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Update CHANGELOG for 8.01.
This will be mostly a bugfix release.
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CHANGELOG
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CHANGELOG
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@ -1,3 +1,29 @@
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Quake II 8.00 to 8.01:
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- Fix the game not starting when nonexistent dirs in the search path.
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- Sync haptic joystick effects to the sound. (by 0lvin)
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- Move several map bug fixes to entity files, add some more map bug
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fixes. Without entity files the maps are the same as in Vanilla Quake
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II. (by BjossiAlfreds)
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- Play the correct demo loop after changing the current mod.
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- Fix numbered paks with upper case letters added twice to the search
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path. Only Windows was affected.
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- `g_footsteps 2` now only generate footstep sound when the player is on
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the ground entity and no longer when in water or air.
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- Add a cvar `g_machinegun_norecoil' which disables the machinegun
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recoil effect. This is cheat protected. (by De-Deppe)
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- Scale 8 bit textures when `r_scale8bittextures` is set. (by 0lvin)
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- The game is no longer limited to 1000 FPS when running in timedemo
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mode. (by 0lvin)
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- Optimise command line parser and fix several subtle bugs. (by
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BjossiAlfreds)
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- Add `r_2D_unfiltered`, when set to `1` 2D elements aren't filtered.
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- Fix soldiers never chowing their pain skin as long as they're alive.
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- Fix relative paths in ZIP files not being found.
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- Add `gamemode` command for changing between singleplayer, deathmach
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and coop. (by BjossiAlfreds)
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- Show a download progress bar when `cl_http_show_dw_progress` is set to
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`1`. (by David Carlier)
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Quake II 7.45 to 8.00:
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- Client side support for the optional Vulkan renderer library.
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- Non existent renderer libraries are now skipped over by the menu.
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