Update CHANGELOG for 8.01.

This will be mostly a bugfix release.
This commit is contained in:
Yamagi 2022-01-08 15:55:09 +01:00
parent d8c8bb0ba7
commit a0a8521497

View file

@ -1,3 +1,29 @@
Quake II 8.00 to 8.01:
- Fix the game not starting when nonexistent dirs in the search path.
- Sync haptic joystick effects to the sound. (by 0lvin)
- Move several map bug fixes to entity files, add some more map bug
fixes. Without entity files the maps are the same as in Vanilla Quake
II. (by BjossiAlfreds)
- Play the correct demo loop after changing the current mod.
- Fix numbered paks with upper case letters added twice to the search
path. Only Windows was affected.
- `g_footsteps 2` now only generate footstep sound when the player is on
the ground entity and no longer when in water or air.
- Add a cvar `g_machinegun_norecoil' which disables the machinegun
recoil effect. This is cheat protected. (by De-Deppe)
- Scale 8 bit textures when `r_scale8bittextures` is set. (by 0lvin)
- The game is no longer limited to 1000 FPS when running in timedemo
mode. (by 0lvin)
- Optimise command line parser and fix several subtle bugs. (by
BjossiAlfreds)
- Add `r_2D_unfiltered`, when set to `1` 2D elements aren't filtered.
- Fix soldiers never chowing their pain skin as long as they're alive.
- Fix relative paths in ZIP files not being found.
- Add `gamemode` command for changing between singleplayer, deathmach
and coop. (by BjossiAlfreds)
- Show a download progress bar when `cl_http_show_dw_progress` is set to
`1`. (by David Carlier)
Quake II 7.45 to 8.00:
- Client side support for the optional Vulkan renderer library.
- Non existent renderer libraries are now skipped over by the menu.