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Fix items already in water at level start playing splash sound
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1 changed files with 6 additions and 2 deletions
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@ -1004,10 +1004,14 @@ SV_Physics_Toss(edict_t *ent)
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}
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if (!wasinwater && isinwater)
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{
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/* don't play splash sound for entities already in water on level start */
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if (level.framenum > 3)
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{
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gi.positioned_sound(old_origin, g_edicts, CHAN_AUTO,
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gi.soundindex("misc/h2ohit1.wav"), 1, 1, 0);
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}
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}
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else if (wasinwater && !isinwater)
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{
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gi.positioned_sound(ent->s.origin, g_edicts, CHAN_AUTO,
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