Define macros needed by 26bbfea.

The code used build fine on my workstation, since Mesa3D has the
required macros since ever. But on Windows gl.h is still limited
to OpenGL 1 (really?).
This commit is contained in:
Yamagi Burmeister 2014-01-27 17:26:33 +01:00
parent 26bbfead45
commit 93b38c6312

View file

@ -58,6 +58,14 @@
#define GL_TEXTURE1 0x84C1 #define GL_TEXTURE1 0x84C1
#endif #endif
#ifndef GL_MULTISAMPLE
#define GL_MULTISAMPLE 0x809D
#endif
#ifndef GL_MULTISAMPLE_FILTER_HINT_NV
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
#endif
#define TEXNUM_LIGHTMAPS 1024 #define TEXNUM_LIGHTMAPS 1024
#define TEXNUM_SCRAPS 1152 #define TEXNUM_SCRAPS 1152
#define TEXNUM_IMAGES 1153 #define TEXNUM_IMAGES 1153