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gl3: Scale 3x for nolerp 8bit textures
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1 changed files with 18 additions and 3 deletions
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@ -442,9 +442,24 @@ GL3_LoadPic(char *name, byte *pic, int width, int realwidth,
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// resize 8bit images only when we forced such logic
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// resize 8bit images only when we forced such logic
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if (r_scale8bittextures->value)
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if (r_scale8bittextures->value)
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{
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{
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byte *image_converted = malloc(width * height * 4);
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byte *image_converted;
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int scale = 2;
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// scale 3 times if lerp image
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if (!nolerp && (vid.height >= 240 * 3))
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scale = 3;
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image_converted = malloc(width * height * scale * scale);
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if (!image_converted)
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return NULL;
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if (scale == 3) {
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scale3x(pic, image_converted, width, height);
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} else {
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scale2x(pic, image_converted, width, height);
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scale2x(pic, image_converted, width, height);
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image->has_alpha = GL3_Upload8(image_converted, width * 2, height * 2,
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}
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image->has_alpha = GL3_Upload8(image_converted, width * scale, height * scale,
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(image->type != it_pic && image->type != it_sky),
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(image->type != it_pic && image->type != it_sky),
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image->type == it_sky);
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image->type == it_sky);
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free(image_converted);
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free(image_converted);
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