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Das war ein wenig viel des Guten, nun tut es
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73b70ecb62
commit
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1 changed files with 36 additions and 28 deletions
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@ -96,6 +96,7 @@ struct sfx_s *cl_sfx_rockexp;
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struct sfx_s *cl_sfx_grenexp;
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struct sfx_s *cl_sfx_watrexp;
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// RAFAEL
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struct sfx_s *cl_sfx_plasexp;
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struct sfx_s *cl_sfx_footsteps[4];
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struct model_s *cl_mod_explode;
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@ -108,12 +109,14 @@ struct model_s *cl_mod_explo4;
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struct model_s *cl_mod_bfg_explo;
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struct model_s *cl_mod_powerscreen;
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// RAFAEL
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struct model_s *cl_mod_plasmaexplo;
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//ROGUE
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struct sfx_s *cl_sfx_lightning;
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struct sfx_s *cl_sfx_disrexp;
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struct model_s *cl_mod_lightning;
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struct model_s *cl_mod_heatbeam;
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struct model_s *cl_mod_monster_heatbeam;
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struct model_s *cl_mod_explo4_big;
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//ROGUE
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@ -173,6 +176,29 @@ void CL_RegisterTEntModels (void)
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cl_mod_explo4 = re.RegisterModel ("models/objects/r_explode/tris.md2");
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cl_mod_bfg_explo = re.RegisterModel ("sprites/s_bfg2.sp2");
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cl_mod_powerscreen = re.RegisterModel ("models/items/armor/effect/tris.md2");
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re.RegisterModel ("models/objects/laser/tris.md2");
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re.RegisterModel ("models/objects/grenade2/tris.md2");
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re.RegisterModel ("models/weapons/v_machn/tris.md2");
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re.RegisterModel ("models/weapons/v_handgr/tris.md2");
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re.RegisterModel ("models/weapons/v_shotg2/tris.md2");
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re.RegisterModel ("models/objects/gibs/bone/tris.md2");
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re.RegisterModel ("models/objects/gibs/sm_meat/tris.md2");
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re.RegisterModel ("models/objects/gibs/bone2/tris.md2");
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// RAFAEL
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// re.RegisterModel ("models/objects/blaser/tris.md2");
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re.RegisterPic ("w_machinegun");
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re.RegisterPic ("a_bullets");
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re.RegisterPic ("i_health");
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re.RegisterPic ("a_grenades");
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//ROGUE
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cl_mod_explo4_big = re.RegisterModel ("models/objects/r_explode2/tris.md2");
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cl_mod_lightning = re.RegisterModel ("models/proj/lightning/tris.md2");
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cl_mod_heatbeam = re.RegisterModel ("models/proj/beam/tris.md2");
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cl_mod_monster_heatbeam = re.RegisterModel ("models/proj/widowbeam/tris.md2");
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//ROGUE
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}
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/*
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@ -388,16 +414,9 @@ void CL_ParsePlayerBeam (struct model_s *model)
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MSG_ReadPos (&net_message, start);
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MSG_ReadPos (&net_message, end);
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// PMM - network optimization
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if (!cl_mod_heatbeam)
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cl_mod_heatbeam = re.RegisterModel ("models/proj/beam/tris.md2");
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model = cl_mod_heatbeam;
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if (tempent == TE_HEATBEAM)
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{
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VectorSet(offset, 2, 7, -3);
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else if (tempent == TE_MONSTER_HEATBEAM)
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if (model == cl_mod_heatbeam)
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VectorSet(offset, 2, 7, -3);
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else if (model == cl_mod_monster_heatbeam)
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{
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model = cl_mod_heatbeam;
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VectorSet(offset, 0, 0, 0);
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@ -405,10 +424,6 @@ void CL_ParsePlayerBeam (struct model_s *model)
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else
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MSG_ReadPos (&net_message, offset);
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if (!model)
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return;
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// override any beam with the same entity
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// PMM - For player beams, we only want one per player (entity) so..
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for (i=0, b=cl_playerbeams ; i< MAX_BEAMS ; i++, b++)
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@ -440,7 +455,7 @@ void CL_ParsePlayerBeam (struct model_s *model)
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}
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}
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Com_Printf ("beam list overflow!\n");
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return ent;
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return;
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}
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//rogue
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@ -855,7 +870,7 @@ void CL_ParseTEnt (void)
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VectorCopy (pos, ex->ent.origin);
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ex->type = ex_poly;
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ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW;
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ex->start = cl.frame.servertime - 100f;
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ex->start = cl.frame.servertime - 100.0f;
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ex->light = 350;
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ex->lightcolor[0] = 1.0;
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ex->lightcolor[1] = 0.5;
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@ -864,11 +879,7 @@ void CL_ParseTEnt (void)
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if (type != TE_EXPLOSION1_BIG) // PMM
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ex->ent.model = cl_mod_explo4; // PMM
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else
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{
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if (!cl_mod_explo4_big)
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cl_mod_explo4_big = re.RegisterModel ("models/objects/r_explode2/tris.md2");
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ex->ent.model = cl_mod_explo4_big;
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}
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ex->ent.model = cl_mod_explo4_big;
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if (frand() < 0.5)
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ex->baseframe = 15;
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ex->frames = 15;
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@ -914,7 +925,7 @@ void CL_ParseTEnt (void)
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case TE_PARASITE_ATTACK:
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case TE_MEDIC_CABLE_ATTACK:
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ent = CL_ParseBeam (cl_mod_parasite_segment);
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CL_ParseBeam (cl_mod_parasite_segment);
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break;
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case TE_BOSSTPORT: // boss teleporting to station
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@ -1001,7 +1012,7 @@ void CL_ParseTEnt (void)
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else // flechette
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ex->ent.skinnum = 2;
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ex->start = cl.frame.servertime - 100f;
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ex->start = cl.frame.servertime - 100.0f;
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ex->light = 150;
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// PMM
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if (type == TE_BLASTER2)
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@ -1019,9 +1030,6 @@ void CL_ParseTEnt (void)
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case TE_LIGHTNING:
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if (!cl_mod_lightning)
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cl_mod_lightning = re.RegisterModel ("models/proj/lightning/tris.md2");
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ent = CL_ParseLightning (cl_mod_lightning);
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S_StartSound (NULL, ent, CHAN_WEAPON, cl_sfx_lightning, 1, ATTN_NORM, 0);
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break;
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@ -1039,7 +1047,7 @@ void CL_ParseTEnt (void)
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VectorCopy (pos, ex->ent.origin);
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ex->type = ex_poly;
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ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW;
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ex->start = cl.frame.servertime - 100f;
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ex->start = cl.frame.servertime - 100.0f;
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ex->light = 350;
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ex->lightcolor[0] = 1.0;
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ex->lightcolor[1] = 0.5;
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