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https://github.com/yquake2/yquake2remaster.git
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Support for verbose build via "gmake VERBOSE=1"
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parent
d3f222778a
commit
9edbca1747
1 changed files with 28 additions and 17 deletions
45
Makefile
45
Makefile
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@ -102,6 +102,17 @@ X11LDFLAGS += $(shell pkg-config xxf86vm --libs)
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# ----------
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# When make is invoked by "make VERBOSE=1" print
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# the compiler and linker commands.
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ifdef VERBOSE
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Q :=
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else
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Q := @
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endif
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# ----------
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# Builds everything
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all: client server refresher game
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@ -110,20 +121,20 @@ all: client server refresher game
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# Cleanup
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clean:
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@echo "===> CLEAN"
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@rm -Rf build release
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${Q}rm -Rf build release
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# ----------
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# The client
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client:
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@echo '===> Building quake2'
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@mkdir -p release
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${Q}mkdir -p release
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$(MAKE) release/quake2
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build/client/%.o: %.c
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@echo '===> CC $<'
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@mkdir -p $(@D)
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@$(CC) -c $(CFLAGS) $(X11CFLAGS) $(SDLCFLAGS) $(INCLUDE) -o $@ $<
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(X11CFLAGS) $(SDLCFLAGS) $(INCLUDE) -o $@ $<
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release/quake2 : LDFLAGS += -lvorbis -lvorbisfile -logg -lz
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@ -132,13 +143,13 @@ release/quake2 : LDFLAGS += -lvorbis -lvorbisfile -logg -lz
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# The server
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server:
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@echo '===> Building q2ded'
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@mkdir -p release
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${Q}mkdir -p release
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$(MAKE) release/q2ded
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build/server/%.o: %.c
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@echo '===> CC $<'
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@mkdir -p $(@D)
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@$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
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release/q2ded : CFLAGS += -DDEDICATED_ONLY
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release/q2ded : LDFLAGS += -lz
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@ -148,13 +159,13 @@ release/q2ded : LDFLAGS += -lz
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# The refresher
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refresher:
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@echo '===> Building ref_gl.so'
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@mkdir -p release
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${Q}mkdir -p release
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$(MAKE) release/ref_gl.so
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build/refresher/%.o: %.c
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@echo '===> CC $<'
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@mkdir -p $(@D)
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@$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) -o $@ $<
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) -o $@ $<
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release/ref_gl.so : CFLAGS += -fPIC
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release/ref_gl.so : LDFLAGS += -shared
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@ -164,13 +175,13 @@ release/ref_gl.so : LDFLAGS += -shared
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# The baseq2 game
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game:
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@echo '===> Building baseq2/game.so'
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@mkdir -p release/baseq2
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${Q}mkdir -p release/baseq2
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$(MAKE) release/baseq2/game.so
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build/baseq2/%.o: %.c
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@echo '===> CC $<'
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@mkdir -p $(@D)
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@$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
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release/baseq2/game.so : CFLAGS += -fPIC
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release/baseq2/game.so : LDFLAGS += -shared
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@ -403,21 +414,21 @@ GAME_DEPS= $(GAME_OBJS:.o=.d)
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# release/quake2
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release/quake2 : $(CLIENT_OBJS)
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@echo '===> LD $@'
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@$(CC) $(LDFLAGS) $(X11LDFLAGS) $(SDLLDFLAGS) -o $@ $(CLIENT_OBJS)
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${Q}$(CC) $(LDFLAGS) $(X11LDFLAGS) $(SDLLDFLAGS) -o $@ $(CLIENT_OBJS)
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# release/q2ded
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release/q2ded : $(SERVER_OBJS)
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@echo '===> LD $@'
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@$(CC) $(LDFLAGS) -o $@ $(SERVER_OBJS)
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${Q}$(CC) $(LDFLAGS) -o $@ $(SERVER_OBJS)
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# release/ref_gl.so
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release/ref_gl.so : $(OPENGL_OBJS)
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@echo '===> LD $@'
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@$(CC) $(LDFLAGS) -o $@ $(OPENGL_OBJS)
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${Q}$(CC) $(LDFLAGS) -o $@ $(OPENGL_OBJS)
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# release/baseq2/game.so
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release/baseq2/game.so : $(GAME_OBJS)
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@echo '===> LD $@'
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@$(CC) $(LDFLAGS) -o $@ $(GAME_OBJS)
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${Q}$(CC) $(LDFLAGS) -o $@ $(GAME_OBJS)
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# ----------
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