diff --git a/src/client/sound/snd_dma.c b/src/client/sound/snd_dma.c index 8646412a..f01a34dc 100644 --- a/src/client/sound/snd_dma.c +++ b/src/client/sound/snd_dma.c @@ -37,7 +37,7 @@ than could actually be referenced during gameplay, because we don't want to free anything until we are sure we won't need it. */ -#define MAX_SFX (MAX_SOUNDS * 2) +#define MAX_SFX (MAX_SOUNDS * 2) #define MAX_PLAYSOUNDS 128 vec3_t listener_origin; @@ -300,7 +300,7 @@ S_RegisterSound(char *name) return sfx; } - + struct sfx_s * S_RegisterSexedSound(entity_state_t *ent, char *base) { @@ -365,7 +365,7 @@ S_RegisterSexedSound(entity_state_t *ent, char *base) return sfx; } - + /* * Called after registering of * sound has ended @@ -494,7 +494,7 @@ S_AllocPlaysound(void) ps = s_freeplays.next; if (ps == &s_freeplays) - { + { /* no free playsounds, this results in stuttering an cracking */ return NULL; @@ -640,7 +640,7 @@ S_StartSound(vec3_t origin, int entnum, int entchannel, sfx_t *sfx, sc = S_LoadSound(sfx); if (!sc) - { + { /* couldn't load the sound's data */ return; } @@ -846,7 +846,7 @@ S_RawSamples(int samples, int rate, int width, void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up) { - + if (!sound_started) { return; @@ -959,9 +959,9 @@ S_SoundList(void) Com_Printf("Total resident: %i bytes (%.2f MB) in %d sounds\n", total, (float)total / 1024 / 1024, numsounds); } - + /* ----------------------------------------------------------------- */ - + /* * Prints information about the * active sound backend @@ -1056,11 +1056,11 @@ S_Init(void) num_sfx = 0; paintedtime = 0; - + #ifdef OGG OGG_Init(); #endif - + Com_Printf("Sound sampling rate: %i\n", sound.speed); S_StopAllSounds(); @@ -1083,11 +1083,11 @@ S_Shutdown(void) } S_StopAllSounds(); - + #ifdef OGG OGG_Shutdown(); #endif - + /* free all sounds */ for (i = 0, sfx = known_sfx; i < num_sfx; i++, sfx++) { @@ -1143,4 +1143,4 @@ S_Shutdown(void) Cmd_RemoveCommand("ogg_shutdown"); #endif } - +