
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if (!buffer)
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if (!buffer)
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{
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{
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@ -2190,9 +2225,9 @@ R_ScreenShot_f(void)
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{
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{
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for (y=0; y < vid.height; y ++) {
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for (y=0; y < vid.height; y ++) {
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int buffer_pos = y * vid.width + x;
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int buffer_pos = y * vid.width + x;
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buffer[buffer_pos * 3 + 0] = pallete[vid_buffer[buffer_pos] * 4 + 0]; // red
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buffer[buffer_pos * 3 + 0] = palette[vid_buffer[buffer_pos] * 4 + 0]; // red
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buffer[buffer_pos * 3 + 1] = pallete[vid_buffer[buffer_pos] * 4 + 1]; // green
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buffer[buffer_pos * 3 + 1] = palette[vid_buffer[buffer_pos] * 4 + 1]; // green
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buffer[buffer_pos * 3 + 2] = pallete[vid_buffer[buffer_pos] * 4 + 2]; // blue
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buffer[buffer_pos * 3 + 2] = palette[vid_buffer[buffer_pos] * 4 + 2]; // blue
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}
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}
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}
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}
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