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Andere Compilerflags, die sicherer sein sollten. Wenn es partout auch
mit diesen nicht will, nehmen wir das -O2 noch raus. Kostet dann aber knappe 100FPS. Diese Änderung war erstmal neutral.
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2 changed files with 5 additions and 12 deletions
15
Makefile
15
Makefile
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@ -44,22 +44,15 @@ endif
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CC = gcc
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CC = gcc
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ifeq ($(ARCH),i386)
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ifeq ($(ARCH),i386)
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CFLAGS_BASE = -O2 -ffast-math -funroll-loops -falign-loops=2 \
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CFLAGS_BASE = -O2 -fno-strict-aliasing -fomit-frame-pointer \
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-falign-jumps=2 -falign-functions=2 -fno-strict-aliasing \
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-fstack-protector -Wall -pipe -g
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-fomit-frame-pointer -Wall -pipe -g
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endif
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endif
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ifeq ($(ARCH),x86_64)
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ifeq ($(ARCH),x86_64)
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CFLAGS_BASE = -O2 -ffast-math -funroll-loops -fomit-frame-pointer \
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CFLAGS_BASE = -O2 -fomit-frame-pointer -fno-strict-aliasing \
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-fexpensive-optimizations -fno-strict-aliasing \
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-fstack-protector -Wall -pipe -g
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-Wall -pipe -g
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endif
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endif
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# Optimizations
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# ~25% - 30% perfomance gain, but may not
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# work on all CPUs. Adjust to your needs
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# CFLAGS_BASE += -mmmx -msse -msse2 -msse3 -m3dnow
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# Uncomment this if your Mesa3D is broken
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# Uncomment this if your Mesa3D is broken
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# CFLAGS_BASE += -DBROKEN_MESA
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# CFLAGS_BASE += -DBROKEN_MESA
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2
README
2
README
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@ -262,7 +262,7 @@ Hey, the game renders unplayable slow but my OpenGL is working?!
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- If you're using Mesa 7.0, 7.1, 7.2 or 7.3 thats a known bug of
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- If you're using Mesa 7.0, 7.1, 7.2 or 7.3 thats a known bug of
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Mesa3D. It's fixed in 7.4 and above. Please update your Mesa3D. If
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Mesa3D. It's fixed in 7.4 and above. Please update your Mesa3D. If
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that's not possible, open the Makefile in your favorite editor,
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that's not possible, open the Makefile in your favorite editor,
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uncomment line 64 and rebuild.
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uncomment line 57 and rebuild.
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How do I set a custom resolution?
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How do I set a custom resolution?
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- Set gl_customwidth and gl_customheight to the desired values. Change
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- Set gl_customwidth and gl_customheight to the desired values. Change
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