caedes Ripper-Script

This commit is contained in:
Yamagi Burmeister 2009-10-06 15:41:04 +00:00
parent de3268494c
commit a1122dc456
2 changed files with 29 additions and 4 deletions

12
README
View File

@ -125,10 +125,14 @@ Put your Quake II CD-ROM in your drive, start your favorite CD extractor
and rip the audiotracks into OGG/Vorbis files. These files must be named
after their track number. Remember! Since the first track on the CD ist
"data", the first audio track is number 2! If everything is done
correct, you should have: 02.ogg, 03.ogg, ..., 11.ogg Put these files
under baseq2/music, start Quake II, enter the "Options" menu and set
"OGG music" to enabled. "CD music" will be automaticly disabled. Quake
II will now play the OGG/Vorbis files instead of the Audio-CD.
correct, you should have: 02.ogg, 03.ogg, ..., 11.ogg. Alternatively you
can use a script provided by caedes, which can be found in the folder
"tools". It needs cdparanoia an oggenc, it should work with the main
game and both addons.
Put these files under baseq2/music, start Quake II, enter the "Options"
menu and set "OGG music" to enabled. "CD music" will be automaticly
disabled. Quake II will now play the OGG/Vorbis files instead of the
Audio-CD.
2.2 Setup for other music and playlists:
----------------------------------------

21
tools/cdripper.sh Normal file
View File

@ -0,0 +1,21 @@
#!/bin/sh
# simple script that rips CDs to a format useable by Yamagis Quake2 client
# Needs cdparanoia and oggenc, useable with Quake II and both addons.
# Create directory
mkdir music
cd music
# rip all tracks beginning with second one (the first track is data)
cdparanoia -B "2-"
# could certainly be more elegant..
for i in "02" "03" "04" "05" "06" "07" "08" "09" "10" "11"
do
oggenc -q 6 -o $i.ogg track$i.cdda.wav
done
# remove .wav files
rm *.wav
echo -e "\n Ripping done, move music/ directory to /your/path/to/quake2/game/music/"