Fix overlinking when building with cmake.

The CMakeLists.txt used the same linker flags for all target, grossly
overlinking q2ded and both render libraries. Fix this by introducing
fine grained variables holding the linker flags.
This commit is contained in:
Yamagi Burmeister 2017-04-18 17:38:50 +02:00
parent 78ca79c602
commit a1e93ca647

View file

@ -43,9 +43,13 @@ option(OPENAL_SUPPORT "OpenAL support" ON)
option(SYSTEMWIDE_SUPPORT "Enable systemwide installation of game assets" OFF)
# These variables will act as our list of include folders and linker flags
set(yquake2LinkerFlags)
set(yquake2IncludeDirectories)
set(yquake2LinkerDirectories)
set(yquake2LinkerFlags)
set(yquake2ClientLinkerFlags)
set(yquake2RendererLinkerFlags)
set(yquake2SDLLinkerFlags)
set(yquake2ZLibLinkerFlags)
# Set directory locations (allowing us to move directories easily)
set(SOURCE_DIR ${CMAKE_CURRENT_LIST_DIR}/src)
@ -79,22 +83,22 @@ find_package(SDL2)
if(${SDL2_FOUND})
add_definitions(-DSDL2)
list(APPEND yquake2IncludeDirectories "${SDL2_INCLUDE_DIR}/..")
list(APPEND yquake2LinkerFlags ${SDL2_LIBRARY})
list(APPEND yquake2SDLLinkerFlags ${SDL2_LIBRARY})
else()
find_package(SDL REQUIRED)
add_definitions(-DWITH_CDA)
list(APPEND yquake2IncludeDirectories "${SDL_INCLUDE_DIR}/..")
list(APPEND yquake2LinkerFlags ${SDL_LIBRARY})
list(APPEND yquake2SDLLinkerFlags ${SDL_LIBRARY})
endif()
find_package(OpenGL REQUIRED)
list(APPEND yquake2IncludeDirectories ${OPENGL_INCLUDE_DIR})
list(APPEND yquake2LinkerFlags ${OPENGL_LIBRARIES})
list(APPEND yquake2RendererLinkerFlags ${OPENGL_LIBRARIES})
if(${ZIP_SUPPORT})
find_package(ZLIB REQUIRED)
list(APPEND yquake2IncludeDirectories ${ZLIB_INCLUDE_DIRS})
list(APPEND yquake2LinkerFlags ${ZLIB_LIBRARIES})
list(APPEND yquake2ZLibLinkerFlags ${ZLIB_LIBRARIES})
add_definitions(-DZIP -DNOUNCRYPT)
endif()
@ -103,7 +107,7 @@ if(${OGG_SUPPORT})
if(${OGGVORBIS_FOUND})
add_definitions(-DOGG)
list(APPEND yquake2IncludeDirectories ${OGGVORBIS_INCLUDE_DIR})
list(APPEND yquake2LinkerFlags ${OGG_LIBRARY} ${VORBIS_LIBRARY} ${VORBISFILE_LIBRARY})
list(APPEND yquake2ClientLinkerFlags ${OGG_LIBRARY} ${VORBIS_LIBRARY} ${VORBISFILE_LIBRARY})
endif()
endif()
@ -113,7 +117,7 @@ if(${OPENAL_SUPPORT})
# TODO: OS X is still missing here
if(${OPENAL_FOUND} AND NOT(${CMAKE_SYSTEM_NAME} MATCHES "Darwin"))
list(APPEND yquake2IncludeDirectories "${OPENAL_INCLUDE_DIR}")
list(APPEND yquake2LinkerFlags ${OPENAL_LIBRARY})
list(APPEND yquake2ClientLinkerFlags ${OPENAL_LIBRARY})
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
add_definitions(-DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER="openal32.dll")
@ -479,14 +483,17 @@ set(GL3-Header
)
# Main Quake 2 executable
add_executable(quake2 ${Client-Source} ${Client-Header} ${Platform-Specific-Source} ${Backends-Generic-Source} ${Backends-Generic-Header})
add_executable(quake2 ${Client-Source} ${Client-Header} ${Platform-Specific-Source}
${Backends-Generic-Source} ${Backends-Generic-Header})
set_target_properties(quake2 PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
)
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
target_link_libraries(quake2 ${yquake2LinkerFlags} ws2_32 winmm)
target_link_libraries(quake2 ${yquake2LinkerFlags} ${yquake2ClientLinkerFlags}
${yquake2SDLLinkerFlags} ${yquake2ZLibLinkerFlags} ws2_32 winmm)
else()
target_link_libraries(quake2 ${yquake2LinkerFlags})
target_link_libraries(quake2 ${yquake2LinkerFlags} ${yquake2ClientLinkerFlags}
${yquake2SDLLinkerFlags} ${yquake2ZLibLinkerFlags})
endif()
# Quake 2 Dedicated Server
@ -496,9 +503,9 @@ set_target_properties(q2ded PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
)
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
target_link_libraries(q2ded ${yquake2LinkerFlags} ws2_32 winmm)
target_link_libraries(q2ded ${yquake2LinkerFlags} ${yquake2ZLibLinkerFlags} ws2_32 winmm)
else()
target_link_libraries(q2ded ${yquake2LinkerFlags})
target_link_libraries(q2ded ${yquake2LinkerFlags} ${yquake2ZLibLinkerFlags})
endif()
# Build the game dynamic library
@ -517,7 +524,7 @@ set_target_properties(ref_gl1 PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
)
target_link_libraries(ref_gl1 ${yquake2LinkerFlags})
target_link_libraries(ref_gl1 ${yquake2LinkerFlags} ${yquake2OpenGLLinkerFlags} ${yquake2SDLLinkerFlags})
# Build the GL3 dynamic library
add_library(ref_gl3 MODULE ${GL3-Source} ${GL3-Header} ${GL-Platform-Specific-Source})
@ -526,4 +533,4 @@ set_target_properties(ref_gl3 PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
)
target_link_libraries(ref_gl3 ${yquake2LinkerFlags})
target_link_libraries(ref_gl3 ${yquake2LinkerFlags} ${yquake2OpenGLLinkerFlags} ${yquake2SDLLinkerFlags})