diff --git a/src/client/refresh/gl1/gl1_main.c b/src/client/refresh/gl1/gl1_main.c index ed54b99a..ccef914d 100644 --- a/src/client/refresh/gl1/gl1_main.c +++ b/src/client/refresh/gl1/gl1_main.c @@ -1393,11 +1393,6 @@ RI_Init() R_Printf(PRINT_ALL, "Refresh: " REF_VERSION "\n"); R_Printf(PRINT_ALL, "Client: " YQ2VERSION "\n\n"); - /* Options */ - R_Printf(PRINT_ALL, "Refresher build options:\n"); - - R_Printf(PRINT_ALL, " + Retexturing support\n"); - Draw_GetPalette(); R_Register(); diff --git a/src/client/refresh/gl3/gl3_main.c b/src/client/refresh/gl3/gl3_main.c index e1a68d34..1990f071 100644 --- a/src/client/refresh/gl3/gl3_main.c +++ b/src/client/refresh/gl3/gl3_main.c @@ -435,11 +435,6 @@ GL3_Init(void) R_Printf(PRINT_ALL, "Refresh: " REF_VERSION "\n"); R_Printf(PRINT_ALL, "Client: " YQ2VERSION "\n\n"); - /* Options */ - R_Printf(PRINT_ALL, "Refresher build options:\n"); - R_Printf(PRINT_ALL, " + Retexturing support\n\n"); - - if(sizeof(float) != sizeof(GLfloat)) { // if this ever happens, things would explode because we feed vertex arrays and UBO data