Überarbeite local.h und reiße noch mehr Graka-Müll der 90er raus

This commit is contained in:
Yamagi Burmeister 2010-10-22 08:34:01 +00:00
parent cc67d82cfa
commit 9fbebbe35c
3 changed files with 222 additions and 370 deletions

View file

@ -140,11 +140,6 @@ Draw_StretchPic ( int x, int y, int w, int h, char *pic )
Scrap_Upload(); Scrap_Upload();
} }
if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( gl_config.renderer & GL_RENDERER_RENDITION ) ) && !gl->has_alpha )
{
qglDisable( GL_ALPHA_TEST );
}
GL_Bind( gl->texnum ); GL_Bind( gl->texnum );
qglBegin( GL_QUADS ); qglBegin( GL_QUADS );
qglTexCoord2f( gl->sl, gl->tl ); qglTexCoord2f( gl->sl, gl->tl );
@ -156,11 +151,6 @@ Draw_StretchPic ( int x, int y, int w, int h, char *pic )
qglTexCoord2f( gl->sl, gl->th ); qglTexCoord2f( gl->sl, gl->th );
qglVertex2f( x, y + h ); qglVertex2f( x, y + h );
qglEnd(); qglEnd();
if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( gl_config.renderer & GL_RENDERER_RENDITION ) ) && !gl->has_alpha )
{
qglEnable( GL_ALPHA_TEST );
}
} }
void void
@ -181,11 +171,6 @@ Draw_Pic ( int x, int y, char *pic )
Scrap_Upload(); Scrap_Upload();
} }
if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( gl_config.renderer & GL_RENDERER_RENDITION ) ) && !gl->has_alpha )
{
qglDisable( GL_ALPHA_TEST );
}
GL_Bind( gl->texnum ); GL_Bind( gl->texnum );
qglBegin( GL_QUADS ); qglBegin( GL_QUADS );
qglTexCoord2f( gl->sl, gl->tl ); qglTexCoord2f( gl->sl, gl->tl );
@ -197,11 +182,6 @@ Draw_Pic ( int x, int y, char *pic )
qglTexCoord2f( gl->sl, gl->th ); qglTexCoord2f( gl->sl, gl->th );
qglVertex2f( x, y + gl->height ); qglVertex2f( x, y + gl->height );
qglEnd(); qglEnd();
if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( gl_config.renderer & GL_RENDERER_RENDITION ) ) && !gl->has_alpha )
{
qglEnable( GL_ALPHA_TEST );
}
} }
/* /*
@ -222,11 +202,6 @@ Draw_TileClear ( int x, int y, int w, int h, char *pic )
return; return;
} }
if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( gl_config.renderer & GL_RENDERER_RENDITION ) ) && !image->has_alpha )
{
qglDisable( GL_ALPHA_TEST );
}
GL_Bind( image->texnum ); GL_Bind( image->texnum );
qglBegin( GL_QUADS ); qglBegin( GL_QUADS );
qglTexCoord2f( x / 64.0, y / 64.0 ); qglTexCoord2f( x / 64.0, y / 64.0 );
@ -238,11 +213,6 @@ Draw_TileClear ( int x, int y, int w, int h, char *pic )
qglTexCoord2f( x / 64.0, ( y + h ) / 64.0 ); qglTexCoord2f( x / 64.0, ( y + h ) / 64.0 );
qglVertex2f( x, y + h ); qglVertex2f( x, y + h );
qglEnd(); qglEnd();
if ( ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( gl_config.renderer & GL_RENDERER_RENDITION ) ) && !image->has_alpha )
{
qglEnable( GL_ALPHA_TEST );
}
} }
/* /*
@ -393,11 +363,6 @@ Draw_StretchRaw ( int x, int y, int w, int h, int cols, int rows, byte *data )
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
if ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( gl_config.renderer & GL_RENDERER_RENDITION ) )
{
qglDisable( GL_ALPHA_TEST );
}
qglBegin( GL_QUADS ); qglBegin( GL_QUADS );
qglTexCoord2f( 1.0 / 512.0, 1.0 / 512.0 ); qglTexCoord2f( 1.0 / 512.0, 1.0 / 512.0 );
qglVertex2f( x, y ); qglVertex2f( x, y );
@ -408,10 +373,5 @@ Draw_StretchRaw ( int x, int y, int w, int h, int cols, int rows, byte *data )
qglTexCoord2f( 1.0 / 512.0, t ); qglTexCoord2f( 1.0 / 512.0, t );
qglVertex2f( x, y + h ); qglVertex2f( x, y + h );
qglEnd(); qglEnd();
if ( ( gl_config.renderer == GL_RENDERER_MCD ) || ( gl_config.renderer & GL_RENDERER_RENDITION ) )
{
qglEnable( GL_ALPHA_TEST );
}
} }

View file

@ -1035,11 +1035,6 @@ GL_InitImages ( void )
} }
} }
if ( gl_config.renderer & ( GL_RENDERER_VOODOO | GL_RENDERER_VOODOO2 ) )
{
g = 1.0F;
}
for ( i = 0; i < 256; i++ ) for ( i = 0; i < 256; i++ )
{ {
if ( ( g == 1 ) || gl_state.hwgamma ) if ( ( g == 1 ) || gl_state.hwgamma )

View file

@ -1,76 +1,61 @@
#ifndef __GL_LOCAL__ #ifndef __GL_LOCAL__
#define __GL_LOCAL__ #define __GL_LOCAL__
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <stdio.h> #include <stdio.h>
#include <ctype.h> #include <ctype.h>
#include <GL/gl.h>
#ifndef GL_COLOR_INDEX8_EXT
#define GL_COLOR_INDEX8_EXT GL_COLOR_INDEX
#endif
#include <math.h> #include <math.h>
#include <GL/gl.h>
char *strlwr (char *s);
#include "../../client/header/ref.h" #include "../../client/header/ref.h"
#include "qgl.h" #include "qgl.h"
#define REF_VERSION "OpenGL 1.4" #ifndef GL_COLOR_INDEX8_EXT
#define GL_COLOR_INDEX8_EXT GL_COLOR_INDEX
// up / down
#define PITCH 0
// left / right
#define YAW 1
// fall over
#define ROLL 2
#ifndef __VIDDEF_T
#define __VIDDEF_T
typedef struct
{
int width, height; // coordinates from main game
} viddef_t;
#endif #endif
extern viddef_t vid; #define TEXNUM_LIGHTMAPS 1024
#define TEXNUM_SCRAPS 1152
#define TEXNUM_IMAGES 1153
#define MAX_GLTEXTURES 1024
#define MAX_SCRAPS 1
#define BLOCK_WIDTH 128
#define BLOCK_HEIGHT 128
#define REF_VERSION "Yamagi Quake II OpenGL Refresher"
#define MAX_LBM_HEIGHT 480
#define BACKFACE_EPSILON 0.01
/* up / down */
#define PITCH 0
/* left / right */
#define YAW 1
/* fall over */
#define ROLL 2
#ifndef __VIDDEF_T
#define __VIDDEF_T
typedef struct
{
int width, height; /* coordinates from main game */
} viddef_t;
#endif
char *strlwr ( char *s );
extern viddef_t vid;
/* /*
* skins will be outline flood filled and mip mapped
skins will be outline flood filled and mip mapped * pics and sprites with alpha will be outline flood filled
pics and sprites with alpha will be outline flood filled * pic won't be mip mapped
pic won't be mip mapped *
* model skin
model skin * sprite frame
sprite frame * wall texture
wall texture * pic
pic */
*/
typedef enum typedef enum
{ {
it_skin, it_skin,
@ -82,32 +67,20 @@ typedef enum
typedef struct image_s typedef struct image_s
{ {
char name[MAX_QPATH]; // game path, including extension char name [ MAX_QPATH ]; /* game path, including extension */
imagetype_t type; imagetype_t type;
int width, height; // source image int width, height; /* source image */
int upload_width, upload_height; // after power of two and picmip int upload_width, upload_height; /* after power of two and picmip */
int registration_sequence; // 0 = free int registration_sequence; /* 0 = free */
struct msurface_s *texturechain; // for sort-by-texture world drawing struct msurface_s *texturechain; /* for sort-by-texture world drawing */
int texnum; // gl texture binding int texnum; /* gl texture binding */
float sl, tl, sh, th; // 0,0 - 1,1 unless part of the scrap float sl, tl, sh, th; /* 0,0 - 1,1 unless part of the scrap */
qboolean scrap; qboolean scrap;
qboolean has_alpha; qboolean has_alpha;
qboolean paletted; qboolean paletted;
} image_t; } image_t;
#define TEXNUM_LIGHTMAPS 1024
#define TEXNUM_SCRAPS 1152
#define TEXNUM_IMAGES 1153
#define MAX_GLTEXTURES 1024
#define MAX_SCRAPS 1
#define BLOCK_WIDTH 128
#define BLOCK_HEIGHT 128
//===================================================================
typedef enum typedef enum
{ {
rserr_ok, rserr_ok,
@ -120,275 +93,216 @@ typedef enum
#include "model.h" #include "model.h"
void GL_BeginRendering (int *x, int *y, int *width, int *height); void GL_BeginRendering ( int *x, int *y, int *width, int *height );
void GL_EndRendering (void); void GL_EndRendering ( void );
void GL_SetDefaultState( void ); void GL_SetDefaultState ( void );
void GL_UpdateSwapInterval( void ); void GL_UpdateSwapInterval ( void );
extern float gldepthmin, gldepthmax; extern float gldepthmin, gldepthmax;
typedef struct typedef struct
{ {
float x, y, z; float x, y, z;
float s, t; float s, t;
float r, g, b; float r, g, b;
} glvert_t; } glvert_t;
#define MAX_LBM_HEIGHT 480 extern image_t gltextures [ MAX_GLTEXTURES ];
#define BACKFACE_EPSILON 0.01 extern int numgltextures;
//==================================================== extern image_t *r_notexture;
extern image_t *r_particletexture;
extern entity_t *currententity;
extern model_t *currentmodel;
extern int r_visframecount;
extern int r_framecount;
extern cplane_t frustum [ 4 ];
extern int c_brush_polys, c_alias_polys;
extern int gl_filter_min, gl_filter_max;
extern image_t gltextures[MAX_GLTEXTURES]; /* view origin */
extern int numgltextures; extern vec3_t vup;
extern vec3_t vpn;
extern vec3_t vright;
extern vec3_t r_origin;
/* screen size info */
extern refdef_t r_newrefdef;
extern int r_viewcluster, r_viewcluster2, r_oldviewcluster, r_oldviewcluster2;
extern image_t *r_notexture; extern cvar_t *r_norefresh;
extern image_t *r_particletexture; extern cvar_t *r_lefthand;
extern entity_t *currententity; extern cvar_t *r_drawentities;
extern model_t *currentmodel; extern cvar_t *r_drawworld;
extern int r_visframecount; extern cvar_t *r_speeds;
extern int r_framecount; extern cvar_t *r_fullbright;
extern cplane_t frustum[4]; extern cvar_t *r_novis;
extern int c_brush_polys, c_alias_polys; extern cvar_t *r_nocull;
extern cvar_t *r_lerpmodels;
extern cvar_t *r_lightlevel;
extern int gl_filter_min, gl_filter_max; extern cvar_t *gl_vertex_arrays;
// extern cvar_t *gl_ext_swapinterval;
// view origin extern cvar_t *gl_ext_multitexture;
// extern cvar_t *gl_ext_pointparameters;
extern vec3_t vup; extern cvar_t *gl_ext_compiled_vertex_array;
extern vec3_t vpn;
extern vec3_t vright;
extern vec3_t r_origin;
// extern cvar_t *gl_particle_min_size;
// screen size info extern cvar_t *gl_particle_max_size;
// extern cvar_t *gl_particle_size;
extern refdef_t r_newrefdef; extern cvar_t *gl_particle_att_a;
extern int r_viewcluster, r_viewcluster2, r_oldviewcluster, r_oldviewcluster2; extern cvar_t *gl_particle_att_b;
extern cvar_t *gl_particle_att_c;
extern cvar_t *r_norefresh; extern cvar_t *gl_nosubimage;
extern cvar_t *r_lefthand; extern cvar_t *gl_bitdepth;
extern cvar_t *r_drawentities; extern cvar_t *gl_mode;
extern cvar_t *r_drawworld;
extern cvar_t *r_speeds;
extern cvar_t *r_fullbright;
extern cvar_t *r_novis;
extern cvar_t *r_nocull;
extern cvar_t *r_lerpmodels;
extern cvar_t *r_lightlevel; // FIXME: This is a HACK to get the client's light level extern cvar_t *gl_customwidth;
extern cvar_t *gl_customheight;
extern cvar_t *gl_vertex_arrays; extern cvar_t *gl_log;
extern cvar_t *gl_lightmap;
extern cvar_t *gl_shadows;
extern cvar_t *gl_stencilshadow;
extern cvar_t *gl_dynamic;
extern cvar_t *gl_nobind;
extern cvar_t *gl_round_down;
extern cvar_t *gl_picmip;
extern cvar_t *gl_skymip;
extern cvar_t *gl_showtris;
extern cvar_t *gl_finish;
extern cvar_t *gl_ztrick;
extern cvar_t *gl_clear;
extern cvar_t *gl_cull;
extern cvar_t *gl_poly;
extern cvar_t *gl_texsort;
extern cvar_t *gl_polyblend;
extern cvar_t *gl_flashblend;
extern cvar_t *gl_lightmaptype;
extern cvar_t *gl_modulate;
extern cvar_t *gl_playermip;
extern cvar_t *gl_drawbuffer;
extern cvar_t *gl_3dlabs_broken;
extern cvar_t *gl_driver;
extern cvar_t *gl_swapinterval;
extern cvar_t *gl_texturemode;
extern cvar_t *gl_texturealphamode;
extern cvar_t *gl_texturesolidmode;
extern cvar_t *gl_saturatelighting;
extern cvar_t *gl_lockpvs;
extern cvar_t *gl_ext_swapinterval; extern cvar_t *vid_fullscreen;
extern cvar_t *gl_ext_multitexture; extern cvar_t *vid_gamma;
extern cvar_t *gl_ext_pointparameters;
extern cvar_t *gl_ext_compiled_vertex_array;
extern cvar_t *gl_particle_min_size; extern cvar_t *intensity;
extern cvar_t *gl_particle_max_size;
extern cvar_t *gl_particle_size;
extern cvar_t *gl_particle_att_a;
extern cvar_t *gl_particle_att_b;
extern cvar_t *gl_particle_att_c;
extern cvar_t *gl_nosubimage; extern int gl_lightmap_format;
extern cvar_t *gl_bitdepth; extern int gl_solid_format;
extern cvar_t *gl_mode; extern int gl_alpha_format;
extern int gl_tex_solid_format;
extern int gl_tex_alpha_format;
extern cvar_t *gl_customwidth; extern int c_visible_lightmaps;
extern cvar_t *gl_customheight; extern int c_visible_textures;
extern cvar_t *gl_log; extern float r_world_matrix [ 16 ];
extern cvar_t *gl_lightmap;
extern cvar_t *gl_shadows;
extern cvar_t *gl_stencilshadow;
extern cvar_t *gl_dynamic;
extern cvar_t *gl_nobind;
extern cvar_t *gl_round_down;
extern cvar_t *gl_picmip;
extern cvar_t *gl_skymip;
extern cvar_t *gl_showtris;
extern cvar_t *gl_finish;
extern cvar_t *gl_ztrick;
extern cvar_t *gl_clear;
extern cvar_t *gl_cull;
extern cvar_t *gl_poly;
extern cvar_t *gl_texsort;
extern cvar_t *gl_polyblend;
extern cvar_t *gl_flashblend;
extern cvar_t *gl_lightmaptype;
extern cvar_t *gl_modulate;
extern cvar_t *gl_playermip;
extern cvar_t *gl_drawbuffer;
extern cvar_t *gl_3dlabs_broken;
extern cvar_t *gl_driver;
extern cvar_t *gl_swapinterval;
extern cvar_t *gl_texturemode;
extern cvar_t *gl_texturealphamode;
extern cvar_t *gl_texturesolidmode;
extern cvar_t *gl_saturatelighting;
extern cvar_t *gl_lockpvs;
extern cvar_t *vid_fullscreen; void R_TranslatePlayerSkin ( int playernum );
extern cvar_t *vid_gamma; void GL_Bind ( int texnum );
void GL_MBind ( GLenum target, int texnum );
void GL_TexEnv ( GLenum value );
extern cvar_t *intensity; void R_LightPoint ( vec3_t p, vec3_t color );
void R_PushDlights ( void );
extern int gl_lightmap_format; extern model_t *r_worldmodel;
extern int gl_solid_format; extern unsigned d_8to24table [ 256 ];
extern int gl_alpha_format; extern int registration_sequence;
extern int gl_tex_solid_format;
extern int gl_tex_alpha_format;
extern int c_visible_lightmaps; void V_AddBlend ( float r, float g, float b, float a, float *v_blend );
extern int c_visible_textures; int R_Init ( void *hinstance, void *hWnd );
void R_Shutdown ( void );
extern float r_world_matrix[16]; void R_RenderView ( refdef_t *fd );
void GL_ScreenShot_f ( void );
void R_DrawAliasModel ( entity_t *e );
void R_DrawBrushModel ( entity_t *e );
void R_DrawSpriteModel ( entity_t *e );
void R_DrawBeam ( entity_t *e );
void R_DrawWorld ( void );
void R_RenderDlights ( void );
void R_DrawAlphaSurfaces ( void );
void R_RenderBrushPoly ( msurface_t *fa );
void R_InitParticleTexture ( void );
void Draw_InitLocal ( void );
void GL_SubdivideSurface ( msurface_t *fa );
qboolean R_CullBox ( vec3_t mins, vec3_t maxs );
void R_RotateForEntity ( entity_t *e );
void R_MarkLeaves ( void );
void R_TranslatePlayerSkin (int playernum); glpoly_t *WaterWarpPolyVerts ( glpoly_t *p );
void GL_Bind (int texnum); void EmitWaterPolys ( msurface_t *fa );
void GL_MBind( GLenum target, int texnum ); void R_AddSkySurface ( msurface_t *fa );
void GL_TexEnv( GLenum value ); void R_ClearSkyBox ( void );
void R_DrawSkyBox ( void );
void R_MarkLights ( dlight_t *light, int bit, mnode_t *node );
void R_LightPoint (vec3_t p, vec3_t color); void COM_StripExtension ( char *in, char *out );
void R_PushDlights (void);
//==================================================================== void Draw_GetPicSize ( int *w, int *h, char *name );
void Draw_Pic ( int x, int y, char *name );
void Draw_StretchPic ( int x, int y, int w, int h, char *name );
void Draw_Char ( int x, int y, int c );
void Draw_TileClear ( int x, int y, int w, int h, char *name );
void Draw_Fill ( int x, int y, int w, int h, int c );
void Draw_FadeScreen ( void );
void Draw_StretchRaw ( int x, int y, int w, int h, int cols, int rows, byte *data );
extern model_t *r_worldmodel; void R_BeginFrame ( float camera_separation );
void R_SwapBuffers ( int );
void R_SetPalette ( const unsigned char *palette );
extern unsigned d_8to24table[256]; int Draw_GetPalette ( void );
extern int registration_sequence; void GL_ResampleTexture ( unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight );
struct image_s *R_RegisterSkin ( char *name );
void V_AddBlend (float r, float g, float b, float a, float *v_blend); void LoadPCX ( char *filename, byte **pic, byte **palette, int *width, int *height );
image_t *GL_LoadPic ( char *name, byte *pic, int width, int height, imagetype_t type, int bits );
image_t *GL_FindImage ( char *name, imagetype_t type );
void GL_TextureMode ( char *string );
void GL_ImageList_f ( void );
int R_Init( void *hinstance, void *hWnd ); void GL_InitImages ( void );
void R_Shutdown( void ); void GL_ShutdownImages ( void );
void R_RenderView (refdef_t *fd); void GL_FreeUnusedImages ( void );
void GL_ScreenShot_f (void);
void R_DrawAliasModel (entity_t *e);
void R_DrawBrushModel (entity_t *e);
void R_DrawSpriteModel (entity_t *e);
void R_DrawBeam( entity_t *e );
void R_DrawWorld (void);
void R_RenderDlights (void);
void R_DrawAlphaSurfaces (void);
void R_RenderBrushPoly (msurface_t *fa);
void R_InitParticleTexture (void);
void Draw_InitLocal (void);
void GL_SubdivideSurface (msurface_t *fa);
qboolean R_CullBox (vec3_t mins, vec3_t maxs);
void R_RotateForEntity (entity_t *e);
void R_MarkLeaves (void);
glpoly_t *WaterWarpPolyVerts (glpoly_t *p); void GL_TextureAlphaMode ( char *string );
void EmitWaterPolys (msurface_t *fa); void GL_TextureSolidMode ( char *string );
void R_AddSkySurface (msurface_t *fa);
void R_ClearSkyBox (void);
void R_DrawSkyBox (void);
void R_MarkLights (dlight_t *light, int bit, mnode_t *node);
void COM_StripExtension (char *in, char *out);
void Draw_GetPicSize (int *w, int *h, char *name);
void Draw_Pic (int x, int y, char *name);
void Draw_StretchPic (int x, int y, int w, int h, char *name);
void Draw_Char (int x, int y, int c);
void Draw_TileClear (int x, int y, int w, int h, char *name);
void Draw_Fill (int x, int y, int w, int h, int c);
void Draw_FadeScreen (void);
void Draw_StretchRaw (int x, int y, int w, int h, int cols, int rows, byte *data);
void R_BeginFrame( float camera_separation );
void R_SwapBuffers( int );
void R_SetPalette ( const unsigned char *palette);
int Draw_GetPalette (void);
void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight);
struct image_s *R_RegisterSkin (char *name);
void LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height);
image_t *GL_LoadPic (char *name, byte *pic, int width, int height, imagetype_t type, int bits);
image_t *GL_FindImage (char *name, imagetype_t type);
void GL_TextureMode( char *string );
void GL_ImageList_f (void);
void GL_InitImages (void);
void GL_ShutdownImages (void);
void GL_FreeUnusedImages (void);
void GL_TextureAlphaMode( char *string );
void GL_TextureSolidMode( char *string );
int Scrap_AllocBlock ( int w, int h, int *x, int *y ); int Scrap_AllocBlock ( int w, int h, int *x, int *y );
/* /* GL extension emulation functions */
** GL extension emulation functions void GL_DrawParticles ( int n, const particle_t particles[], const unsigned colortable [ 768 ] );
*/
void GL_DrawParticles( int n, const particle_t particles[], const unsigned colortable[768] );
/* /*
** GL config stuff ** GL config stuff
*/ */
#define GL_RENDERER_VOODOO 0x00000001
#define GL_RENDERER_VOODOO2 0x00000002
#define GL_RENDERER_VOODOO_RUSH 0x00000004
#define GL_RENDERER_BANSHEE 0x00000008
#define GL_RENDERER_3DFX 0x0000000F
#define GL_RENDERER_PCX1 0x00000010
#define GL_RENDERER_PCX2 0x00000020
#define GL_RENDERER_PMX 0x00000040
#define GL_RENDERER_POWERVR 0x00000070
#define GL_RENDERER_PERMEDIA2 0x00000100
#define GL_RENDERER_GLINT_MX 0x00000200
#define GL_RENDERER_GLINT_TX 0x00000400
#define GL_RENDERER_3DLABS_MISC 0x00000800
#define GL_RENDERER_3DLABS 0x00000F00
#define GL_RENDERER_REALIZM 0x00001000
#define GL_RENDERER_REALIZM2 0x00002000
#define GL_RENDERER_INTERGRAPH 0x00003000
#define GL_RENDERER_3DPRO 0x00004000
#define GL_RENDERER_REAL3D 0x00008000
#define GL_RENDERER_RIVA128 0x00010000
#define GL_RENDERER_DYPIC 0x00020000
#define GL_RENDERER_V1000 0x00040000
#define GL_RENDERER_V2100 0x00080000
#define GL_RENDERER_V2200 0x00100000
#define GL_RENDERER_RENDITION 0x001C0000
#define GL_RENDERER_O2 0x00100000
#define GL_RENDERER_IMPACT 0x00200000
#define GL_RENDERER_RE 0x00400000
#define GL_RENDERER_IR 0x00800000
#define GL_RENDERER_SGI 0x00F00000
#define GL_RENDERER_MCD 0x01000000
#define GL_RENDERER_OTHER 0x80000000
typedef struct typedef struct
{ {
int renderer; int renderer;
const char *renderer_string; const char *renderer_string;
const char *vendor_string; const char *vendor_string;
const char *version_string; const char *version_string;
const char *extensions_string; const char *extensions_string;
qboolean allow_cds; qboolean allow_cds;
} glconfig_t; } glconfig_t;
typedef struct typedef struct
@ -396,13 +310,13 @@ typedef struct
float inverse_intensity; float inverse_intensity;
qboolean fullscreen; qboolean fullscreen;
int prev_mode; int prev_mode;
unsigned char *d_16to8table; unsigned char *d_16to8table;
int lightmap_textures; int lightmap_textures;
int currenttextures[2]; int currenttextures [ 2 ];
int currenttmu; int currenttmu;
float camera_separation; float camera_separation;
@ -410,39 +324,22 @@ typedef struct
qboolean hwgamma; qboolean hwgamma;
unsigned char originalRedGammaTable[256]; unsigned char originalRedGammaTable [ 256 ];
unsigned char originalGreenGammaTable[256]; unsigned char originalGreenGammaTable [ 256 ];
unsigned char originalBlueGammaTable[256]; unsigned char originalBlueGammaTable [ 256 ];
} glstate_t; } glstate_t;
extern glconfig_t gl_config; extern glconfig_t gl_config;
extern glstate_t gl_state; extern glstate_t gl_state;
extern refimport_t ri;
/* void GLimp_BeginFrame ( float camera_separation );
==================================================================== void GLimp_EndFrame ( void );
int GLimp_Init ( void );
IMPORTED FUNCTIONS void GLimp_Shutdown ( void );
int GLimp_SetMode ( int *pwidth, int *pheight, int mode, qboolean fullscreen );
==================================================================== void GLimp_AppActivate ( qboolean active );
*/ void GLimp_EnableLogging ( qboolean enable );
void GLimp_LogNewFrame ( void );
extern refimport_t ri;
/*
====================================================================
IMPLEMENTATION SPECIFIC FUNCTIONS
====================================================================
*/
void GLimp_BeginFrame( float camera_separation );
void GLimp_EndFrame( void );
int GLimp_Init( void );
void GLimp_Shutdown( void );
int GLimp_SetMode( int *pwidth, int *pheight, int mode, qboolean fullscreen );
void GLimp_AppActivate( qboolean active );
void GLimp_EnableLogging( qboolean enable );
void GLimp_LogNewFrame( void );
#endif #endif