gl3: port submodel load code from vk render(8bd39ad5)

This commit is contained in:
Denis Pauk 2021-09-20 12:41:06 +03:00
parent 84773d7d79
commit 93ab5896e9
2 changed files with 53 additions and 65 deletions

View file

@ -35,9 +35,6 @@ static int mod_numknown;
static int mod_max = 0; static int mod_max = 0;
int registration_sequence; int registration_sequence;
/* the inline * models from the current map are kept seperate */
gl3model_t mod_inline[MAX_MOD_KNOWN];
//=============================================================================== //===============================================================================
static qboolean static qboolean
@ -230,7 +227,7 @@ static void
Mod_LoadSubmodels(gl3model_t *loadmodel, byte *mod_base, lump_t *l) Mod_LoadSubmodels(gl3model_t *loadmodel, byte *mod_base, lump_t *l)
{ {
dmodel_t *in; dmodel_t *in;
mmodel_t *out; gl3model_t *out;
int i, j, count; int i, j, count;
in = (void *)(mod_base + l->fileofs); in = (void *)(mod_base + l->fileofs);
@ -249,6 +246,19 @@ Mod_LoadSubmodels(gl3model_t *loadmodel, byte *mod_base, lump_t *l)
for (i = 0; i < count; i++, in++, out++) for (i = 0; i < count; i++, in++, out++)
{ {
if (i == 0)
{
// copy parent as template for first model
memcpy(out, loadmodel, sizeof(*out));
}
else
{
// copy first as template for model
memcpy(out, loadmodel->submodels, sizeof(*out));
}
Com_sprintf (out->name, sizeof(out->name), "*%d", i);
for (j = 0; j < 3; j++) for (j = 0; j < 3; j++)
{ {
/* spread the mins / maxs by a pixel */ /* spread the mins / maxs by a pixel */
@ -258,9 +268,17 @@ Mod_LoadSubmodels(gl3model_t *loadmodel, byte *mod_base, lump_t *l)
} }
out->radius = Mod_RadiusFromBounds(out->mins, out->maxs); out->radius = Mod_RadiusFromBounds(out->mins, out->maxs);
out->headnode = LittleLong(in->headnode); out->firstnode = LittleLong(in->headnode);
out->firstface = LittleLong(in->firstface); out->firstmodelsurface = LittleLong(in->firstface);
out->numfaces = LittleLong(in->numfaces); out->nummodelsurfaces = LittleLong(in->numfaces);
// visleafs
out->numleafs = 0;
// check limits
if (out->firstnode >= loadmodel->numnodes)
{
ri.Sys_Error(ERR_DROP, "%s: Inline model %i has bad firstnode",
__func__, i);
}
} }
} }
@ -861,14 +879,13 @@ static int calcLumpHunkSize(const lump_t *l, int inSize, int outSize)
} }
static void static void
Mod_LoadBrushModel(gl3model_t *loadmodel, void *buffer, int modfilelen) Mod_LoadBrushModel(gl3model_t *mod, void *buffer, int modfilelen)
{ {
int i; int i;
dheader_t *header; dheader_t *header;
mmodel_t *bm;
byte *mod_base; byte *mod_base;
if (loadmodel != mod_known) if (mod != mod_known)
{ {
ri.Sys_Error(ERR_DROP, "Loaded a brush model after the world"); ri.Sys_Error(ERR_DROP, "Loaded a brush model after the world");
} }
@ -880,7 +897,7 @@ Mod_LoadBrushModel(gl3model_t *loadmodel, void *buffer, int modfilelen)
if (i != BSPVERSION) if (i != BSPVERSION)
{ {
ri.Sys_Error(ERR_DROP, "%s: %s has wrong version number (%i should be %i)", ri.Sys_Error(ERR_DROP, "%s: %s has wrong version number (%i should be %i)",
__func__, loadmodel->name, i, BSPVERSION); __func__, mod->name, i, BSPVERSION);
} }
/* swap all the lumps */ /* swap all the lumps */
@ -908,55 +925,23 @@ Mod_LoadBrushModel(gl3model_t *loadmodel, void *buffer, int modfilelen)
hunkSize += calcLumpHunkSize(&header->lumps[LUMP_NODES], sizeof(dnode_t), sizeof(mnode_t)); hunkSize += calcLumpHunkSize(&header->lumps[LUMP_NODES], sizeof(dnode_t), sizeof(mnode_t));
hunkSize += calcLumpHunkSize(&header->lumps[LUMP_MODELS], sizeof(dmodel_t), sizeof(mmodel_t)); hunkSize += calcLumpHunkSize(&header->lumps[LUMP_MODELS], sizeof(dmodel_t), sizeof(mmodel_t));
loadmodel->extradata = Hunk_Begin(hunkSize); mod->extradata = Hunk_Begin(hunkSize);
loadmodel->type = mod_brush; mod->type = mod_brush;
/* load into heap */ /* load into heap */
Mod_LoadVertexes(loadmodel, mod_base, &header->lumps[LUMP_VERTEXES]); Mod_LoadVertexes(mod, mod_base, &header->lumps[LUMP_VERTEXES]);
Mod_LoadEdges(loadmodel, mod_base, &header->lumps[LUMP_EDGES]); Mod_LoadEdges(mod, mod_base, &header->lumps[LUMP_EDGES]);
Mod_LoadSurfedges(loadmodel, mod_base, &header->lumps[LUMP_SURFEDGES]); Mod_LoadSurfedges(mod, mod_base, &header->lumps[LUMP_SURFEDGES]);
Mod_LoadLighting(loadmodel, mod_base, &header->lumps[LUMP_LIGHTING]); Mod_LoadLighting(mod, mod_base, &header->lumps[LUMP_LIGHTING]);
Mod_LoadPlanes(loadmodel, mod_base, &header->lumps[LUMP_PLANES]); Mod_LoadPlanes(mod, mod_base, &header->lumps[LUMP_PLANES]);
Mod_LoadTexinfo(loadmodel, mod_base, &header->lumps[LUMP_TEXINFO]); Mod_LoadTexinfo(mod, mod_base, &header->lumps[LUMP_TEXINFO]);
Mod_LoadFaces(loadmodel, mod_base, &header->lumps[LUMP_FACES]); Mod_LoadFaces(mod, mod_base, &header->lumps[LUMP_FACES]);
Mod_LoadMarksurfaces(loadmodel, mod_base, &header->lumps[LUMP_LEAFFACES]); Mod_LoadMarksurfaces(mod, mod_base, &header->lumps[LUMP_LEAFFACES]);
Mod_LoadVisibility(loadmodel, mod_base, &header->lumps[LUMP_VISIBILITY]); Mod_LoadVisibility(mod, mod_base, &header->lumps[LUMP_VISIBILITY]);
Mod_LoadLeafs(loadmodel, mod_base, &header->lumps[LUMP_LEAFS]); Mod_LoadLeafs(mod, mod_base, &header->lumps[LUMP_LEAFS]);
Mod_LoadNodes(loadmodel, mod_base, &header->lumps[LUMP_NODES]); Mod_LoadNodes(mod, mod_base, &header->lumps[LUMP_NODES]);
Mod_LoadSubmodels(loadmodel, mod_base, &header->lumps[LUMP_MODELS]); Mod_LoadSubmodels (mod, mod_base, &header->lumps[LUMP_MODELS]);
loadmodel->numframes = 2; /* regular and alternate animation */ mod->numframes = 2; /* regular and alternate animation */
/* set up the submodels */
for (i = 0; i < loadmodel->numsubmodels; i++)
{
gl3model_t *starmod;
bm = &loadmodel->submodels[i];
starmod = &mod_inline[i];
*starmod = *loadmodel;
starmod->firstmodelsurface = bm->firstface;
starmod->nummodelsurfaces = bm->numfaces;
starmod->firstnode = bm->headnode;
if (starmod->firstnode >= loadmodel->numnodes)
{
ri.Sys_Error(ERR_DROP, "%s: Inline model %i has bad firstnode",
__func__, i);
}
VectorCopy(bm->maxs, starmod->maxs);
VectorCopy(bm->mins, starmod->mins);
starmod->radius = bm->radius;
if (i == 0)
{
*loadmodel = *starmod;
}
starmod->numleafs = bm->visleafs;
}
} }
static void static void
@ -987,7 +972,7 @@ extern void GL3_LoadSP2(gl3model_t *mod, void *buffer, int modfilelen);
* Loads in a model for the given name * Loads in a model for the given name
*/ */
static gl3model_t * static gl3model_t *
Mod_ForName(char *name, qboolean crash) Mod_ForName (char *name, gl3model_t *parent_model, qboolean crash)
{ {
gl3model_t *mod; gl3model_t *mod;
unsigned *buf; unsigned *buf;
@ -999,17 +984,17 @@ Mod_ForName(char *name, qboolean crash)
} }
/* inline models are grabbed only from worldmodel */ /* inline models are grabbed only from worldmodel */
if (name[0] == '*') if (name[0] == '*' && parent_model)
{ {
i = (int)strtol(name + 1, (char **)NULL, 10); i = (int)strtol(name + 1, (char **)NULL, 10);
if ((i < 1) || !gl3_worldmodel || (i >= gl3_worldmodel->numsubmodels)) if (i < 1 || i >= parent_model->numsubmodels)
{ {
ri.Sys_Error(ERR_DROP, "%s: bad inline model number", ri.Sys_Error(ERR_DROP, "%s: bad inline model number",
__func__); __func__);
} }
return &mod_inline[i]; return &parent_model->submodels[i];
} }
/* search the currently loaded models */ /* search the currently loaded models */
@ -1116,7 +1101,7 @@ GL3_BeginRegistration(char *model)
Mod_Free(&mod_known[0]); Mod_Free(&mod_known[0]);
} }
gl3_worldmodel = Mod_ForName(fullname, true); gl3_worldmodel = Mod_ForName(fullname, NULL, true);
gl3_viewcluster = -1; gl3_viewcluster = -1;
} }
@ -1129,7 +1114,7 @@ GL3_RegisterModel(char *name)
dsprite_t *sprout; dsprite_t *sprout;
dmdl_t *pheader; dmdl_t *pheader;
mod = Mod_ForName(name, false); mod = Mod_ForName(name, gl3_worldmodel, false);
if (mod) if (mod)
{ {

View file

@ -195,7 +195,7 @@ typedef struct model_s
int lightmap; /* only for submodels */ int lightmap; /* only for submodels */
int numsubmodels; int numsubmodels;
mmodel_t *submodels; struct model_s *submodels;
int numplanes; int numplanes;
cplane_t *planes; cplane_t *planes;
@ -234,6 +234,9 @@ typedef struct model_s
int extradatasize; int extradatasize;
void *extradata; void *extradata;
// submodules
vec3_t origin; // for sounds or lights
} gl3model_t; } gl3model_t;
#endif /* SRC_CLIENT_REFRESH_GL3_HEADER_MODEL_H_ */ #endif /* SRC_CLIENT_REFRESH_GL3_HEADER_MODEL_H_ */