Whitespace cleanup

This commit is contained in:
Yamagi Burmeister 2013-04-20 15:06:47 +02:00
parent 242a62384c
commit 957e4d4735

View file

@ -37,7 +37,7 @@
than could actually be referenced during gameplay,
because we don't want to free anything until we are
sure we won't need it. */
#define MAX_SFX (MAX_SOUNDS * 2)
#define MAX_SFX (MAX_SOUNDS * 2)
#define MAX_PLAYSOUNDS 128
vec3_t listener_origin;
@ -300,7 +300,7 @@ S_RegisterSound(char *name)
return sfx;
}
struct sfx_s *
S_RegisterSexedSound(entity_state_t *ent, char *base)
{
@ -365,7 +365,7 @@ S_RegisterSexedSound(entity_state_t *ent, char *base)
return sfx;
}
/*
* Called after registering of
* sound has ended
@ -494,7 +494,7 @@ S_AllocPlaysound(void)
ps = s_freeplays.next;
if (ps == &s_freeplays)
{
{
/* no free playsounds, this results
in stuttering an cracking */
return NULL;
@ -640,7 +640,7 @@ S_StartSound(vec3_t origin, int entnum, int entchannel, sfx_t *sfx,
sc = S_LoadSound(sfx);
if (!sc)
{
{
/* couldn't load the sound's data */
return;
}
@ -846,7 +846,7 @@ S_RawSamples(int samples, int rate, int width,
void
S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
{
if (!sound_started)
{
return;
@ -959,9 +959,9 @@ S_SoundList(void)
Com_Printf("Total resident: %i bytes (%.2f MB) in %d sounds\n", total,
(float)total / 1024 / 1024, numsounds);
}
/* ----------------------------------------------------------------- */
/*
* Prints information about the
* active sound backend
@ -1056,11 +1056,11 @@ S_Init(void)
num_sfx = 0;
paintedtime = 0;
#ifdef OGG
OGG_Init();
#endif
Com_Printf("Sound sampling rate: %i\n", sound.speed);
S_StopAllSounds();
@ -1083,11 +1083,11 @@ S_Shutdown(void)
}
S_StopAllSounds();
#ifdef OGG
OGG_Shutdown();
#endif
/* free all sounds */
for (i = 0, sfx = known_sfx; i < num_sfx; i++, sfx++)
{
@ -1143,4 +1143,4 @@ S_Shutdown(void)
Cmd_RemoveCommand("ogg_shutdown");
#endif
}