diff --git a/src/client/vid/glimp_sdl.c b/src/client/vid/glimp_sdl.c index 774a26f8..c072d1bc 100644 --- a/src/client/vid/glimp_sdl.c +++ b/src/client/vid/glimp_sdl.c @@ -377,7 +377,7 @@ GLimp_GetRefreshRate(void) if (vid_displayrefreshrate->value > -1) { - glimp_refreshRate = ceil(vid_displayrefreshrate->value); + glimp_refreshRate = floor(vid_displayrefreshrate->value); } /* Do this only once. We asume that no one will change their @@ -389,7 +389,7 @@ GLimp_GetRefreshRate(void) int i = SDL_GetWindowDisplayIndex(window); - if(i >= 0 && SDL_GetCurrentDisplayMode(i, &mode) == 0) + if (i >= 0 && SDL_GetCurrentDisplayMode(i, &mode) == 0) { glimp_refreshRate = mode.refresh_rate; } @@ -401,12 +401,5 @@ GLimp_GetRefreshRate(void) } } - /* The value reported by SDL may be one frame too low, for example - on my old Radeon R7 360 the driver returns 59hz for my 59.95hz - display. And Quake II isn't that accurate, we loose a little bit - here and there. Since it doesn't really hurt if we're running a - litte bit too fast just return one frame more than we really have. */ - glimp_refreshRate++; - return glimp_refreshRate; }