mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 15:21:44 +00:00
Define macros needed by 26bbfea
.
The code used build fine on my workstation, since Mesa3D has the required macros since ever. But on Windows gl.h is still limited to OpenGL 1 (really?).
This commit is contained in:
parent
26bbfead45
commit
93b38c6312
1 changed files with 8 additions and 0 deletions
|
@ -58,6 +58,14 @@
|
||||||
#define GL_TEXTURE1 0x84C1
|
#define GL_TEXTURE1 0x84C1
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifndef GL_MULTISAMPLE
|
||||||
|
#define GL_MULTISAMPLE 0x809D
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef GL_MULTISAMPLE_FILTER_HINT_NV
|
||||||
|
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
|
||||||
|
#endif
|
||||||
|
|
||||||
#define TEXNUM_LIGHTMAPS 1024
|
#define TEXNUM_LIGHTMAPS 1024
|
||||||
#define TEXNUM_SCRAPS 1152
|
#define TEXNUM_SCRAPS 1152
|
||||||
#define TEXNUM_IMAGES 1153
|
#define TEXNUM_IMAGES 1153
|
||||||
|
|
Loading…
Reference in a new issue