mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-02-17 01:21:12 +00:00
cleanup parasite/ and add sanity checks
This commit is contained in:
parent
7040761a4c
commit
98d026c97d
2 changed files with 651 additions and 413 deletions
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@ -1,34 +1,32 @@
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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==============================================================================
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parasite
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==============================================================================
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*/
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* Copyright (C) 1997-2001 Id Software, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* Parasite.
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*
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* =======================================================================
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*/
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#include "../../header/local.h"
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#include "parasite.h"
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static int sound_pain1;
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static int sound_pain2;
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static int sound_die;
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@ -41,59 +39,97 @@ static int sound_tap;
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static int sound_scratch;
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static int sound_search;
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void parasite_stand(edict_t *self);
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void parasite_start_run(edict_t *self);
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void parasite_run(edict_t *self);
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void parasite_walk(edict_t *self);
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void parasite_start_walk(edict_t *self);
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void parasite_end_fidget(edict_t *self);
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void parasite_do_fidget(edict_t *self);
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void parasite_refidget(edict_t *self);
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void parasite_stand (edict_t *self);
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void parasite_start_run (edict_t *self);
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void parasite_run (edict_t *self);
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void parasite_walk (edict_t *self);
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void parasite_start_walk (edict_t *self);
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void parasite_end_fidget (edict_t *self);
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void parasite_do_fidget (edict_t *self);
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void parasite_refidget (edict_t *self);
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void parasite_launch (edict_t *self)
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void
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parasite_launch(edict_t *self)
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{
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gi.sound (self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0);
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0);
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}
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void parasite_reel_in (edict_t *self)
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void
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parasite_reel_in(edict_t *self)
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{
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gi.sound (self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0);
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0);
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}
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void parasite_sight (edict_t *self, edict_t *other)
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void
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parasite_sight(edict_t *self, edict_t *other /* unused */)
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{
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gi.sound (self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0);
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0);
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}
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void parasite_tap (edict_t *self)
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void
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parasite_tap(edict_t *self)
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{
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gi.sound (self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0);
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0);
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}
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void parasite_scratch (edict_t *self)
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void
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parasite_scratch(edict_t *self)
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{
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gi.sound (self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0);
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0);
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}
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void parasite_search (edict_t *self)
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void
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parasite_search(edict_t *self)
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{
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gi.sound (self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0);
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0);
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}
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mframe_t parasite_frames_start_fidget [] =
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{
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mframe_t parasite_frames_start_fidget[] = {
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}
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};
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mmove_t parasite_move_start_fidget = {FRAME_stand18, FRAME_stand21, parasite_frames_start_fidget, parasite_do_fidget};
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mframe_t parasite_frames_fidget [] =
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mmove_t parasite_move_start_fidget =
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{
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FRAME_stand18,
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FRAME_stand21,
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parasite_frames_start_fidget,
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parasite_do_fidget
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};
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mframe_t parasite_frames_fidget[] = {
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{ai_stand, 0, parasite_scratch},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}
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};
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mmove_t parasite_move_fidget = {FRAME_stand22, FRAME_stand27, parasite_frames_fidget, parasite_refidget};
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mframe_t parasite_frames_end_fidget [] =
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mmove_t parasite_move_fidget =
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{
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FRAME_stand22,
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FRAME_stand27,
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parasite_frames_fidget,
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parasite_refidget
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};
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mframe_t parasite_frames_end_fidget[] = {
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{ai_stand, 0, parasite_scratch},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}
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};
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mmove_t parasite_move_end_fidget = {FRAME_stand28, FRAME_stand35, parasite_frames_end_fidget, parasite_stand};
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void parasite_end_fidget (edict_t *self)
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mmove_t parasite_move_end_fidget =
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{
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FRAME_stand28,
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FRAME_stand35,
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parasite_frames_end_fidget,
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parasite_stand
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};
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void
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parasite_end_fidget(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = ¶site_move_end_fidget;
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}
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void parasite_do_fidget (edict_t *self)
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void
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parasite_do_fidget(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = ¶site_move_fidget;
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}
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void parasite_refidget (edict_t *self)
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void
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parasite_refidget(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (random() <= 0.8)
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{
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self->monsterinfo.currentmove = ¶site_move_fidget;
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}
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else
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{
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self->monsterinfo.currentmove = ¶site_move_end_fidget;
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}
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}
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void parasite_idle (edict_t *self)
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void
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parasite_idle(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = ¶site_move_start_fidget;
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}
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mframe_t parasite_frames_stand [] =
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{
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mframe_t parasite_frames_stand[] = {
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, parasite_tap},
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{ai_stand, 0, NULL},
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{ai_stand, 0, parasite_tap}
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};
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mmove_t parasite_move_stand = {FRAME_stand01, FRAME_stand17, parasite_frames_stand, parasite_stand};
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void parasite_stand (edict_t *self)
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mmove_t parasite_move_stand =
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{
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FRAME_stand01,
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FRAME_stand17,
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parasite_frames_stand,
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parasite_stand
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};
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void
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parasite_stand(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = ¶site_move_stand;
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}
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mframe_t parasite_frames_run [] =
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{
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mframe_t parasite_frames_run[] = {
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{ai_run, 30, NULL},
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{ai_run, 30, NULL},
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{ai_run, 22, NULL},
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{ai_run, 28, NULL},
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{ai_run, 25, NULL}
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};
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mmove_t parasite_move_run = {FRAME_run03, FRAME_run09, parasite_frames_run, NULL};
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mframe_t parasite_frames_start_run [] =
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mmove_t parasite_move_run =
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{
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FRAME_run03,
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FRAME_run09,
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parasite_frames_run,
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NULL
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};
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mframe_t parasite_frames_start_run[] = {
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{ai_run, 0, NULL},
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{ai_run, 30, NULL},
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};
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mmove_t parasite_move_start_run = {FRAME_run01, FRAME_run02, parasite_frames_start_run, parasite_run};
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mframe_t parasite_frames_stop_run [] =
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mmove_t parasite_move_start_run =
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{
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FRAME_run01,
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FRAME_run02,
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parasite_frames_start_run,
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parasite_run
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};
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mframe_t parasite_frames_stop_run[] = {
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{ai_run, 20, NULL},
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{ai_run, 20, NULL},
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{ai_run, 12, NULL},
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@ -196,27 +294,52 @@ mframe_t parasite_frames_stop_run [] =
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{ai_run, 0, NULL},
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{ai_run, 0, NULL}
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};
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mmove_t parasite_move_stop_run = {FRAME_run10, FRAME_run15, parasite_frames_stop_run, NULL};
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void parasite_start_run (edict_t *self)
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mmove_t parasite_move_stop_run =
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{
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FRAME_run10,
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FRAME_run15,
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parasite_frames_stop_run,
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NULL
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};
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void
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parasite_start_run(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (self->monsterinfo.aiflags & AI_STAND_GROUND)
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{
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self->monsterinfo.currentmove = ¶site_move_stand;
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}
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else
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{
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self->monsterinfo.currentmove = ¶site_move_start_run;
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}
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}
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void parasite_run (edict_t *self)
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void
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parasite_run(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (self->monsterinfo.aiflags & AI_STAND_GROUND)
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{
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self->monsterinfo.currentmove = ¶site_move_stand;
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}
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else
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{
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self->monsterinfo.currentmove = ¶site_move_run;
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}
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}
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mframe_t parasite_frames_walk [] =
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{
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mframe_t parasite_frames_walk[] = {
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{ai_walk, 30, NULL},
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{ai_walk, 30, NULL},
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{ai_walk, 22, NULL},
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|
@ -225,17 +348,29 @@ mframe_t parasite_frames_walk [] =
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{ai_walk, 28, NULL},
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{ai_walk, 25, NULL}
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};
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mmove_t parasite_move_walk = {FRAME_run03, FRAME_run09, parasite_frames_walk, parasite_walk};
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mframe_t parasite_frames_start_walk [] =
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mmove_t parasite_move_walk =
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{
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FRAME_run03,
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FRAME_run09,
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parasite_frames_walk,
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parasite_walk
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};
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mframe_t parasite_frames_start_walk[] = {
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{ai_walk, 0, NULL},
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{ai_walk, 30, parasite_walk}
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};
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mmove_t parasite_move_start_walk = {FRAME_run01, FRAME_run02, parasite_frames_start_walk, NULL};
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mframe_t parasite_frames_stop_walk [] =
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mmove_t parasite_move_start_walk =
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{
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FRAME_run01,
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FRAME_run02,
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parasite_frames_start_walk,
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NULL
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};
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mframe_t parasite_frames_stop_walk[] = {
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{ai_walk, 20, NULL},
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{ai_walk, 20, NULL},
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{ai_walk, 12, NULL},
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|
@ -243,21 +378,38 @@ mframe_t parasite_frames_stop_walk [] =
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL}
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};
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mmove_t parasite_move_stop_walk = {FRAME_run10, FRAME_run15, parasite_frames_stop_walk, NULL};
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void parasite_start_walk (edict_t *self)
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mmove_t parasite_move_stop_walk =
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{
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FRAME_run10,
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FRAME_run15,
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parasite_frames_stop_walk,
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NULL
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};
|
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|
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void
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parasite_start_walk(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = ¶site_move_start_walk;
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}
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void parasite_walk (edict_t *self)
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void
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parasite_walk(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = ¶site_move_walk;
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}
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mframe_t parasite_frames_pain1 [] =
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{
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mframe_t parasite_frames_pain1[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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|
@ -270,125 +422,181 @@ mframe_t parasite_frames_pain1 [] =
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{ai_move, -7, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t parasite_move_pain1 = {FRAME_pain101, FRAME_pain111, parasite_frames_pain1, parasite_start_run};
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|
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void parasite_pain (edict_t *self, edict_t *other, float kick, int damage)
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mmove_t parasite_move_pain1 =
|
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{
|
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FRAME_pain101,
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FRAME_pain111,
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parasite_frames_pain1,
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parasite_start_run
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};
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|
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void
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parasite_pain(edict_t *self, edict_t *other /* unused */,
|
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float kick /* unused */, int damage /* unused */)
|
||||
{
|
||||
if (!self)
|
||||
{
|
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return;
|
||||
}
|
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|
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if (self->health < (self->max_health / 2))
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{
|
||||
self->s.skinnum = 1;
|
||||
}
|
||||
|
||||
if (level.time < self->pain_debounce_time)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self->pain_debounce_time = level.time + 3;
|
||||
|
||||
if (skill->value == 3)
|
||||
return; // no pain anims in nightmare
|
||||
{
|
||||
return; /* no pain anims in nightmare */
|
||||
}
|
||||
|
||||
if (random() < 0.5)
|
||||
gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
|
||||
{
|
||||
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
|
||||
}
|
||||
else
|
||||
gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
|
||||
{
|
||||
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
|
||||
}
|
||||
|
||||
self->monsterinfo.currentmove = ¶site_move_pain1;
|
||||
}
|
||||
|
||||
|
||||
qboolean parasite_drain_attack_ok (vec3_t start, vec3_t end)
|
||||
qboolean
|
||||
parasite_drain_attack_ok(vec3_t start, vec3_t end)
|
||||
{
|
||||
vec3_t dir, angles;
|
||||
|
||||
// check for max distance
|
||||
VectorSubtract (start, end, dir);
|
||||
if (VectorLength(dir) > 256)
|
||||
return false;
|
||||
/* check for max distance */
|
||||
VectorSubtract(start, end, dir);
|
||||
|
||||
// check for min/max pitch
|
||||
vectoangles (dir, angles);
|
||||
if (angles[0] < -180)
|
||||
angles[0] += 360;
|
||||
if (fabs(angles[0]) > 30)
|
||||
if (VectorLength(dir) > 256)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/* check for min/max pitch */
|
||||
vectoangles(dir, angles);
|
||||
|
||||
if (angles[0] < -180)
|
||||
{
|
||||
angles[0] += 360;
|
||||
}
|
||||
|
||||
if (fabs(angles[0]) > 30)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void parasite_drain_attack (edict_t *self)
|
||||
void
|
||||
parasite_drain_attack(edict_t *self)
|
||||
{
|
||||
vec3_t offset, start, f, r, end, dir;
|
||||
trace_t tr;
|
||||
int damage;
|
||||
|
||||
AngleVectors (self->s.angles, f, r, NULL);
|
||||
VectorSet (offset, 24, 0, 6);
|
||||
G_ProjectSource (self->s.origin, offset, f, r, start);
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AngleVectors(self->s.angles, f, r, NULL);
|
||||
VectorSet(offset, 24, 0, 6);
|
||||
G_ProjectSource(self->s.origin, offset, f, r, start);
|
||||
|
||||
VectorCopy(self->enemy->s.origin, end);
|
||||
|
||||
VectorCopy (self->enemy->s.origin, end);
|
||||
if (!parasite_drain_attack_ok(start, end))
|
||||
{
|
||||
end[2] = self->enemy->s.origin[2] + self->enemy->maxs[2] - 8;
|
||||
|
||||
if (!parasite_drain_attack_ok(start, end))
|
||||
{
|
||||
end[2] = self->enemy->s.origin[2] + self->enemy->mins[2] + 8;
|
||||
if (!parasite_drain_attack_ok(start, end))
|
||||
return;
|
||||
}
|
||||
}
|
||||
VectorCopy (self->enemy->s.origin, end);
|
||||
|
||||
tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT);
|
||||
if (tr.ent != self->enemy)
|
||||
if (!parasite_drain_attack_ok(start, end))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
VectorCopy(self->enemy->s.origin, end);
|
||||
|
||||
tr = gi.trace(start, NULL, NULL, end, self, MASK_SHOT);
|
||||
|
||||
if (tr.ent != self->enemy)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (self->s.frame == FRAME_drain03)
|
||||
{
|
||||
damage = 5;
|
||||
gi.sound (self->enemy, CHAN_AUTO, sound_impact, 1, ATTN_NORM, 0);
|
||||
gi.sound(self->enemy, CHAN_AUTO, sound_impact, 1, ATTN_NORM, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (self->s.frame == FRAME_drain04)
|
||||
gi.sound (self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0);
|
||||
{
|
||||
gi.sound(self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0);
|
||||
}
|
||||
|
||||
damage = 2;
|
||||
}
|
||||
|
||||
gi.WriteByte (svc_temp_entity);
|
||||
gi.WriteByte (TE_PARASITE_ATTACK);
|
||||
gi.WriteShort (self - g_edicts);
|
||||
gi.WritePosition (start);
|
||||
gi.WritePosition (end);
|
||||
gi.multicast (self->s.origin, MULTICAST_PVS);
|
||||
gi.WriteByte(svc_temp_entity);
|
||||
gi.WriteByte(TE_PARASITE_ATTACK);
|
||||
gi.WriteShort(self - g_edicts);
|
||||
gi.WritePosition(start);
|
||||
gi.WritePosition(end);
|
||||
gi.multicast(self->s.origin, MULTICAST_PVS);
|
||||
|
||||
VectorSubtract (start, end, dir);
|
||||
T_Damage (self->enemy, self, self, dir, self->enemy->s.origin, vec3_origin, damage, 0, DAMAGE_NO_KNOCKBACK, MOD_UNKNOWN);
|
||||
VectorSubtract(start, end, dir);
|
||||
T_Damage(self->enemy, self, self, dir, self->enemy->s.origin,
|
||||
vec3_origin, damage, 0, DAMAGE_NO_KNOCKBACK, MOD_UNKNOWN);
|
||||
}
|
||||
|
||||
mframe_t parasite_frames_drain [] =
|
||||
{
|
||||
mframe_t parasite_frames_drain[] = {
|
||||
{ai_charge, 0, parasite_launch},
|
||||
{ai_charge, 0, NULL},
|
||||
{ai_charge, 15, parasite_drain_attack}, // Target hits
|
||||
{ai_charge, 0, parasite_drain_attack}, // drain
|
||||
{ai_charge, 0, parasite_drain_attack}, // drain
|
||||
{ai_charge, 0, parasite_drain_attack}, // drain
|
||||
{ai_charge, 0, parasite_drain_attack}, // drain
|
||||
{ai_charge, -2, parasite_drain_attack}, // drain
|
||||
{ai_charge, -2, parasite_drain_attack}, // drain
|
||||
{ai_charge, -3, parasite_drain_attack}, // drain
|
||||
{ai_charge, -2, parasite_drain_attack}, // drain
|
||||
{ai_charge, 0, parasite_drain_attack}, // drain
|
||||
{ai_charge, -1, parasite_drain_attack}, // drain
|
||||
{ai_charge, 0, parasite_reel_in}, // let go
|
||||
{ai_charge, 15, parasite_drain_attack}, /* Target hits */
|
||||
{ai_charge, 0, parasite_drain_attack}, /* drain */
|
||||
{ai_charge, 0, parasite_drain_attack}, /* drain */
|
||||
{ai_charge, 0, parasite_drain_attack}, /* drain */
|
||||
{ai_charge, 0, parasite_drain_attack}, /* drain */
|
||||
{ai_charge, -2, parasite_drain_attack}, /* drain */
|
||||
{ai_charge, -2, parasite_drain_attack}, /* drain */
|
||||
{ai_charge, -3, parasite_drain_attack}, /* drain */
|
||||
{ai_charge, -2, parasite_drain_attack}, /* drain */
|
||||
{ai_charge, 0, parasite_drain_attack}, /* drain */
|
||||
{ai_charge, -1, parasite_drain_attack}, /* drain */
|
||||
{ai_charge, 0, parasite_reel_in}, /* let go */
|
||||
{ai_charge, -2, NULL},
|
||||
{ai_charge, -2, NULL},
|
||||
{ai_charge, -3, NULL},
|
||||
{ai_charge, 0, NULL}
|
||||
};
|
||||
mmove_t parasite_move_drain = {FRAME_drain01, FRAME_drain18, parasite_frames_drain, parasite_start_run};
|
||||
|
||||
|
||||
mframe_t parasite_frames_break [] =
|
||||
mmove_t parasite_move_drain =
|
||||
{
|
||||
FRAME_drain01,
|
||||
FRAME_drain18,
|
||||
parasite_frames_drain,
|
||||
parasite_start_run
|
||||
};
|
||||
|
||||
mframe_t parasite_frames_break[] = {
|
||||
{ai_charge, 0, NULL},
|
||||
{ai_charge, -3, NULL},
|
||||
{ai_charge, 1, NULL},
|
||||
|
@ -410,51 +618,55 @@ mframe_t parasite_frames_break [] =
|
|||
{ai_charge, 0, NULL},
|
||||
{ai_charge, -18, NULL},
|
||||
{ai_charge, 0, NULL},
|
||||
{ai_charge, 0, NULL}, // airborne
|
||||
{ai_charge, 0, NULL}, // airborne
|
||||
{ai_charge, 0, NULL}, // slides
|
||||
{ai_charge, 0, NULL}, // slides
|
||||
{ai_charge, 0, NULL}, // slides
|
||||
{ai_charge, 0, NULL}, // slides
|
||||
{ai_charge, 0, NULL}, /* airborne */
|
||||
{ai_charge, 0, NULL}, /* airborne */
|
||||
{ai_charge, 0, NULL}, /* slides */
|
||||
{ai_charge, 0, NULL}, /* slides */
|
||||
{ai_charge, 0, NULL}, /* slides */
|
||||
{ai_charge, 0, NULL}, /* slides */
|
||||
{ai_charge, 4, NULL},
|
||||
{ai_charge, 11, NULL},
|
||||
{ai_charge, -2, NULL},
|
||||
{ai_charge, -5, NULL},
|
||||
{ai_charge, 1, NULL}
|
||||
};
|
||||
mmove_t parasite_move_break = {FRAME_break01, FRAME_break32, parasite_frames_break, parasite_start_run};
|
||||
|
||||
/*
|
||||
===
|
||||
Break Stuff Ends
|
||||
===
|
||||
*/
|
||||
|
||||
void parasite_attack (edict_t *self)
|
||||
mmove_t parasite_move_break =
|
||||
{
|
||||
FRAME_break01,
|
||||
FRAME_break32,
|
||||
parasite_frames_break,
|
||||
parasite_start_run
|
||||
};
|
||||
|
||||
void
|
||||
parasite_attack(edict_t *self)
|
||||
{
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self->monsterinfo.currentmove = ¶site_move_drain;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
===
|
||||
Death Stuff Starts
|
||||
===
|
||||
*/
|
||||
|
||||
void parasite_dead (edict_t *self)
|
||||
void
|
||||
parasite_dead(edict_t *self)
|
||||
{
|
||||
VectorSet (self->mins, -16, -16, -24);
|
||||
VectorSet (self->maxs, 16, 16, -8);
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
VectorSet(self->mins, -16, -16, -24);
|
||||
VectorSet(self->maxs, 16, 16, -8);
|
||||
self->movetype = MOVETYPE_TOSS;
|
||||
self->svflags |= SVF_DEADMONSTER;
|
||||
self->nextthink = 0;
|
||||
gi.linkentity (self);
|
||||
gi.linkentity(self);
|
||||
}
|
||||
|
||||
mframe_t parasite_frames_death [] =
|
||||
{
|
||||
mframe_t parasite_frames_death[] = {
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
|
@ -463,54 +675,77 @@ mframe_t parasite_frames_death [] =
|
|||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL}
|
||||
};
|
||||
mmove_t parasite_move_death = {FRAME_death101, FRAME_death107, parasite_frames_death, parasite_dead};
|
||||
|
||||
void parasite_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
|
||||
mmove_t parasite_move_death =
|
||||
{
|
||||
FRAME_death101,
|
||||
FRAME_death107,
|
||||
parasite_frames_death,
|
||||
parasite_dead
|
||||
};
|
||||
|
||||
void
|
||||
parasite_die(edict_t *self, edict_t *inflictor /* unused */,
|
||||
edict_t *attacker /* unused */, int damage,
|
||||
vec3_t point /* unused */)
|
||||
{
|
||||
int n;
|
||||
|
||||
// check for gib
|
||||
/* check for gib */
|
||||
if (self->health <= self->gib_health)
|
||||
{
|
||||
gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
|
||||
for (n= 0; n < 2; n++)
|
||||
ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
|
||||
for (n= 0; n < 4; n++)
|
||||
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
|
||||
ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
|
||||
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
|
||||
|
||||
for (n = 0; n < 2; n++)
|
||||
{
|
||||
ThrowGib(self, "models/objects/gibs/bone/tris.md2",
|
||||
damage, GIB_ORGANIC);
|
||||
}
|
||||
|
||||
for (n = 0; n < 4; n++)
|
||||
{
|
||||
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
|
||||
damage, GIB_ORGANIC);
|
||||
}
|
||||
|
||||
ThrowHead(self, "models/objects/gibs/head2/tris.md2",
|
||||
damage, GIB_ORGANIC);
|
||||
self->deadflag = DEAD_DEAD;
|
||||
return;
|
||||
}
|
||||
|
||||
if (self->deadflag == DEAD_DEAD)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// regular death
|
||||
gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
|
||||
/* regular death */
|
||||
gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
|
||||
self->deadflag = DEAD_DEAD;
|
||||
self->takedamage = DAMAGE_YES;
|
||||
self->monsterinfo.currentmove = ¶site_move_death;
|
||||
}
|
||||
|
||||
/*
|
||||
===
|
||||
End Death Stuff
|
||||
===
|
||||
*/
|
||||
|
||||
/*QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
|
||||
*/
|
||||
void SP_monster_parasite (edict_t *self)
|
||||
* QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
|
||||
*/
|
||||
void
|
||||
SP_monster_parasite(edict_t *self)
|
||||
{
|
||||
if (deathmatch->value)
|
||||
if (!self)
|
||||
{
|
||||
G_FreeEdict (self);
|
||||
return;
|
||||
}
|
||||
|
||||
sound_pain1 = gi.soundindex ("parasite/parpain1.wav");
|
||||
sound_pain2 = gi.soundindex ("parasite/parpain2.wav");
|
||||
sound_die = gi.soundindex ("parasite/pardeth1.wav");
|
||||
if (deathmatch->value)
|
||||
{
|
||||
G_FreeEdict(self);
|
||||
return;
|
||||
}
|
||||
|
||||
sound_pain1 = gi.soundindex("parasite/parpain1.wav");
|
||||
sound_pain2 = gi.soundindex("parasite/parpain2.wav");
|
||||
sound_die = gi.soundindex("parasite/pardeth1.wav");
|
||||
sound_launch = gi.soundindex("parasite/paratck1.wav");
|
||||
sound_impact = gi.soundindex("parasite/paratck2.wav");
|
||||
sound_suck = gi.soundindex("parasite/paratck3.wav");
|
||||
|
@ -520,9 +755,9 @@ void SP_monster_parasite (edict_t *self)
|
|||
sound_scratch = gi.soundindex("parasite/paridle2.wav");
|
||||
sound_search = gi.soundindex("parasite/parsrch1.wav");
|
||||
|
||||
self->s.modelindex = gi.modelindex ("models/monsters/parasite/tris.md2");
|
||||
VectorSet (self->mins, -16, -16, -24);
|
||||
VectorSet (self->maxs, 16, 16, 24);
|
||||
self->s.modelindex = gi.modelindex("models/monsters/parasite/tris.md2");
|
||||
VectorSet(self->mins, -16, -16, -24);
|
||||
VectorSet(self->maxs, 16, 16, 24);
|
||||
self->movetype = MOVETYPE_STEP;
|
||||
self->solid = SOLID_BBOX;
|
||||
|
||||
|
@ -540,11 +775,11 @@ void SP_monster_parasite (edict_t *self)
|
|||
self->monsterinfo.sight = parasite_sight;
|
||||
self->monsterinfo.idle = parasite_idle;
|
||||
|
||||
gi.linkentity (self);
|
||||
gi.linkentity(self);
|
||||
|
||||
self->monsterinfo.currentmove = ¶site_move_stand;
|
||||
self->monsterinfo.scale = MODEL_SCALE;
|
||||
|
||||
walkmonster_start (self);
|
||||
walkmonster_start(self);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,25 +1,28 @@
|
|||
/*
|
||||
Copyright (C) 1997-2001 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
// G:\quake2\baseq2\models/monsters/parasite
|
||||
|
||||
// This file generated by ModelGen - Do NOT Modify
|
||||
* Copyright (C) 1997-2001 Id Software, Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
* 02111-1307, USA.
|
||||
*
|
||||
* =======================================================================
|
||||
*
|
||||
* Parasite animations.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
#define FRAME_break01 0
|
||||
#define FRAME_break02 1
|
||||
|
|
Loading…
Reference in a new issue