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game: replace rand with randk in footsteps
This commit is contained in:
parent
e1164fc839
commit
a1d053bca1
9 changed files with 18 additions and 45 deletions
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@ -43,14 +43,11 @@ berserk_footstep(edict_t *self)
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if (!g_monsterfootsteps->value)
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return;
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int i;
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i = rand() % (1 + 1 - 0) + 0;
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if (i == 0)
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if (randk() % 2 == 0)
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{
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gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
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}
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else if (i == 1)
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else
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{
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gi.sound(self, CHAN_BODY, sound_step2, 1, ATTN_NORM, 0);
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}
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@ -51,14 +51,11 @@ brain_footstep(edict_t *self)
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if (!g_monsterfootsteps->value)
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return;
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int i;
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i = rand() % (1 + 1 - 0) + 0;
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if (i == 0)
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if (randk() % 2 == 0)
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{
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gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
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}
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else if (i == 1)
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else
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{
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gi.sound(self, CHAN_BODY, sound_step2, 1, ATTN_NORM, 0);
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}
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@ -61,14 +61,11 @@ chick_footstep(edict_t *self)
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if (!g_monsterfootsteps->value)
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return;
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int i;
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i = rand() % (1 + 1 - 0) + 0;
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if (i == 0)
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if (randk() % 2 == 0)
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{
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gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
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}
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else if (i == 1)
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else
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{
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gi.sound(self, CHAN_BODY, sound_step2, 1, ATTN_NORM, 0);
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}
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@ -542,9 +539,7 @@ chick_die(edict_t *self, edict_t *inflictor /* unused */,
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self->deadflag = DEAD_DEAD;
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self->takedamage = DAMAGE_YES;
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n = randk() % 2;
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if (n == 0)
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if (randk() % 2 == 0)
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{
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self->monsterinfo.currentmove = &chick_move_death1;
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gi.sound(self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
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@ -47,14 +47,11 @@ gladiator_footstep(edict_t *self)
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if (!g_monsterfootsteps->value)
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return;
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int i;
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i = rand() % (1 + 1 - 0) + 0;
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if (i == 0)
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if (randk() % 2 == 0)
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{
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gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
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}
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else if (i == 1)
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else
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{
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gi.sound(self, CHAN_BODY, sound_step2, 1, ATTN_NORM, 0);
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}
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@ -44,14 +44,11 @@ gunner_footstep(edict_t *self)
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if (!g_monsterfootsteps->value)
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return;
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int i;
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i = rand() % (1 + 1 - 0) + 0;
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if (i == 0)
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if (randk() % 2 == 0)
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{
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gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
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}
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else if (i == 1)
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else
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{
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gi.sound(self, CHAN_BODY, sound_step2, 1, ATTN_NORM, 0);
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}
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@ -51,14 +51,11 @@ infantry_footstep(edict_t *self)
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if (!g_monsterfootsteps->value)
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return;
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int i;
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i = rand() % (1 + 1 - 0) + 0;
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if (i == 0)
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if (randk() % 2 == 0)
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{
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gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
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}
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else if (i == 1)
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else
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{
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gi.sound(self, CHAN_BODY, sound_step2, 1, ATTN_NORM, 0);
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}
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@ -293,8 +290,6 @@ void
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infantry_pain(edict_t *self, edict_t *other /* unused */,
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float kick /* unused */, int damage)
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{
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int n;
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if (!self)
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{
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return;
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@ -317,9 +312,7 @@ infantry_pain(edict_t *self, edict_t *other /* unused */,
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return; /* no pain anims in nightmare */
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}
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n = randk() % 2;
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if (n == 0)
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if (randk() % 2 == 0)
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{
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self->monsterinfo.currentmove = &infantry_move_pain1;
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gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
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@ -46,7 +46,7 @@ insane_footstep(edict_t *self)
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return;
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int i;
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i = rand() % (3 + 1 - 0) + 0;
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i = randk() % 4;
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if (i == 0)
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{
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@ -49,14 +49,11 @@ medic_footstep(edict_t *self)
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if (!g_monsterfootsteps->value)
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return;
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int i;
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i = rand() % (1 + 1 - 0) + 0;
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if (i == 0)
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if (randk() % 2 == 0)
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{
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gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0);
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}
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else if (i == 1)
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else
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{
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gi.sound(self, CHAN_BODY, sound_step2, 1, ATTN_NORM, 0);
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}
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@ -52,7 +52,7 @@ soldier_footstep(edict_t *self)
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return;
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int i;
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i = rand() % (3 + 1 - 0) + 0;
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i = randk() % 4;
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if (i == 0)
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{
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