Apply Coccinelle to glimp_sdl3.c.

This isn't eneugh to get it compiling and some changes are looking fishy
but it's a start.
This commit is contained in:
Yamagi 2024-03-28 15:27:04 +01:00
parent aaf917e28e
commit a33285bdd4

View file

@ -30,8 +30,13 @@
#include "../../common/header/common.h"
#include "header/ref.h"
#ifdef USE_SDL3
#include <SDL3/SDL.h>
#include <SDL3/SDL_video.h>
#else
#include <SDL2/SDL.h>
#include <SDL2/SDL_video.h>
#endif
int glimp_refreshRate = -1;
@ -99,13 +104,13 @@ CreateSDLWindow(int flags, int w, int h)
* * https://github.com/libsdl-org/SDL/issues/3656 */
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "1");
window = SDL_CreateWindow("Yamagi Quake II", last_position_x, last_position_y, w, h, flags);
window = SDL_CreateWindowWithPosition("Yamagi Quake II", last_position_x, last_position_y, w, h, flags);
if (window)
{
/* save current display as default */
last_display = SDL_GetWindowDisplayIndex(window);
last_display = SDL_GetDisplayForWindow(window);
SDL_GetWindowPosition(window, &last_position_x, &last_position_y);
/* Check if we're really in the requested diplay mode. There is
@ -116,7 +121,7 @@ CreateSDLWindow(int flags, int w, int h)
if ((flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_FULLSCREEN_DESKTOP)) == SDL_WINDOW_FULLSCREEN)
{
if (SDL_GetWindowDisplayMode(window, &real_mode) != 0)
if (SDL_GetWindowFullscreenMode(window, &real_mode) != 0)
{
SDL_DestroyWindow(window);
window = NULL;
@ -141,7 +146,7 @@ CreateSDLWindow(int flags, int w, int h)
wanted_mode.w = w;
wanted_mode.h = h;
if (SDL_SetWindowDisplayMode(window, &wanted_mode) != 0)
if (SDL_SetWindowFullscreenMode(window, &wanted_mode) != 0)
{
SDL_DestroyWindow(window);
window = NULL;
@ -157,7 +162,7 @@ CreateSDLWindow(int flags, int w, int h)
if I don't call it. */
SDL_SetWindowSize(window, wanted_mode.w, wanted_mode.h);
if (SDL_GetWindowDisplayMode(window, &real_mode) != 0)
if (SDL_GetWindowFullscreenMode(window, &real_mode) != 0)
{
SDL_DestroyWindow(window);
window = NULL;
@ -191,7 +196,7 @@ CreateSDLWindow(int flags, int w, int h)
requested_mode.refresh_rate = (int)vid_rate->value;
if (SDL_GetClosestDisplayMode(last_display, &requested_mode, &closest_mode) == NULL)
if (SDL_GetClosestFullscreenDisplayMode(last_display, &requested_mode, &closest_mode) == NULL)
{
Com_Printf("SDL was unable to find a mode close to %ix%i@%i\n", w, h, requested_mode.refresh_rate);
Cvar_SetValue("vid_rate", -1);
@ -201,7 +206,7 @@ CreateSDLWindow(int flags, int w, int h)
Com_Printf("User requested %ix%i@%i, setting closest mode %ix%i@%i\n",
w, h, requested_mode.refresh_rate, w, h, closest_mode.refresh_rate);
if (SDL_SetWindowDisplayMode(window, &closest_mode) != 0)
if (SDL_SetWindowFullscreenMode(window, &closest_mode) != 0)
{
Com_Printf("Couldn't switch to mode %ix%i@%i, staying at current mode\n",
w, h, closest_mode.refresh_rate);
@ -252,7 +257,7 @@ GetWindowSize(int* w, int* h)
SDL_DisplayMode m;
if (SDL_GetWindowDisplayMode(window, &m) != 0)
if (SDL_GetWindowFullscreenMode(window, &m) != 0)
{
Com_Printf("Can't get Displaymode: %s\n", SDL_GetError());
@ -289,7 +294,7 @@ InitDisplayIndices()
static void
PrintDisplayModes(void)
{
int curdisplay = window ? SDL_GetWindowDisplayIndex(window) : 0;
int curdisplay = window ? SDL_GetDisplayForWindow(window) : 0;
// On X11 (at least for me)
// curdisplay is always -1.
@ -345,11 +350,9 @@ SetSDLIcon()
amask = (q2icon64.bytes_per_pixel == 3) ? 0 : 0xff000000;
#endif
SDL_Surface* icon = SDL_CreateRGBSurfaceFrom((void*)q2icon64.pixel_data, q2icon64.width,
q2icon64.height, q2icon64.bytes_per_pixel*8, q2icon64.bytes_per_pixel*q2icon64.width,
rmask, gmask, bmask, amask);
SDL_Surface* icon = SDL_CreateSurfaceFrom((void *)q2icon64.pixel_data, q2icon64.width, q2icon64.height, q2icon64.bytes_per_pixel * q2icon64.width, SDL_GetPixelFormatEnumForMasks(q2icon64.bytes_per_pixel * 8, rmask, gmask, bmask, amask));
SDL_SetWindowIcon(window, icon);
SDL_FreeSurface(icon);
SDL_DestroySurface(icon);
}
// FIXME: We need a header for this.
@ -367,7 +370,7 @@ ShutdownGraphics(void)
if (window)
{
/* save current display as default */
last_display = SDL_GetWindowDisplayIndex(window);
last_display = SDL_GetDisplayForWindow(window);
/* or if current display isn't the desired default */
if (last_display != vid_displayindex->value) {
@ -414,7 +417,7 @@ GLimp_Init(void)
return false;
}
SDL_version version;
SDL_Version version;
SDL_GetVersion(&version);
Com_Printf("-------- vid initialization --------\n");
@ -467,7 +470,7 @@ Glimp_DetermineHighDPISupport(int flags)
{
#if SDL_VERSION_ATLEAST(2, 26, 0)
/* Make sure that high dpi is never set when we don't want it. */
flags &= ~SDL_WINDOW_ALLOW_HIGHDPI;
flags &= ~SDL_WINDOW_HIGH_PIXEL_DENSITY;
if (vid_highdpiaware->value == 0)
{
@ -479,7 +482,7 @@ Glimp_DetermineHighDPISupport(int flags)
and the quality and behavior differs between them. */
if ((strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0))
{
flags |= SDL_WINDOW_ALLOW_HIGHDPI;
flags |= SDL_WINDOW_HIGH_PIXEL_DENSITY;
}
#endif
@ -623,7 +626,7 @@ GLimp_InitGraphics(int fullscreen, int *pwidth, int *pheight)
last_flags = flags;
/* Now that we've got a working window print it's mode. */
int curdisplay = SDL_GetWindowDisplayIndex(window);
int curdisplay = SDL_GetDisplayForWindow(window);
if (curdisplay < 0) {
curdisplay = 0;
@ -655,7 +658,7 @@ GLimp_InitGraphics(int fullscreen, int *pwidth, int *pheight)
The fullscreen window is special. We want it to fill
the screen when native resolution is requestes, all
other cases should look broken. */
if (flags & SDL_WINDOW_ALLOW_HIGHDPI)
if (flags & SDL_WINDOW_HIGH_PIXEL_DENSITY)
{
if (fullscreen != 2)
{
@ -765,7 +768,7 @@ GLimp_GetRefreshRate(void)
{
SDL_DisplayMode mode;
int i = SDL_GetWindowDisplayIndex(window);
int i = SDL_GetDisplayForWindow(window);
if (i >= 0 && SDL_GetCurrentDisplayMode(i, &mode) == 0)
{
@ -794,7 +797,7 @@ GLimp_GetDesktopMode(int *pwidth, int *pheight)
if (window)
{
/* save current display as default */
last_display = SDL_GetWindowDisplayIndex(window);
last_display = SDL_GetDisplayForWindow(window);
SDL_GetWindowPosition(window, &last_position_x, &last_position_y);
}