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Scale entity alpha values by 0.666f.
This makes the black hole generator (the rotating circles) in command looking great again. :)
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@ -134,7 +134,7 @@ DrawAliasFrameLerp(dmdl_t *paliashdr, float backlerp)
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if (currententity->flags & RF_TRANSLUCENT)
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{
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alpha = currententity->alpha;
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alpha = currententity->alpha * 0.666f;
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}
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else
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{
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