diff --git a/doc/040_cvarlist.md b/doc/040_cvarlist.md index e5cb805f..dfcbd21d 100644 --- a/doc/040_cvarlist.md +++ b/doc/040_cvarlist.md @@ -62,7 +62,7 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable` * In case that the vsync is active, *vid_maxfps* must not be lower than the display refresh rate. - Both contraints are enforced. + Both constraints are enforced. If *cl_async* is set to `0` *vid_maxfps* is the same as *cl_maxfps*, use *cl_maxfps* to set the framerate. @@ -85,7 +85,7 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable` * **coop_baseq2 (Ground Zero only)**: In Ground Zero, entity spawnflags (which difficulty modes / game modes level entities spawn in) are - interpeted a bit differently. In original Quake 2, if an entity is + interpreted a bit differently. In original Quake 2, if an entity is set to not spawn on any difficulty, it is treated as deathmatch-only, however, in Ground Zero this same condition is treated as coop-only. This causes maps made for original Quake 2, including the entire @@ -97,6 +97,18 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable` disable it again before playing Ground Zero maps in co-op. By default this cvar is disabled (set to 0). +* **g_disruptor (Ground Zero only)**: This boolean cvar controls the + availability of the Disruptor weapon to players. The Disruptor is + a weapon that was cut from Ground Zero during development but all + of its code and assets were still present in the source code and + the released game. This is basically a player-held version of the + 2nd Widow boss' tracker weapon - a black-ish ball of energy. + When this cvar is set to 1 you can use the "give Disruptor" and + "give rounds X" commands to give yourself the weapon and its ammo, + and its items, weapon_disintegrator and ammo_disruptor, can be + spawned in maps (in fact, some official Ground Zero maps contain + these entities). This cvar is set to 0 by default. + ## Audio * **al_device**: OpenAL device to use. In most cases there's no need to