So, das Ding nun noch aufgeräumt

This commit is contained in:
Yamagi Burmeister 2009-03-01 21:50:16 +00:00
parent a88f51c34c
commit 958586f909

View file

@ -198,13 +198,6 @@ float CL_KeyState (kbutton_t *key)
key->downtime = sys_frame_time;
}
#if 0
if (msec)
{
Com_Printf ("%i ", msec);
}
#endif
val = (float)msec / frame_msec;
if (val < 0)
val = 0;
@ -298,9 +291,9 @@ void CL_BaseMove (usercmd_t *cmd)
cmd->forwardmove -= cl_forwardspeed->value * CL_KeyState (&in_back);
}
//
// adjust for speed key / running
//
//
// adjust for speed key / running
//
if ( (in_speed.state & 1) ^ (int)(cl_run->value) )
{
cmd->forwardmove *= 2;
@ -338,9 +331,9 @@ void CL_FinishMove (usercmd_t *cmd)
int ms;
int i;
//
// figure button bits
//
//
// figure button bits
//
if ( in_attack.state & 3 )
cmd->buttons |= BUTTON_ATTACK;
in_attack.state &= ~2;
@ -365,7 +358,7 @@ void CL_FinishMove (usercmd_t *cmd)
cmd->impulse = in_impulse;
in_impulse = 0;
// send the ambient light level at the player's current position
// send the ambient light level at the player's current position
cmd->lightlevel = (byte)cl_lightlevel->value;
}
@ -394,8 +387,6 @@ usercmd_t CL_CreateCmd (void)
old_sys_frame_time = sys_frame_time;
//cmd.impulse = cls.framecount;
return cmd;
}