Added doc entry for g_disruptor cvar in GroundZero

This commit is contained in:
BjossiAlfreds 2020-04-21 00:28:51 +00:00
parent 19214d6049
commit 975298b3f2

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@ -62,7 +62,7 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
* In case that the vsync is active, *vid_maxfps* must not be lower
than the display refresh rate.
Both contraints are enforced.
Both constraints are enforced.
If *cl_async* is set to `0` *vid_maxfps* is the same as *cl_maxfps*,
use *cl_maxfps* to set the framerate.
@ -85,7 +85,7 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
* **coop_baseq2 (Ground Zero only)**: In Ground Zero, entity spawnflags
(which difficulty modes / game modes level entities spawn in) are
interpeted a bit differently. In original Quake 2, if an entity is
interpreted a bit differently. In original Quake 2, if an entity is
set to not spawn on any difficulty, it is treated as deathmatch-only,
however, in Ground Zero this same condition is treated as coop-only.
This causes maps made for original Quake 2, including the entire
@ -97,6 +97,18 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
disable it again before playing Ground Zero maps in co-op. By
default this cvar is disabled (set to 0).
* **g_disruptor (Ground Zero only)**: This boolean cvar controls the
availability of the Disruptor weapon to players. The Disruptor is
a weapon that was cut from Ground Zero during development but all
of its code and assets were still present in the source code and
the released game. This is basically a player-held version of the
2nd Widow boss' tracker weapon - a black-ish ball of energy.
When this cvar is set to 1 you can use the "give Disruptor" and
"give rounds X" commands to give yourself the weapon and its ammo,
and its items, weapon_disintegrator and ammo_disruptor, can be
spawned in maps (in fact, some official Ground Zero maps contain
these entities). This cvar is set to 0 by default.
## Audio
* **al_device**: OpenAL device to use. In most cases there's no need to