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Define macros needed by 26bbfea
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The code used build fine on my workstation, since Mesa3D has the required macros since ever. But on Windows gl.h is still limited to OpenGL 1 (really?).
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26bbfead45
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1 changed files with 8 additions and 0 deletions
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@ -58,6 +58,14 @@
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#define GL_TEXTURE1 0x84C1
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#endif
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#ifndef GL_MULTISAMPLE
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#define GL_MULTISAMPLE 0x809D
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#endif
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#ifndef GL_MULTISAMPLE_FILTER_HINT_NV
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#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
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#endif
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#define TEXNUM_LIGHTMAPS 1024
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#define TEXNUM_SCRAPS 1152
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#define TEXNUM_IMAGES 1153
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