diff --git a/src/client/refresh/gl3/gl3_image.c b/src/client/refresh/gl3/gl3_image.c index 0857b776..7e465648 100644 --- a/src/client/refresh/gl3/gl3_image.c +++ b/src/client/refresh/gl3/gl3_image.c @@ -116,7 +116,7 @@ GL3_TextureMode(char *string) /* Set anisotropic filter if supported and enabled */ if (gl3config.anisotropic && gl_anisotropic->value) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max(gl_anisotropic->value, 1.f)); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, Q_max(gl_anisotropic->value, 1.f)); } } else /* texture has no mipmaps */ @@ -227,7 +227,7 @@ GL3_Upload32(unsigned *data, int width, int height, qboolean mipmap) if (mipmap && gl3config.anisotropic && gl_anisotropic->value) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max(gl_anisotropic->value, 1.f)); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, Q_max(gl_anisotropic->value, 1.f)); } return res; diff --git a/src/client/refresh/soft/sw_draw.c b/src/client/refresh/soft/sw_draw.c index 32b0d5cd..fca363be 100644 --- a/src/client/refresh/soft/sw_draw.c +++ b/src/client/refresh/soft/sw_draw.c @@ -235,7 +235,7 @@ RE_Draw_StretchPicImplementation (int x, int y, int w, int h, const image_t *pic if (picupscale > 1) { int i; - int pu = min(height-v, picupscale); + int pu = Q_min(height-v, picupscale); pixel_t *dest_orig = dest; // copy first line to fill whole sector diff --git a/src/client/refresh/soft/sw_sprite.c b/src/client/refresh/soft/sw_sprite.c index 2a2552cb..78b09a38 100644 --- a/src/client/refresh/soft/sw_sprite.c +++ b/src/client/refresh/soft/sw_sprite.c @@ -53,8 +53,8 @@ R_DrawSprite(entity_t *currententity, const model_t *currentmodel) } r_polydesc.pixels = skin->pixels[0]; - r_polydesc.pixel_width = min(s_psprframe->width, skin->width); - r_polydesc.pixel_height = min(s_psprframe->height, skin->height); + r_polydesc.pixel_width = Q_min(s_psprframe->width, skin->width); + r_polydesc.pixel_height = Q_min(s_psprframe->height, skin->height); r_polydesc.dist = 0; // generate the sprite's axes, completely parallel to the viewplane. diff --git a/src/common/header/shared.h b/src/common/header/shared.h index 0158f4fd..ed341eb3 100644 --- a/src/common/header/shared.h +++ b/src/common/header/shared.h @@ -124,12 +124,8 @@ typedef unsigned char byte; #define YAW 1 /* left / right */ #define ROLL 2 /* fall over */ -#ifndef min -#define min(a, b) (((a) < (b)) ? (a) : (b)) -#endif -#ifndef max -#define max(a, b) (((a) > (b)) ? (a) : (b)) -#endif +#define Q_min(a, b) (((a) < (b)) ? (a) : (b)) +#define Q_max(a, b) (((a) > (b)) ? (a) : (b)) #define MAX_STRING_CHARS 2048 /* max length of a string passed to Cmd_TokenizeString */ #define MAX_STRING_TOKENS 80 /* max tokens resulting from Cmd_TokenizeString */