cl_input.d in Sachen Kommentare aufgeräumt

This commit is contained in:
Yamagi Burmeister 2010-06-17 15:24:17 +00:00
parent f65ec5eff8
commit 9aeacdc2be

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@ -1,23 +1,22 @@
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl.input.c -- builds an intended movement command to send to the server
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#include "header/client.h"
@ -28,31 +27,26 @@ unsigned frame_msec;
unsigned old_sys_frame_time;
/*
===============================================================================
KEY BUTTONS
Continuous button event tracking is complicated by the fact that two different
input sources (say, mouse button 1 and the control key) can both press the
same button, but the button should only be released when both of the
pressing key have been released.
When a key event issues a button command (+forward, +attack, etc), it appends
its key number as a parameter to the command so it can be matched up with
the release.
state bit 0 is the current state of the key
state bit 1 is edge triggered on the up to down transition
state bit 2 is edge triggered on the down to up transition
Key_Event (int key, qboolean down, unsigned time);
+mlook src time
===============================================================================
*/
* KEY BUTTONS
*
* Continuous button event tracking is complicated by the fact that two different
* input sources (say, mouse button 1 and the control key) can both press the
* same button, but the button should only be released when both of the
* pressing key have been released.
*
* When a key event issues a button command (+forward, +attack, etc), it appends
* its key number as a parameter to the command so it can be matched up with
* the release.
*
* state bit 0 is the current state of the key
* state bit 1 is edge triggered on the up to down transition
* state bit 2 is edge triggered on the down to up transition
*
*
* Key_Event (int key, qboolean down, unsigned time);
*
* +mlook src time
*/
kbutton_t in_klook;
kbutton_t in_left, in_right, in_forward, in_back;
@ -62,156 +56,215 @@ kbutton_t in_up, in_down;
int in_impulse;
void KeyDown (kbutton_t *b)
{
void KeyDown (kbutton_t *b) {
int k;
char *c;
c = Cmd_Argv(1);
if (c[0])
k = atoi(c);
else
k = -1; // typed manually at the console for continuous down
k = -1; /* typed manually at the console for continuous down */
if (k == b->down[0] || k == b->down[1])
return; // repeating key
return; /* repeating key */
if (!b->down[0])
b->down[0] = k;
else if (!b->down[1])
b->down[1] = k;
else
{
else {
Com_Printf ("Three keys down for a button!\n");
return;
}
if (b->state & 1)
return; // still down
return; /* still down */
// save timestamp
/* save timestamp */
c = Cmd_Argv(2);
b->downtime = atoi(c);
if (!b->downtime)
b->downtime = sys_frame_time - 100;
b->state |= 1 + 2; // down + impulse down
b->state |= 1 + 2; /* down + impulse down */
}
void KeyUp (kbutton_t *b)
{
void KeyUp (kbutton_t *b) {
int k;
char *c;
unsigned uptime;
c = Cmd_Argv(1);
if (c[0])
k = atoi(c);
else
{ // typed manually at the console, assume for unsticking, so clear all
else {
/* typed manually at the console, assume for unsticking, so clear all */
b->down[0] = b->down[1] = 0;
b->state = 4; // impulse up
b->state = 4; /* impulse up */
return;
}
if (b->down[0] == k)
b->down[0] = 0;
else if (b->down[1] == k)
b->down[1] = 0;
else
return; // key up without coresponding down (menu pass through)
return; /* key up without coresponding down (menu pass through) */
if (b->down[0] || b->down[1])
return; // some other key is still holding it down
return; /* some other key is still holding it down */
if (!(b->state & 1))
return; // still up (this should not happen)
return; /* still up (this should not happen) */
// save timestamp
/* save timestamp */
c = Cmd_Argv(2);
uptime = atoi(c);
if (uptime)
b->msec += uptime - b->downtime;
else
b->msec += 10;
b->state &= ~1; // now up
b->state |= 4; // impulse up
b->state &= ~1; /* now up */
b->state |= 4; /* impulse up */
}
void IN_KLookDown (void) {KeyDown(&in_klook);}
void IN_KLookUp (void) {KeyUp(&in_klook);}
void IN_UpDown(void) {KeyDown(&in_up);}
void IN_UpUp(void) {KeyUp(&in_up);}
void IN_DownDown(void) {KeyDown(&in_down);}
void IN_DownUp(void) {KeyUp(&in_down);}
void IN_LeftDown(void) {KeyDown(&in_left);}
void IN_LeftUp(void) {KeyUp(&in_left);}
void IN_RightDown(void) {KeyDown(&in_right);}
void IN_RightUp(void) {KeyUp(&in_right);}
void IN_ForwardDown(void) {KeyDown(&in_forward);}
void IN_ForwardUp(void) {KeyUp(&in_forward);}
void IN_BackDown(void) {KeyDown(&in_back);}
void IN_BackUp(void) {KeyUp(&in_back);}
void IN_LookupDown(void) {KeyDown(&in_lookup);}
void IN_LookupUp(void) {KeyUp(&in_lookup);}
void IN_LookdownDown(void) {KeyDown(&in_lookdown);}
void IN_LookdownUp(void) {KeyUp(&in_lookdown);}
void IN_MoveleftDown(void) {KeyDown(&in_moveleft);}
void IN_MoveleftUp(void) {KeyUp(&in_moveleft);}
void IN_MoverightDown(void) {KeyDown(&in_moveright);}
void IN_MoverightUp(void) {KeyUp(&in_moveright);}
void IN_KLookDown (void) {
KeyDown(&in_klook);
}
void IN_KLookUp (void) {
KeyUp(&in_klook);
}
void IN_UpDown(void) {
KeyDown(&in_up);
}
void IN_UpUp(void) {
KeyUp(&in_up);
}
void IN_DownDown(void) {
KeyDown(&in_down);
}
void IN_DownUp(void) {
KeyUp(&in_down);
}
void IN_LeftDown(void) {
KeyDown(&in_left);
}
void IN_LeftUp(void) {
KeyUp(&in_left);
}
void IN_RightDown(void) {
KeyDown(&in_right);
}
void IN_RightUp(void) {
KeyUp(&in_right);
}
void IN_ForwardDown(void) {
KeyDown(&in_forward);
}
void IN_ForwardUp(void) {
KeyUp(&in_forward);
}
void IN_BackDown(void) {
KeyDown(&in_back);
}
void IN_BackUp(void) {
KeyUp(&in_back);
}
void IN_LookupDown(void) {
KeyDown(&in_lookup);
}
void IN_LookupUp(void) {
KeyUp(&in_lookup);
}
void IN_LookdownDown(void) {
KeyDown(&in_lookdown);
}
void IN_LookdownUp(void) {
KeyUp(&in_lookdown);
}
void IN_MoveleftDown(void) {
KeyDown(&in_moveleft);
}
void IN_MoveleftUp(void) {
KeyUp(&in_moveleft);
}
void IN_MoverightDown(void) {
KeyDown(&in_moveright);
}
void IN_MoverightUp(void) {
KeyUp(&in_moveright);
}
void IN_SpeedDown(void) {KeyDown(&in_speed);}
void IN_SpeedUp(void) {KeyUp(&in_speed);}
void IN_StrafeDown(void) {KeyDown(&in_strafe);}
void IN_StrafeUp(void) {KeyUp(&in_strafe);}
void IN_SpeedDown(void) {
KeyDown(&in_speed);
}
void IN_SpeedUp(void) {
KeyUp(&in_speed);
}
void IN_StrafeDown(void) {
KeyDown(&in_strafe);
}
void IN_StrafeUp(void) {
KeyUp(&in_strafe);
}
void IN_AttackDown(void) {KeyDown(&in_attack);}
void IN_AttackUp(void) {KeyUp(&in_attack);}
void IN_AttackDown(void) {
KeyDown(&in_attack);
}
void IN_AttackUp(void) {
KeyUp(&in_attack);
}
void IN_UseDown (void) {KeyDown(&in_use);}
void IN_UseUp (void) {KeyUp(&in_use);}
void IN_UseDown (void) {
KeyDown(&in_use);
}
void IN_UseUp (void) {
KeyUp(&in_use);
}
void IN_Impulse (void) {in_impulse=atoi(Cmd_Argv(1));}
void IN_Impulse (void) {
in_impulse=atoi(Cmd_Argv(1));
}
/*
===============
CL_KeyState
Returns the fraction of the frame that the key was down
===============
*/
float CL_KeyState (kbutton_t *key)
{
float CL_KeyState (kbutton_t *key) {
float val;
int msec;
key->state &= 1; // clear impulses
key->state &= 1; /* clear impulses */
msec = key->msec;
key->msec = 0;
if (key->state)
{ // still down
if (key->state) {
/* still down */
msec += sys_frame_time - key->downtime;
key->downtime = sys_frame_time;
}
val = (float)msec / frame_msec;
if (val < 0)
val = 0;
if (val > 1)
val = 1;
return val;
}
//==========================================================================
cvar_t *cl_upspeed;
cvar_t *cl_forwardspeed;
cvar_t *cl_sidespeed;
@ -225,29 +278,24 @@ cvar_t *cl_anglespeedkey;
/*
================
CL_AdjustAngles
Moves the local angle positions
================
*/
void CL_AdjustAngles (void)
{
* Moves the local angle positions
*/
void CL_AdjustAngles (void) {
float speed;
float up, down;
if (in_speed.state & 1)
speed = cls.frametime * cl_anglespeedkey->value;
else
speed = cls.frametime;
if (!(in_strafe.state & 1))
{
if (!(in_strafe.state & 1)) {
cl.viewangles[YAW] -= speed*cl_yawspeed->value*CL_KeyState (&in_right);
cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left);
}
if (in_klook.state & 1)
{
if (in_klook.state & 1) {
cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_forward);
cl.viewangles[PITCH] += speed*cl_pitchspeed->value * CL_KeyState (&in_back);
}
@ -260,21 +308,16 @@ void CL_AdjustAngles (void)
}
/*
================
CL_BaseMove
Send the intended movement message to the server
================
*/
void CL_BaseMove (usercmd_t *cmd)
{
* Send the intended movement message to the server
*/
void CL_BaseMove (usercmd_t *cmd) {
CL_AdjustAngles ();
memset (cmd, 0, sizeof(*cmd));
VectorCopy (cl.viewangles, cmd->angles);
if (in_strafe.state & 1)
{
if (in_strafe.state & 1) {
cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right);
cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left);
}
@ -285,102 +328,93 @@ void CL_BaseMove (usercmd_t *cmd)
cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up);
cmd->upmove -= cl_upspeed->value * CL_KeyState (&in_down);
if (! (in_klook.state & 1) )
{
if (! (in_klook.state & 1) ) {
cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward);
cmd->forwardmove -= cl_forwardspeed->value * CL_KeyState (&in_back);
}
//
// adjust for speed key / running
//
if ( (in_speed.state & 1) ^ (int)(cl_run->value) )
{
/* adjust for speed key / running */
if ( (in_speed.state & 1) ^ (int)(cl_run->value) ) {
cmd->forwardmove *= 2;
cmd->sidemove *= 2;
cmd->upmove *= 2;
}
}
void CL_ClampPitch (void)
{
void CL_ClampPitch (void) {
float pitch;
pitch = SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[PITCH]);
if (pitch > 180)
pitch -= 360;
if (cl.viewangles[PITCH] + pitch < -360)
cl.viewangles[PITCH] += 360; // wrapped
cl.viewangles[PITCH] += 360; /* wrapped */
if (cl.viewangles[PITCH] + pitch > 360)
cl.viewangles[PITCH] -= 360; // wrapped
cl.viewangles[PITCH] -= 360; /* wrapped */
if (cl.viewangles[PITCH] + pitch > 89)
cl.viewangles[PITCH] = 89 - pitch;
if (cl.viewangles[PITCH] + pitch < -89)
cl.viewangles[PITCH] = -89 - pitch;
}
/*
==============
CL_FinishMove
==============
*/
void CL_FinishMove (usercmd_t *cmd)
{
void CL_FinishMove (usercmd_t *cmd) {
int ms;
int i;
//
// figure button bits
//
/* figure button bits */
if ( in_attack.state & 3 )
cmd->buttons |= BUTTON_ATTACK;
in_attack.state &= ~2;
if (in_use.state & 3)
cmd->buttons |= BUTTON_USE;
in_use.state &= ~2;
if (anykeydown && cls.key_dest == key_game)
cmd->buttons |= BUTTON_ANY;
// send milliseconds of time to apply the move
/* send milliseconds of time to apply the move */
ms = cls.frametime * 1000;
if (ms > 250)
ms = 100; // time was unreasonable
ms = 100; /* time was unreasonable */
cmd->msec = ms;
CL_ClampPitch ();
for (i=0 ; i<3 ; i++)
cmd->angles[i] = ANGLE2SHORT(cl.viewangles[i]);
cmd->impulse = in_impulse;
in_impulse = 0;
// send the ambient light level at the player's current position
/* send the ambient light level at the player's current position */
cmd->lightlevel = (byte)cl_lightlevel->value;
}
/*
=================
CL_CreateCmd
=================
*/
usercmd_t CL_CreateCmd (void)
{
usercmd_t CL_CreateCmd (void) {
usercmd_t cmd;
frame_msec = sys_frame_time - old_sys_frame_time;
if (frame_msec < 1)
frame_msec = 1;
if (frame_msec > 200)
frame_msec = 200;
// get basic movement from keyboard
/* get basic movement from keyboard */
CL_BaseMove (&cmd);
// allow mice or other external controllers to add to the move
/* allow mice or other external controllers to add to the move */
IN_Move (&cmd);
CL_FinishMove (&cmd);
@ -390,19 +424,11 @@ usercmd_t CL_CreateCmd (void)
return cmd;
}
void IN_CenterView (void)
{
void IN_CenterView (void) {
cl.viewangles[PITCH] = -SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[PITCH]);
}
/*
============
CL_InitInput
============
*/
void CL_InitInput (void)
{
void CL_InitInput (void) {
Cmd_AddCommand ("centerview",IN_CenterView);
Cmd_AddCommand ("+moveup",IN_UpDown);
@ -440,15 +466,7 @@ void CL_InitInput (void)
cl_nodelta = Cvar_Get ("cl_nodelta", "0", 0);
}
/*
=================
CL_SendCmd
=================
*/
void CL_SendCmd (void)
{
void CL_SendCmd (void) {
sizebuf_t buf;
byte data[128];
int i;
@ -456,12 +474,12 @@ void CL_SendCmd (void)
usercmd_t nullcmd;
int checksumIndex;
// build a command even if not connected
/* build a command even if not connected */
// save this command off for prediction
/* save this command off for prediction */
i = cls.netchan.outgoing_sequence & (CMD_BACKUP-1);
cmd = &cl.cmds[i];
cl.cmd_time[i] = cls.realtime; // for netgraph ping calculation
cl.cmd_time[i] = cls.realtime; /* for netgraph ping calculation */
*cmd = CL_CreateCmd ();
@ -470,16 +488,15 @@ void CL_SendCmd (void)
if (cls.state == ca_disconnected || cls.state == ca_connecting)
return;
if ( cls.state == ca_connected)
{
if ( cls.state == ca_connected) {
if (cls.netchan.message.cursize || curtime - cls.netchan.last_sent > 100 )
Netchan_Transmit (&cls.netchan, 0, buf.data);
return;
}
// send a userinfo update if needed
if (userinfo_modified)
{
/* send a userinfo update if needed */
if (userinfo_modified) {
CL_FixUpGender();
userinfo_modified = false;
MSG_WriteByte (&cls.netchan.message, clc_userinfo);
@ -489,27 +506,28 @@ void CL_SendCmd (void)
SZ_Init (&buf, data, sizeof(data));
if (cmd->buttons && cl.cinematictime > 0 && !cl.attractloop
&& cls.realtime - cl.cinematictime > 1000)
{ // skip the rest of the cinematic
&& cls.realtime - cl.cinematictime > 1000) {
/* skip the rest of the cinematic */
SCR_FinishCinematic ();
}
// begin a client move command
/* begin a client move command */
MSG_WriteByte (&buf, clc_move);
// save the position for a checksum byte
/* save the position for a checksum byte */
checksumIndex = buf.cursize;
MSG_WriteByte (&buf, 0);
// let the server know what the last frame we
// got was, so the next message can be delta compressed
/* let the server know what the last frame we
got was, so the next message can be delta compressed */
if (cl_nodelta->value || !cl.frame.valid || cls.demowaiting)
MSG_WriteLong (&buf, -1); // no compression
MSG_WriteLong (&buf, -1); /* no compression */
else
MSG_WriteLong (&buf, cl.frame.serverframe);
// send this and the previous cmds in the message, so
// if the last packet was dropped, it can be recovered
/* send this and the previous cmds in the message, so
if the last packet was dropped, it can be recovered */
i = (cls.netchan.outgoing_sequence-2) & (CMD_BACKUP-1);
cmd = &cl.cmds[i];
memset (&nullcmd, 0, sizeof(nullcmd));
@ -525,15 +543,11 @@ void CL_SendCmd (void)
cmd = &cl.cmds[i];
MSG_WriteDeltaUsercmd (&buf, oldcmd, cmd);
// calculate a checksum over the move commands
/* calculate a checksum over the move commands */
buf.data[checksumIndex] = COM_BlockSequenceCRCByte(
buf.data + checksumIndex + 1, buf.cursize - checksumIndex - 1,
cls.netchan.outgoing_sequence);
//
// deliver the message
//
/* deliver the message */
Netchan_Transmit (&cls.netchan, buf.cursize, buf.data);
}