mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-03-31 23:41:25 +00:00
Render the first frame right after the start.
Otherwise we would wait several client frames. This is a cosmetic change without any visable effect.
This commit is contained in:
parent
93e9633382
commit
98683cbc31
1 changed files with 4 additions and 4 deletions
|
@ -712,9 +712,9 @@ CL_Frame(int msec)
|
|||
{
|
||||
static int lasttimecalled;
|
||||
|
||||
static int packetdelta = 0;
|
||||
static int renderdelta = 0;
|
||||
static int miscdelta = 0;
|
||||
static int packetdelta = 1000;
|
||||
static int renderdelta = 1000;
|
||||
static int miscdelta = 1000;
|
||||
|
||||
qboolean packetframe = true;
|
||||
qboolean renderframe = true;
|
||||
|
@ -859,7 +859,7 @@ CL_Frame(int msec)
|
|||
VID_CheckChanges();
|
||||
}
|
||||
|
||||
CL_PredictMovement(); // TODO: Make called function async
|
||||
CL_PredictMovement();
|
||||
|
||||
if (!cl.refresh_prepped && (cls.state == ca_active))
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue